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ObjectWrap fixed - buffers working!

Hot bug fix from net2 branch.
v0.7.4-release
Ryan Dahl 15 years ago
parent
commit
b06dda1f5e
  1. 21
      src/node_object_wrap.h

21
src/node_object_wrap.h

@ -13,15 +13,12 @@ class ObjectWrap {
} }
virtual ~ObjectWrap ( ) { virtual ~ObjectWrap ( ) {
if (!handle_.IsEmpty()) {
assert(handle_.IsNearDeath()); assert(handle_.IsNearDeath());
handle_->SetInternalField(0, v8::Undefined()); handle_->SetInternalField(0, v8::Undefined());
handle_.Dispose(); handle_.Dispose();
handle_.Clear(); handle_.Clear();
} }
}
protected:
template <class T> template <class T>
static inline T* Unwrap (v8::Handle<v8::Object> handle) static inline T* Unwrap (v8::Handle<v8::Object> handle)
{ {
@ -31,6 +28,9 @@ class ObjectWrap {
handle->GetInternalField(0))->Value()); handle->GetInternalField(0))->Value());
} }
v8::Persistent<v8::Object> handle_; // ro
protected:
inline void Wrap (v8::Handle<v8::Object> handle) inline void Wrap (v8::Handle<v8::Object> handle)
{ {
assert(handle_.IsEmpty()); assert(handle_.IsEmpty());
@ -51,8 +51,8 @@ class ObjectWrap {
*/ */
virtual void Ref() { virtual void Ref() {
assert(!handle_.IsEmpty()); assert(!handle_.IsEmpty());
assert(handle_.IsWeak());
refs_++; refs_++;
handle_.ClearWeak();
} }
/* Unref() marks an object as detached from the event loop. This is its /* Unref() marks an object as detached from the event loop. This is its
@ -66,13 +66,11 @@ class ObjectWrap {
*/ */
virtual void Unref() { virtual void Unref() {
assert(!handle_.IsEmpty()); assert(!handle_.IsEmpty());
assert(handle_.IsWeak()); assert(!handle_.IsWeak());
assert(refs_ > 0); assert(refs_ > 0);
refs_--; if (--refs_ == 0) { MakeWeak(); }
if (refs_ == 0 && handle_.IsNearDeath()) delete this;
} }
v8::Persistent<v8::Object> handle_; // ro
int refs_; // ro int refs_; // ro
private: private:
@ -80,11 +78,8 @@ class ObjectWrap {
{ {
ObjectWrap *obj = static_cast<ObjectWrap*>(data); ObjectWrap *obj = static_cast<ObjectWrap*>(data);
assert(value == obj->handle_); assert(value == obj->handle_);
if (obj->refs_ == 0) { assert(!obj->refs_);
delete obj; if (value.IsNearDeath()) delete obj;
} else {
obj->MakeWeak();
}
} }
}; };

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