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@ -28,7 +28,6 @@ |
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#include "req-inl.h" |
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/*
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* Threshold of active tcp streams for which to preallocate tcp read buffers. |
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* (Due to node slab allocator performing poorly under this pattern, |
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@ -1292,31 +1291,88 @@ int uv_tcp_simultaneous_accepts(uv_tcp_t* handle, int enable) { |
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} |
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void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp) { |
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static int uv_tcp_try_cancel_io(uv_tcp_t* tcp) { |
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SOCKET socket = tcp->socket; |
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int non_ifs_lsp; |
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/* Check if we have any non-IFS LSPs stacked on top of TCP */ |
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non_ifs_lsp = (tcp->flags & UV_HANDLE_IPV6) ? uv_tcp_non_ifs_lsp_ipv6 : |
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uv_tcp_non_ifs_lsp_ipv4; |
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/* If there are non-ifs LSPs then try to obtain a base handle for the */ |
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/* socket. This will always fail on Windows XP/3k. */ |
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if (non_ifs_lsp) { |
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DWORD bytes; |
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if (WSAIoctl(socket, |
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SIO_BASE_HANDLE, |
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NULL, |
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0, |
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&socket, |
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sizeof socket, |
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&bytes, |
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NULL, |
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NULL) != 0) { |
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/* Failed. We can't do CancelIo. */ |
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return -1; |
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} |
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} |
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assert(socket != 0 && socket != INVALID_SOCKET); |
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if (!CancelIo((HANDLE) socket)) { |
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return -1; |
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} |
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/* It worked. */ |
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return 0; |
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} |
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void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp) { |
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int close_socket = 1; |
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/*
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* In order for winsock to do a graceful close there must not be |
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* any pending reads. |
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*/ |
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if (tcp->flags & UV_HANDLE_READ_PENDING) { |
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/* Just do shutdown on non-shared sockets, which ensures graceful close. */ |
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/* In order for winsock to do a graceful close there must not be any */ |
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/* any pending reads, or the socket must be shut down for writing */ |
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if (!(tcp->flags & UV_HANDLE_SHARED_TCP_SOCKET)) { |
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/* Just do shutdown on non-shared sockets, which ensures graceful close. */ |
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shutdown(tcp->socket, SD_SEND); |
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tcp->flags |= UV_HANDLE_SHUT; |
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} else { |
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/* Check if we have any non-IFS LSPs stacked on top of TCP */ |
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non_ifs_lsp = (tcp->flags & UV_HANDLE_IPV6) ? uv_tcp_non_ifs_lsp_ipv6 : |
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uv_tcp_non_ifs_lsp_ipv4; |
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if (!non_ifs_lsp) { |
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/*
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* Shared socket with no non-IFS LSPs, request to cancel pending I/O. |
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* The socket will be closed inside endgame. |
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*/ |
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CancelIo((HANDLE)tcp->socket); |
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} else if (uv_tcp_try_cancel_io(tcp) == 0) { |
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/* In case of a shared socket, we try to cancel all outstanding I/O, */ |
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/* If that works, don't close the socket yet - wait for the read req to */ |
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/* return and close the socket in uv_tcp_endgame. */ |
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close_socket = 0; |
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} else { |
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/* When cancelling isn't possible - which could happen when an LSP is */ |
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/* present on an old Windows version, we will have to close the socket */ |
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/* with a read pending. That is not nice because trailing sent bytes */ |
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/* may not make it to the other side. */ |
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} |
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} else if ((tcp->flags & UV_HANDLE_SHARED_TCP_SOCKET) && |
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tcp->accept_reqs != NULL) { |
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/* Under normal circumstances closesocket() will ensure that all pending */ |
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/* accept reqs are canceled. However, when the socket is shared the */ |
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/* presence of another reference to the socket in another process will */ |
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/* keep the accept reqs going, so we have to ensure that these are */ |
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/* canceled. */ |
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if (uv_tcp_try_cancel_io(tcp) != 0) { |
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/* When cancellation is not possible, there is another option: we can */ |
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/* close the incoming sockets, which will also cancel the accept */ |
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/* operations. However this is not cool because we might inadvertedly */ |
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/* close a socket that just accepted a new connection, which will */ |
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/* cause the connection to be aborted. */ |
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unsigned int i; |
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for (i = 0; i < uv_simultaneous_server_accepts; i++) { |
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uv_tcp_accept_t* req = &tcp->accept_reqs[i]; |
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if (req->accept_socket != INVALID_SOCKET && |
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!HasOverlappedIoCompleted(&req->overlapped)) { |
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closesocket(req->accept_socket); |
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req->accept_socket = INVALID_SOCKET; |
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} |
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} |
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} |
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} |
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