mirror of https://github.com/lukechilds/node.git
Ryan Dahl
13 years ago
13 changed files with 2 additions and 3544 deletions
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var Timer = process.binding('timer').Timer; |
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var L = require('_linklist'); |
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var assert = require('assert').ok; |
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var debug; |
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if (process.env.NODE_DEBUG && /timer/.test(process.env.NODE_DEBUG)) { |
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debug = function() { require('util').error.apply(this, arguments); }; |
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} else { |
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debug = function() { }; |
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} |
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// IDLE TIMEOUTS
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//
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// Because often many sockets will have the same idle timeout we will not
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// use one timeout watcher per item. It is too much overhead. Instead
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// we'll use a single watcher for all sockets with the same timeout value
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// and a linked list. This technique is described in the libev manual:
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// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
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// Object containing all lists, timers
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// key = time in milliseconds
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// value = list
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var lists = {}; |
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// the main function - creates lists on demand and the watchers associated
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// with them.
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function insert(item, msecs) { |
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item._idleStart = new Date(); |
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item._idleTimeout = msecs; |
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if (msecs < 0) return; |
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var list; |
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if (lists[msecs]) { |
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list = lists[msecs]; |
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} else { |
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list = new Timer(); |
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L.init(list); |
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lists[msecs] = list; |
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list.callback = function() { |
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debug('timeout callback ' + msecs); |
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// TODO - don't stop and start the watcher all the time.
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// just set its repeat
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var now = new Date(); |
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debug('now: ' + now); |
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var first; |
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while (first = L.peek(list)) { |
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var diff = now - first._idleStart; |
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if (diff + 1 < msecs) { |
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list.again(msecs - diff); |
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debug(msecs + ' list wait because diff is ' + diff); |
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return; |
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} else { |
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L.remove(first); |
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assert(first !== L.peek(list)); |
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if (first._onTimeout) first._onTimeout(); |
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} |
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} |
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debug(msecs + ' list empty'); |
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assert(L.isEmpty(list)); |
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list.stop(); |
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}; |
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} |
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if (L.isEmpty(list)) { |
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// if empty (re)start the timer
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list.again(msecs); |
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} |
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L.append(list, item); |
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assert(!L.isEmpty(list)); // list is not empty
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} |
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var unenroll = exports.unenroll = function(item) { |
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L.remove(item); |
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var list = lists[item._idleTimeout]; |
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// if empty then stop the watcher
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debug('unenroll'); |
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if (list && L.isEmpty(list)) { |
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debug('unenroll: list empty'); |
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list.stop(); |
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} |
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}; |
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// Does not start the time, just sets up the members needed.
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exports.enroll = function(item, msecs) { |
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// if this item was already in a list somewhere
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// then we should unenroll it from that
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if (item._idleNext) unenroll(item); |
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item._idleTimeout = msecs; |
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L.init(item); |
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}; |
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// call this whenever the item is active (not idle)
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// it will reset its timeout.
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exports.active = function(item) { |
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var msecs = item._idleTimeout; |
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if (msecs >= 0) { |
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var list = lists[msecs]; |
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if (item._idleNext == item) { |
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insert(item, msecs); |
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} else { |
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item._idleStart = new Date(); |
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L.append(list, item); |
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} |
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} |
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}; |
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/* |
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* DOM-style timers |
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*/ |
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exports.setTimeout = function(callback, after) { |
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var timer; |
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if (after <= 0) { |
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// Use the slow case for after == 0
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timer = new Timer(); |
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timer.callback = callback; |
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} else { |
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timer = { _idleTimeout: after, _onTimeout: callback }; |
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timer._idlePrev = timer; |
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timer._idleNext = timer; |
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} |
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/* |
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* Sometimes setTimeout is called with arguments, EG |
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* |
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* setTimeout(callback, 2000, "hello", "world") |
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* |
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* If that's the case we need to call the callback with |
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* those args. The overhead of an extra closure is not |
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* desired in the normal case. |
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*/ |
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if (arguments.length > 2) { |
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var args = Array.prototype.slice.call(arguments, 2); |
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var c = function() { |
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callback.apply(timer, args); |
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}; |
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if (timer instanceof Timer) { |
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timer.callback = c; |
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} else { |
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timer._onTimeout = c; |
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} |
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} |
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if (timer instanceof Timer) { |
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timer.start(0, 0); |
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} else { |
