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Revert "Fix #1801 vm: Use 'sandbox' as global_prototype"

Accidentally committed. Revert until review.

This reverts commit 200df8641b.
v0.7.4-release
Ryan Dahl 13 years ago
parent
commit
9d27faa2c4
  1. 25
      src/node_script.cc
  2. 9
      test/simple/test-script-context.js
  3. 31
      test/simple/test-script-new.js
  4. 40
      test/simple/test-script-static-context.js
  5. 62
      test/simple/test-script-static-new.js
  6. 56
      test/simple/test-script-static-this.js
  7. 2
      test/simple/test-script-this.js

25
src/node_script.cc

@ -364,25 +364,12 @@ Handle<Value> WrappedScript::EvalMachine(const Arguments& args) {
// New and user context share code. DRY it up.
if (context_flag == userContext || context_flag == newContext) {
// First, we grab the "global proxy" (see v8's documentation for an
// explanation of this) by calling `Context::Global()` *before* we call
// `Context::DetachGlobal()`, which will then give us access to the *actual*
// global object.
// We have to set the prototype of the *actual* global object, because the
// prototype of v8's 'global proxy' is the global object itself, and v8
// blows up in approximately twenty different ways if you mess with that
// relationship.
// Once we have the `global_proxy` reference, we utilize that to
// `ReattachGlobal()` before entering the context.
Handle<Object> global_proxy = context->Global();
context->DetachGlobal();
context->Global()->SetPrototype(sandbox);
context->ReattachGlobal(global_proxy);
// Enter the context
context->Enter();
// Copy everything from the passed in sandbox (either the persistent
// context for runInContext(), or the sandbox arg to runInNewContext()).
CloneObject(args.This(), sandbox, context->Global()->GetPrototype());
}
// Catch errors
@ -422,6 +409,7 @@ Handle<Value> WrappedScript::EvalMachine(const Arguments& args) {
result = script->Run();
if (result.IsEmpty()) {
if (context_flag == newContext) {
context->DetachGlobal();
context->Exit();
context.Dispose();
}
@ -444,6 +432,7 @@ Handle<Value> WrappedScript::EvalMachine(const Arguments& args) {
if (context_flag == newContext) {
// Clean up, clean up, everybody everywhere!
context->DetachGlobal();
context->Exit();
context.Dispose();
} else if (context_flag == userContext) {

9
test/simple/test-script-context.js

@ -32,8 +32,7 @@ var result = script.runInContext(context);
assert.equal('passed', result);
common.debug('create a new pre-populated context');
var sandbox = {'foo': 'bar', 'thing': 'lala'};
context = script.createContext(sandbox);
context = script.createContext({'foo': 'bar', 'thing': 'lala'});
assert.equal('bar', context.foo);
assert.equal('lala', context.thing);
@ -43,12 +42,6 @@ result = script.runInContext(context);
assert.equal(3, context.foo);
assert.equal('lala', context.thing);
// Issue GH-1801
common.debug('test dynamic modification');
context.fun = function(){ context.widget = 42 };
script = new Script('fun(); widget');
result = script.runInContext(context);
assert.equal(42, result);
// Issue GH-227:
Script.runInNewContext('', null, 'some.js');

