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child_process.fork() support sending native hander object, this patch add support for sending net.Server and net.Socket object by converting the object to a native handle object and back to a useful object again. Note when sending a Socket there was emitted by a net Server object, the server.connections property becomes null, because it is no longer possible to known when it is destroyed.v0.9.1-release
Andreas Madsen
13 years ago
committed by
isaacs
6 changed files with 696 additions and 31 deletions
@ -0,0 +1,198 @@ |
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var assert = require('assert'); |
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var common = require('../common'); |
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var fork = require('child_process').fork; |
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var net = require('net'); |
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// progress tracker
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function ProgressTracker(missing, callback) { |
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this.missing = missing; |
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this.callback = callback; |
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} |
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ProgressTracker.prototype.done = function() { |
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this.missing -= 1; |
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this.check(); |
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}; |
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ProgressTracker.prototype.check = function() { |
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if (this.missing === 0) this.callback(); |
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}; |
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if (process.argv[2] === 'child') { |
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var serverScope; |
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process.on('message', function onServer(msg, server) { |
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if (msg.what !== 'server') return; |
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process.removeListener('message', onServer); |
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serverScope = server; |
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server.on('connection', function(socket) { |
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console.log('CHILD: got connection'); |
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process.send({what: 'connection'}); |
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socket.destroy(); |
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}); |
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// start making connection from parent
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console.log('CHILD: server listening'); |
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process.send({what: 'listening'}); |
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}); |
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process.on('message', function onClose(msg) { |
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if (msg.what !== 'close') return; |
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process.removeListener('message', onClose); |
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serverScope.on('close', function() { |
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process.send({what: 'close'}); |
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}); |
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serverScope.close(); |
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}); |
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process.on('message', function onSocket(msg, socket) { |
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if (msg.what !== 'socket') return; |
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process.removeListener('message', onSocket); |
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socket.end('echo'); |
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console.log('CHILD: got socket'); |
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}); |
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process.send({what: 'ready'}); |
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} else { |
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var child = fork(process.argv[1], ['child']); |
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child.on('exit', function() { |
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console.log('CHILD: died'); |
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}); |
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// send net.Server to child and test by connecting
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var testServer = function(callback) { |
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// destroy server execute callback when done
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var progress = new ProgressTracker(2, function() { |
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server.on('close', function() { |
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console.log('PARENT: server closed'); |
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child.send({what: 'close'}); |
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}); |
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server.close(); |
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}); |
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// we expect 10 connections and close events
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var connections = new ProgressTracker(10, progress.done.bind(progress)); |
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var closed = new ProgressTracker(10, progress.done.bind(progress)); |
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// create server and send it to child
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var server = net.createServer(); |
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server.on('connection', function(socket) { |
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console.log('PARENT: got connection'); |
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socket.destroy(); |
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connections.done(); |
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}); |
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server.on('listening', function() { |
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console.log('PARENT: server listening'); |
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child.send({what: 'server'}, server); |
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}); |
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server.listen(common.PORT); |
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// handle client messages
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var messageHandlers = function(msg) { |
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if (msg.what === 'listening') { |
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// make connections
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var socket; |
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for (var i = 0; i < 10; i++) { |
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socket = net.connect(common.PORT, function() { |
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console.log('CLIENT: connected'); |
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}); |
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socket.on('close', function() { |
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closed.done(); |
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console.log('CLIENT: closed'); |
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}); |
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} |
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} else if (msg.what === 'connection') { |
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// child got connection
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connections.done(); |
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} else if (msg.what === 'close') { |
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child.removeListener('message', messageHandlers); |
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callback(); |
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} |
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}; |
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child.on('message', messageHandlers); |
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}; |
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// send net.Socket to child
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var testSocket = function(callback) { |
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// create a new server and connect to it,
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// but the socket will be handled by the child
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var server = net.createServer(); |
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server.on('connection', function(socket) { |
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socket.on('close', function() { |
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console.log('CLIENT: socket closed'); |
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}); |
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child.send({what: 'socket'}, socket); |
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}); |
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server.on('close', function() { |
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console.log('PARENT: server closed'); |
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callback(); |
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}); |
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server.listen(common.PORT, function() { |
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var connect = net.connect(common.PORT); |
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var store = ''; |
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connect.on('data', function(chunk) { |
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store += chunk; |
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console.log('CLIENT: got data'); |
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}); |
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connect.on('close', function() { |
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console.log('CLIENT: closed'); |
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assert.equal(store, 'echo'); |
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server.close(); |
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}); |
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}); |
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}; |
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// create server and send it to child
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var serverSucess = false; |
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var socketSucess = false; |
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child.on('message', function onReady(msg) { |
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if (msg.what !== 'ready') return; |
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child.removeListener('message', onReady); |
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testServer(function() { |
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serverSucess = true; |
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testSocket(function() { |
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socketSucess = true; |
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child.kill(); |
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}); |
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}); |
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}); |
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process.on('exit', function() { |
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assert.ok(serverSucess); |
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assert.ok(socketSucess); |
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}); |
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} |
@ -0,0 +1,131 @@ |
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// Copyright Joyent, Inc. and other Node contributors.