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exports.active(timer); |
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} |
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return timer; |
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}; |
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exports.clearTimeout = function(timer) { |
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if (timer && (timer.callback || timer._onTimeout)) { |
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timer.callback = timer._onTimeout = null; |
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exports.unenroll(timer); |
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if (timer instanceof Timer) timer.stop(); // for after === 0
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} |
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}; |
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exports.setInterval = function(callback, repeat) { |
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var timer = new Timer(); |
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if (arguments.length > 2) { |
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var args = Array.prototype.slice.call(arguments, 2); |
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timer.callback = function() { |
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callback.apply(timer, args); |
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}; |
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} else { |
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timer.callback = callback; |
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} |
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timer.start(repeat, repeat ? repeat : 1); |
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return timer; |
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}; |
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exports.clearInterval = function(timer) { |
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if (timer instanceof Timer) { |
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timer.callback = null; |
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timer.stop(); |
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} |
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}; |
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File diff suppressed because it is too large
@ -1,33 +0,0 @@ |
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
|
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
|
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// distribute, sublicense, and/or sell copies of the Software, and to permit
|
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NODE_NET |
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#define NODE_NET |
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#include <v8.h> |
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namespace node { |
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void InitNet(v8::Handle<v8::Object> target); |
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} |
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#endif // NODE_NET
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@ -1,200 +0,0 @@ |
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include <node.h> |
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#include <node_timer.h> |
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#include <assert.h> |
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namespace node { |
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using namespace v8; |
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Persistent<FunctionTemplate> Timer::constructor_template; |
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static Persistent<String> timeout_symbol; |
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static Persistent<String> repeat_symbol; |
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static Persistent<String> callback_symbol; |
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void Timer::Initialize(Handle<Object> target) { |
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HandleScope scope; |
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Local<FunctionTemplate> t = FunctionTemplate::New(Timer::New); |
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constructor_template = Persistent<FunctionTemplate>::New(t); |
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constructor_template->InstanceTemplate()->SetInternalFieldCount(1); |
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constructor_template->SetClassName(String::NewSymbol("Timer")); |
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timeout_symbol = NODE_PSYMBOL("timeout"); |
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repeat_symbol = NODE_PSYMBOL("repeat"); |
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callback_symbol = NODE_PSYMBOL("callback"); |
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "start", Timer::Start); |
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "stop", Timer::Stop); |
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "again", Timer::Again); |
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constructor_template->InstanceTemplate()->SetAccessor(repeat_symbol, |
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RepeatGetter, RepeatSetter); |
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target->Set(String::NewSymbol("Timer"), constructor_template->GetFunction()); |
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} |
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Handle<Value> Timer::RepeatGetter(Local<String> property, |
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const AccessorInfo& info) { |
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HandleScope scope; |
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Timer *timer = ObjectWrap::Unwrap<Timer>(info.This()); |
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assert(timer); |
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assert(property == repeat_symbol); |
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Local<Integer> v = Integer::New(timer->watcher_.repeat); |
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return scope.Close(v); |
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} |
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void Timer::RepeatSetter(Local<String> property, |
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Local<Value> value, |
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const AccessorInfo& info) { |
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HandleScope scope; |
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Timer *timer = ObjectWrap::Unwrap<Timer>(info.This()); |
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assert(timer); |
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assert(property == repeat_symbol); |
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timer->watcher_.repeat = NODE_V8_UNIXTIME(value); |
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} |
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void Timer::OnTimeout(EV_P_ ev_timer *watcher, int revents) { |
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Timer *timer = static_cast<Timer*>(watcher->data); |
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assert(revents == EV_TIMEOUT); |
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HandleScope scope; |
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Local<Value> callback_v = timer->handle_->Get(callback_symbol); |
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if (!callback_v->IsFunction()) { |
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timer->Stop(); |
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return; |
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} |
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Local<Function> callback = Local<Function>::Cast(callback_v); |
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TryCatch try_catch; |
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callback->Call(timer->handle_, 0, NULL); |
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if (try_catch.HasCaught()) { |
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FatalException(try_catch); |
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} |
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if (timer->watcher_.repeat == 0) timer->Unref(); |
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} |
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Timer::~Timer() { |
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ev_timer_stop(EV_DEFAULT_UC_ &watcher_); |
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} |
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Handle<Value> Timer::New(const Arguments& args) { |
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if (!args.IsConstructCall()) { |
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return FromConstructorTemplate(constructor_template, args); |
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} |
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HandleScope scope; |
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Timer *t = new Timer(); |
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t->Wrap(args.Holder()); |
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return args.This(); |
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} |
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Handle<Value> Timer::Start(const Arguments& args) { |
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HandleScope scope; |
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Timer *timer = ObjectWrap::Unwrap<Timer>(args.Holder()); |
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if (args.Length() != 2) |
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return ThrowException(String::New("Bad arguments")); |
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bool was_active = ev_is_active(&timer->watcher_); |
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ev_tstamp after = NODE_V8_UNIXTIME(args[0]); |
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ev_tstamp repeat = NODE_V8_UNIXTIME(args[1]); |
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ev_timer_init(&timer->watcher_, Timer::OnTimeout, after, repeat); |
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timer->watcher_.data = timer; |
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// Update the event loop time. Need to call this because processing JS can
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// take non-negligible amounts of time.
