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net: rename flag FLAG_SHUTDOWNQUED

v0.9.1-release
Ben Noordhuis 13 years ago
parent
commit
f0a561fe67
  1. 10
      lib/net.js

10
lib/net.js

@ -45,7 +45,7 @@ function createTCP() {
var FLAG_GOT_EOF = 1 << 0; var FLAG_GOT_EOF = 1 << 0;
var FLAG_SHUTDOWN = 1 << 1; var FLAG_SHUTDOWN = 1 << 1;
var FLAG_DESTROY_SOON = 1 << 2; var FLAG_DESTROY_SOON = 1 << 2;
var FLAG_SHUTDOWNQUED = 1 << 3; var FLAG_SHUTDOWN_QUEUED = 1 << 3;
var debug; var debug;
@ -250,11 +250,11 @@ Socket.prototype.resume = function() {
Socket.prototype.end = function(data, encoding) { Socket.prototype.end = function(data, encoding) {
if (this._connecting && ((this._flags & FLAG_SHUTDOWNQUED) == 0)) { if (this._connecting && ((this._flags & FLAG_SHUTDOWN_QUEUED) == 0)) {
// still connecting, add data to buffer // still connecting, add data to buffer
if (data) this.write(data, encoding); if (data) this.write(data, encoding);
this.writable = false; this.writable = false;
this._flags |= FLAG_SHUTDOWNQUED; this._flags |= FLAG_SHUTDOWN_QUEUED;
} }
if (!this.writable) return; if (!this.writable) return;
@ -747,9 +747,9 @@ function afterConnect(status, handle, req, readable, writable) {
self.emit('connect'); self.emit('connect');
if (self._flags & FLAG_SHUTDOWNQUED) { if (self._flags & FLAG_SHUTDOWN_QUEUED) {
// end called before connected - call end now with no data // end called before connected - call end now with no data
self._flags &= ~FLAG_SHUTDOWNQUED; self._flags &= ~FLAG_SHUTDOWN_QUEUED;
self.end(); self.end();
} }
} else { } else {

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