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module: use UNC paths when loading native addons

When using require to load a native addon the path must be converted
into a long path, otherwise the addon will fail to be loaded on
windows if the path is longer than 260 characters.

PR-URL: https://github.com/nodejs/node/pull/2965
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Benjamin Gruenbaum <inglor@gmail.com>
v4.x
Justin Chase 9 years ago
committed by James M Snell
parent
commit
74f443583c
  1. 4
      lib/module.js
  2. 13
      test/addons/load-long-path/binding.cc
  3. 8
      test/addons/load-long-path/binding.gyp
  4. 29
      test/addons/load-long-path/test.js

4
lib/module.js

@ -456,7 +456,9 @@ Module._extensions['.json'] = function(module, filename) {
//Native extension for .node
Module._extensions['.node'] = process.dlopen;
Module._extensions['.node'] = function(module, filename) {
return process.dlopen(module, path._makeLong(filename));
};
// bootstrap main module.

13
test/addons/load-long-path/binding.cc

@ -0,0 +1,13 @@
#include <node.h>
#include <v8.h>
void Method(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::Isolate* isolate = args.GetIsolate();
args.GetReturnValue().Set(v8::String::NewFromUtf8(isolate, "world"));
}
void init(v8::Local<v8::Object> target) {
NODE_SET_METHOD(target, "hello", Method);
}
NODE_MODULE(binding, init);

8
test/addons/load-long-path/binding.gyp

@ -0,0 +1,8 @@
{
'targets': [
{
'target_name': 'binding',
'sources': [ 'binding.cc' ]
}
]
}

29
test/addons/load-long-path/test.js

@ -0,0 +1,29 @@
'use strict';
const common = require('../../common');
const fs = require('fs');
const path = require('path');
const assert = require('assert');
common.refreshTmpDir();
// make a path that is more than 260 chars long.
// Any given folder cannot have a name longer than 260 characters,
// so create 10 nested folders each with 30 character long names.
var addonDestinationDir = path.resolve(common.tmpDir);
for (var i = 0; i < 10; i++) {
addonDestinationDir = path.join(addonDestinationDir, 'x'.repeat(30));
fs.mkdirSync(addonDestinationDir);
}
const addonPath = path.join(__dirname, 'build', 'Release', 'binding.node');
const addonDestinationPath = path.join(addonDestinationDir, 'binding.node');
// Copy binary to long path destination
var contents = fs.readFileSync(addonPath);
fs.writeFileSync(addonDestinationPath, contents);
// Attempt to load at long path destination
var addon = require(addonDestinationPath);
assert(addon != null);
assert(addon.hello() == 'world');
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