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ev_now_update(EV_DEFAULT_UC); |
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ev_timer_start(EV_DEFAULT_UC_ &timer->watcher_); |
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if (!was_active) timer->Ref(); |
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return Undefined(); |
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} |
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Handle<Value> Timer::Stop(const Arguments& args) { |
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HandleScope scope; |
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Timer *timer = ObjectWrap::Unwrap<Timer>(args.Holder()); |
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timer->Stop(); |
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return Undefined(); |
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} |
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void Timer::Stop() { |
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if (watcher_.active) { |
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ev_timer_stop(EV_DEFAULT_UC_ &watcher_); |
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Unref(); |
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} |
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} |
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Handle<Value> Timer::Again(const Arguments& args) { |
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HandleScope scope; |
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Timer *timer = ObjectWrap::Unwrap<Timer>(args.Holder()); |
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int was_active = ev_is_active(&timer->watcher_); |
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if (args.Length() > 0) { |
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ev_tstamp repeat = NODE_V8_UNIXTIME(args[0]); |
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if (repeat > 0) timer->watcher_.repeat = repeat; |
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} |
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ev_timer_again(EV_DEFAULT_UC_ &timer->watcher_); |
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// ev_timer_again can start or stop the watcher.
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// So we need to check what happened and adjust the ref count
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// appropriately.
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if (ev_is_active(&timer->watcher_)) { |
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if (!was_active) timer->Ref(); |
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} else { |
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if (was_active) timer->Unref(); |
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} |
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return Undefined(); |
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} |
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} // namespace node
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@ -1,64 +0,0 @@ |
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// Copyright Joyent, Inc. and other Node contributors.
|
|
||||
//
|
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
||||
// copy of this software and associated documentation files (the
|
|
||||
// "Software"), to deal in the Software without restriction, including
|
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
||||
// persons to whom the Software is furnished to do so, subject to the
|
|
||||
// following conditions:
|
|
||||
//
|
|
||||
// The above copyright notice and this permission notice shall be included
|
|
||||
// in all copies or substantial portions of the Software.
|
|
||||
//
|
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|
||||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
||||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
||||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
||||
|
|
||||
#ifndef SRC_NODE_TIMER_H_ |
|
||||
#define SRC_NODE_TIMER_H_ |
|
||||
|
|
||||
#include <node.h> |
|
||||
#include <node_object_wrap.h> |
|
||||
#include <v8.h> |
|
||||
#include <uv-private/ev.h> |
|
||||
|
|
||||
namespace node { |
|
||||
|
|
||||
class Timer : ObjectWrap { |
|
||||
public: |
|
||||
static void Initialize(v8::Handle<v8::Object> target); |
|
||||
|
|
||||
protected: |
|
||||
static v8::Persistent<v8::FunctionTemplate> constructor_template; |
|
||||
|
|
||||
Timer() : ObjectWrap() { |
|
||||
// dummy timeout values
|
|
||||
ev_timer_init(&watcher_, OnTimeout, 0., 1.); |
|
||||
watcher_.data = this; |
|
||||
} |
|
||||
|
|
||||
~Timer(); |
|
||||
|
|
||||
static v8::Handle<v8::Value> New(const v8::Arguments& args); |
|
||||
static v8::Handle<v8::Value> Start(const v8::Arguments& args); |
|
||||
static v8::Handle<v8::Value> Stop(const v8::Arguments& args); |
|
||||
static v8::Handle<v8::Value> Again(const v8::Arguments& args); |
|
||||
static v8::Handle<v8::Value> RepeatGetter(v8::Local<v8::String> property, |
|
||||
const v8::AccessorInfo& info); |
|
||||
static void RepeatSetter(v8::Local<v8::String> property, |
|
||||
v8::Local<v8::Value> value, |
|
||||
const v8::AccessorInfo& info); |
|
||||
|
|
||||
private: |
|
||||
static void OnTimeout(EV_P_ ev_timer *watcher, int revents); |
|
||||
void Stop(); |
|
||||
ev_timer watcher_; |
|
||||
}; |
|
||||
|
|
||||
} // namespace node
|
|
||||
#endif // SRC_NODE_TIMER_H_
|
|
Loading…
Reference in new issue