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typed arrays: prevent unaligned typed array views on top of buffers

v0.9.1-release
Erik Lundin 13 years ago
committed by Ben Noordhuis
parent
commit
973bbecf1a
  1. 15
      src/v8_typed_array.cc
  2. 42
      test/simple/test-typed-arrays.js

15
src/v8_typed_array.cc

@ -122,7 +122,7 @@ class ArrayBuffer {
}
};
static bool checkAlignment(unsigned int val, unsigned int bytes) {
static bool checkAlignment(size_t val, unsigned int bytes) {
return (val & (bytes - 1)) == 0; // Handles bytes == 0.
}
@ -186,16 +186,13 @@ class TypedArray {
if (node::Buffer::HasInstance(args[0])
|| ArrayBuffer::HasInstance(args[0])) { // ArrayBuffer constructor.
buffer = v8::Local<v8::Object>::Cast(args[0]);
unsigned int buflen =
size_t buflen =
buffer->GetIndexedPropertiesExternalArrayDataLength();
if (!args[1]->IsUndefined() && args[1]->Int32Value() < 0)
return ThrowRangeError("Byte offset out of range.");
byte_offset = args[1]->IsUndefined() ? 0 : args[1]->Uint32Value();
if (!checkAlignment(byte_offset, TBytes))
return ThrowRangeError("Byte offset is not aligned.");
if (args.Length() > 2) {
if (args[2]->Int32Value() < 0)
return ThrowRangeError("Length out of range.");
@ -214,10 +211,14 @@ class TypedArray {
return ThrowRangeError("Length is out of range.");
}
// TODO(deanm): Error check.
void* buf = buffer->GetIndexedPropertiesExternalArrayData();
char* begin = reinterpret_cast<char*>(buf) + byte_offset;
if (!checkAlignment(reinterpret_cast<uintptr_t>(begin), TBytes))
return ThrowRangeError("Byte offset is not aligned.");
args.This()->SetIndexedPropertiesToExternalArrayData(
reinterpret_cast<char*>(buf) + byte_offset, TEAType, length);
begin, TEAType, length);
}
else if (args[0]->IsObject()) { // TypedArray / type[] constructor.
v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast(args[0]);

42
test/simple/test-typed-arrays.js

@ -53,13 +53,28 @@ var assert = require('assert');
});
// initialize a zero-filled buffer
var buffer = new Buffer(8);
var buffer = new Buffer(16);
buffer.fill(0);
var uint8 = new Uint8Array(buffer);
var uint16 = new Uint16Array(buffer);
var uint16slice = new Uint16Array(buffer, 2, 2);
var uint32 = new Uint32Array(buffer);
// only one of these instantiations should succeed, as the other ones will be
// unaligned
var errors = 0;
var offset;
for (var i = 0; i < 8; i++) {
try {
new Float64Array(buffer, i);
offset = i;
} catch (e) {
errors += 1;
}
}
assert.equal(errors, 7);
var uint8 = new Uint8Array(buffer, offset);
var uint16 = new Uint16Array(buffer, offset);
var uint16slice = new Uint16Array(buffer, offset + 2, 2);
var uint32 = new Uint32Array(buffer, offset);
assert.equal(uint8.BYTES_PER_ELEMENT, 1);
assert.equal(uint16.BYTES_PER_ELEMENT, 2);
@ -67,20 +82,19 @@ assert.equal(uint16slice.BYTES_PER_ELEMENT, 2);
assert.equal(uint32.BYTES_PER_ELEMENT, 4);
// now change the underlying buffer
buffer[0] = 0x08;
buffer[1] = 0x09;
buffer[2] = 0x0a;
buffer[3] = 0x0b;
buffer[4] = 0x0c;
buffer[5] = 0x0d;
buffer[6] = 0x0e;
buffer[7] = 0x0f;
buffer[offset ] = 0x08;
buffer[offset + 1] = 0x09;
buffer[offset + 2] = 0x0a;
buffer[offset + 3] = 0x0b;
buffer[offset + 4] = 0x0c;
buffer[offset + 5] = 0x0d;
buffer[offset + 6] = 0x0e;
buffer[offset + 7] = 0x0f;
/*
This is what we expect the variables to look like at this point (on
little-endian machines):
buffer | 0x08 | 0x09 | 0x0a | 0x0b | 0x0c | 0x0d | 0x0e | 0x0f |
uint8 | 0x08 | 0x09 | 0x0a | 0x0b | 0x0c | 0x0d | 0x0e | 0x0f |
uint16 | 0x0908 | 0x0b0a | 0x0d0c | 0x0f0e |
uint16slice --------------| 0x0b0a | 0x0d0c |--------------

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