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Add access to user environment via ENV

v0.7.4-release
Ryan 16 years ago
parent
commit
dc39e82024
  1. 2
      doc/api.txt
  2. 15
      src/node.cc

2
doc/api.txt

@ -88,6 +88,8 @@ Returns the current working directory of the process.
+ARGV+ ::
An array containing the command line arguments.
+ENV+ ::
An object containing the user environment. See environ(7).
+__filename+ ::
The filename of the script being executed.

15
src/node.cc

@ -378,13 +378,26 @@ Load (int argc, char *argv[])
node_obj->Set(String::NewSymbol("version"), String::New(NODE_VERSION));
int i,j;
Local<Array> arguments = Array::New(argc);
for (int i = 0; i < argc; i++) {
for (i = 0; i < argc; i++) {
Local<String> arg = String::New(argv[i]);
arguments->Set(Integer::New(i), arg);
}
global_obj->Set(String::NewSymbol("ARGV"), arguments);
Local<Object> env = Object::New();
for (i = 0; environ[i]; i++) {
for (j = 0; environ[i][j] && environ[i][j] != '='; j++) { ; }
Local<String> field = String::New(environ[i], j);
Local<String> value = Local<String>();
if (environ[i][j] == '=') {
value = String::New(environ[i]+j+1);
}
env->Set(field, value);
}
global_obj->Set(String::NewSymbol("ENV"), env);
NODE_SET_METHOD(node_obj, "compile", compile);
NODE_SET_METHOD(node_obj, "reallyExit", node_exit);
NODE_SET_METHOD(node_obj, "cwd", Cwd);

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