31
test/simple/test-script-new.js

@ -66,11 +66,11 @@ code = 'foo = 1;' +
'bar = 2;' +
'if (baz !== 3) throw new Error(\'test fail\');';
foo = 2;
sandbox = { foo: 0, baz: 3 };
obj = { foo: 0, baz: 3 };
script = new Script(code);
var baz = script.runInNewContext(sandbox);
assert.equal(1, sandbox.foo);
assert.equal(2, sandbox.bar);
var baz = script.runInNewContext(obj);
assert.equal(1, obj.foo);
assert.equal(2, obj.bar);
assert.equal(2, foo);
common.debug('call a function by reference');
@ -85,29 +85,6 @@ var f = { a: 1 };
script.runInNewContext({ f: f });
assert.equal(f.a, 2);
// Issue GH-1801
common.debug('test dynamic modification');
sandbox.fun = function(){ sandbox.widget = 42 };
script = new Script('fun(); widget');
result = script.runInNewContext(sandbox);
assert.equal(42, result);
// Issue GH-1801
common.debug('indirectly modify an object');
var sandbox = { proxy: {}, common: common, process: process };
sandbox.finish = function(){
process.nextTick(function(){
common.debug('(FINISH)');
assert.equal(42, sandbox.proxy.widget)
})
};
script = new Script(" process.nextTick(function(){ " +
" common.debug('(TICK)'); " +
" proxy.widget = 42; " +
" }); " +
" finish() ");
script.runInNewContext(sandbox);
common.debug('invalid this');
assert.throws(function() {
script.runInNewContext.call('\'hello\';');

40
test/simple/test-script-static-context.js

@ -0,0 +1,40 @@
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var common = require('../common');
var assert = require('assert');
var Script = require('vm').Script;
common.debug('run in a new empty context');
var context = Script.createContext();
var result = Script.runInContext('"passed";', context);
assert.equal('passed', result);
common.debug('create a new pre-populated context');
context = Script.createContext({'foo': 'bar', 'thing': 'lala'});
assert.equal('bar', context.foo);
assert.equal('lala', context.thing);
common.debug('test updating context');
result = Script.runInContext('var foo = 3;', context);
assert.equal(3, context.foo);
assert.equal('lala', context.thing);

62
test/simple/test-script-static-new.js

@ -0,0 +1,62 @@
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var common = require('../common');
var assert = require('assert');
var Script = require('vm').Script;
common.globalCheck = false;
common.debug('run a string');
var result = Script.runInNewContext('\'passed\';');
assert.equal('passed', result);
common.debug('thrown error');
assert.throws(function() {
Script.runInNewContext('throw new Error(\'test\');');
});
hello = 5;
Script.runInNewContext('hello = 2');
assert.equal(5, hello);
common.debug('pass values in and out');
code = 'foo = 1;' +
'bar = 2;' +
'if (baz !== 3) throw new Error(\'test fail\');';
foo = 2;
obj = { foo: 0, baz: 3 };
var baz = Script.runInNewContext(code, obj);
assert.equal(1, obj.foo);
assert.equal(2, obj.bar);
assert.equal(2, foo);
common.debug('call a function by reference');
function changeFoo() { foo = 100 }
Script.runInNewContext('f()', { f: changeFoo });
assert.equal(foo, 100);
common.debug('modify an object by reference');
var f = { a: 1 };
Script.runInNewContext('f.a = 2', { f: f });
assert.equal(f.a, 2);

56
test/simple/test-script-static-this.js

@ -0,0 +1,56 @@
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var common = require('../common');
var assert = require('assert');
var Script = require('vm').Script;
common.globalCheck = false;
common.debug('run a string');
var result = Script.runInThisContext('\'passed\';');
assert.equal('passed', result);
common.debug('thrown error');
assert.throws(function() {
Script.runInThisContext('throw new Error(\'test\');');
});
hello = 5;
Script.runInThisContext('hello = 2');
assert.equal(2, hello);
common.debug('pass values');
code = 'foo = 1;' +
'bar = 2;' +
'if (typeof baz !== \'undefined\') throw new Error(\'test fail\');';
foo = 2;
obj = { foo: 0, baz: 3 };
var baz = Script.runInThisContext(code);
assert.equal(0, obj.foo);
assert.equal(2, bar);
assert.equal(1, foo);
common.debug('call a function');
f = function() { foo = 100 };
Script.runInThisContext('f()');
assert.equal(100, foo);

2
test/simple/test-script-this.js

@ -49,7 +49,7 @@ code = 'foo = 1;' +
foo = 2;
obj = { foo: 0, baz: 3 };
script = new Script(code);
script.runInThisContext();
script.runInThisContext(script);
assert.equal(0, obj.foo);
assert.equal(2, bar);
assert.equal(1, foo);

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