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This fixes the case where stderr doesn't flush before the process exits.v0.9.4-release
3 changed files with 144 additions and 5 deletions
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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// Make sure that sync writes to stderr get processed before exiting.
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var common = require('../common.js'); |
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var assert = require('assert'); |
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function parent() { |
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var spawn = require('child_process').spawn; |
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var assert = require('assert'); |
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var i = 0; |
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children.forEach(function(_, c) { |
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var child = spawn(process.execPath, [__filename, '' + c]); |
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var err = ''; |
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child.stderr.on('data', function(c) { |
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err += c; |
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}); |
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child.on('close', function() { |
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assert.equal(err, 'child ' + c + '\nfoo\nbar\nbaz\n'); |
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console.log('ok %d child #%d', ++i, c); |
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if (i === children.length) |
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console.log('1..' + i); |
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}); |
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}); |
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} |
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function child0() { |
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// Just a very simple wrapper around TTY(2)
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// Essentially the same as stderr, but without all the net stuff.
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var Writable = require('stream').Writable; |
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var util = require('util'); |
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// a lowlevel stderr writer
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var TTY = process.binding('tty_wrap').TTY; |
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var handle = new TTY(2, false); |
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util.inherits(W, Writable); |
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function W(opts) { |
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Writable.call(this, opts); |
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} |
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W.prototype._write = function(chunk, cb) { |
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var req = handle.writeUtf8String(chunk.toString() + '\n'); |
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// here's the problem.
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// it needs to tell the Writable machinery that it's ok to write
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// more, but that the current buffer length is handle.writeQueueSize
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req.oncomplete = afterWrite |
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if (req.writeQueueSize === 0) |
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req.cb = cb; |
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else |
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cb(); |
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} |
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function afterWrite(status, handle, req) { |
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if (req.cb) |
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req.cb(); |
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} |
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var w = new W |
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w.write('child 0'); |
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w.write('foo'); |
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w.write('bar'); |
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w.write('baz'); |
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} |
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// using console.error
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function child1() { |
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console.error('child 1'); |
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console.error('foo'); |
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console.error('bar'); |
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console.error('baz'); |
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} |
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// using process.stderr
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function child2() { |
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process.stderr.write('child 2\n'); |
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process.stderr.write('foo\n'); |
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process.stderr.write('bar\n'); |
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process.stderr.write('baz\n'); |
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} |
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// using a net socket
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function child3() { |
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var net = require('net'); |
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var socket = new net.Socket({ fd: 2 }); |
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socket.write('child 3\n'); |
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socket.write('foo\n'); |
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socket.write('bar\n'); |
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socket.write('baz\n'); |
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} |
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function child4() { |
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console.error('child 4\nfoo\nbar\nbaz'); |
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} |
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function child5() { |
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process.stderr.write('child 5\nfoo\nbar\nbaz\n'); |
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} |
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var children = [ child0, child1, child2, child3, child4, child5 ]; |
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if (!process.argv[2]) { |
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parent(); |
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} else { |
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children[process.argv[2]](); |
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// immediate process.exit to kill any waiting stuff.
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process.exit(); |
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} |
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