|
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//
|
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// Permission is hereby granted, free of charge, to any person obtaining a
|
|||
// copy of this software and associated documentation files (the
|
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// "Software"), to deal in the Software without restriction, including
|
|||
// without limitation the rights to use, copy, modify, merge, publish,
|
|||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|||
// persons to whom the Software is furnished to do so, subject to the
|
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// following conditions:
|
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//
|
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// The above copyright notice and this permission notice shall be included
|
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// in all copies or substantial portions of the Software.
|
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//
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var assert = require('assert'); |
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var common = require('../common'); |
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var fork = require('child_process').fork; |
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var net = require('net'); |
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if (process.argv[2] === 'child') { |
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var endMe = null; |
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process.on('message', function(m, socket) { |
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if (!socket) return; |
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// will call .end('end') or .write('write');
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socket[m](m); |
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// store the unfinished socket
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if (m === 'write') { |
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endMe = socket; |
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} |
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}); |
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process.on('message', function(m) { |
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if (m !== 'close') return; |
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endMe.end('end'); |
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endMe = null; |
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}); |
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process.on('disconnect', function() { |
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endMe.end('end'); |
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endMe = null; |
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}); |
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} else { |
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var child1 = fork(process.argv[1], ['child']); |
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var child2 = fork(process.argv[1], ['child']); |
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var child3 = fork(process.argv[1], ['child']); |
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var server = net.createServer(); |
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var connected = 0; |
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server.on('connection', function(socket) { |
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switch (connected) { |
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case 0: |
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child1.send('end', socket); break; |
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case 1: |
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child1.send('write', socket); break; |
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case 2: |
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child2.send('end', socket); break; |
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case 3: |
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child2.send('write', socket); break; |
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case 4: |
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child3.send('end', socket); break; |
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case 5: |
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child3.send('write', socket); break; |
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} |
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connected += 1; |
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if (connected === 6) { |
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closeServer(); |
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} |
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}); |
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var disconnected = 0; |
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server.on('listening', function() { |
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var j = 6, client; |
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while (j--) { |
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client = net.connect(common.PORT, '127.0.0.1'); |
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client.on('close', function() { |
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disconnected += 1; |
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}); |
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} |
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}); |
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var closeEmitted = false; |
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server.on('close', function() { |
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closeEmitted = true; |
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child1.kill(); |
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child2.kill(); |
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child3.kill(); |
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}); |
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server.listen(common.PORT, '127.0.0.1'); |
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var timeElasped = 0; |
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var closeServer = function() { |
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var startTime = Date.now(); |
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server.on('close', function() { |
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timeElasped = Date.now() - startTime; |
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}); |
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server.close(); |
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setTimeout(function() { |
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child1.send('close'); |
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child2.send('close'); |
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child3.disconnect(); |
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}, 200); |
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}; |
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process.on('exit', function() { |
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assert.equal(disconnected, 6); |
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assert.equal(connected, 6); |
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assert.ok(closeEmitted); |
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assert.ok(timeElasped >= 190 && timeElasped <= 1000, |
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'timeElasped was not between 190 and 1000 ms'); |
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}); |
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} |
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