mirror of https://github.com/lukechilds/node.git
isaacs
13 years ago
179 changed files with 7422 additions and 2793 deletions
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/** |
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* Copyright 2012 the V8 project authors. All rights reserved. |
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* Copyright 2009 Oliver Hunt <http://nerget.com>
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* |
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* Permission is hereby granted, free of charge, to any person |
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* obtaining a copy of this software and associated documentation |
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* files (the "Software"), to deal in the Software without |
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* restriction, including without limitation the rights to use, |
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* copy, modify, merge, publish, distribute, sublicense, and/or sell |
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* copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following |
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* conditions: |
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* |
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* The above copyright notice and this permission notice shall be |
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* included in all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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* OTHER DEALINGS IN THE SOFTWARE. |
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*/ |
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var NavierStokes = new BenchmarkSuite('NavierStokes', 1484000, |
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[new Benchmark('NavierStokes', |
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runNavierStokes, |
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setupNavierStokes, |
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tearDownNavierStokes)]); |
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var solver = null; |
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function runNavierStokes() |
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{ |
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solver.update(); |
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} |
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function setupNavierStokes() |
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{ |
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solver = new FluidField(null); |
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solver.setResolution(128, 128); |
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solver.setIterations(20); |
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solver.setDisplayFunction(function(){}); |
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solver.setUICallback(prepareFrame); |
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solver.reset(); |
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} |
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function tearDownNavierStokes() |
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{ |
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solver = null; |
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} |
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function addPoints(field) { |
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var n = 64; |
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for (var i = 1; i <= n; i++) { |
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field.setVelocity(i, i, n, n); |
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field.setDensity(i, i, 5); |
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field.setVelocity(i, n - i, -n, -n); |
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field.setDensity(i, n - i, 20); |
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field.setVelocity(128 - i, n + i, -n, -n); |
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field.setDensity(128 - i, n + i, 30); |
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} |
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} |
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var framesTillAddingPoints = 0; |
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var framesBetweenAddingPoints = 5; |
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function prepareFrame(field) |
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{ |
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if (framesTillAddingPoints == 0) { |
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addPoints(field); |
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framesTillAddingPoints = framesBetweenAddingPoints; |
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framesBetweenAddingPoints++; |
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} else { |
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framesTillAddingPoints--; |
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} |
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} |
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// Code from Oliver Hunt (http://nerget.com/fluidSim/pressure.js) starts here.
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function FluidField(canvas) { |
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function addFields(x, s, dt) |
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{ |
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for (var i=0; i<size ; i++ ) x[i] += dt*s[i]; |
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} |
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function set_bnd(b, x) |
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{ |
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if (b===1) { |
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for (var i = 1; i <= width; i++) { |
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x[i] = x[i + rowSize]; |
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x[i + (height+1) *rowSize] = x[i + height * rowSize]; |
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} |
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for (var j = 1; i <= height; i++) { |
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x[j * rowSize] = -x[1 + j * rowSize]; |
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x[(width + 1) + j * rowSize] = -x[width + j * rowSize]; |
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} |
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} else if (b === 2) { |
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for (var i = 1; i <= width; i++) { |
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x[i] = -x[i + rowSize]; |
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x[i + (height + 1) * rowSize] = -x[i + height * rowSize]; |
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} |
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for (var j = 1; j <= height; j++) { |
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x[j * rowSize] = x[1 + j * rowSize]; |
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x[(width + 1) + j * rowSize] = x[width + j * rowSize]; |
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} |
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} else { |
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for (var i = 1; i <= width; i++) { |
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x[i] = x[i + rowSize]; |
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x[i + (height + 1) * rowSize] = x[i + height * rowSize]; |
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} |
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for (var j = 1; j <= height; j++) { |
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x[j * rowSize] = x[1 + j * rowSize]; |
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x[(width + 1) + j * rowSize] = x[width + j * rowSize]; |
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} |
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} |
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var maxEdge = (height + 1) * rowSize; |
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x[0] = 0.5 * (x[1] + x[rowSize]); |
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x[maxEdge] = 0.5 * (x[1 + maxEdge] + x[height * rowSize]); |
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x[(width+1)] = 0.5 * (x[width] + x[(width + 1) + rowSize]); |
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x[(width+1)+maxEdge] = 0.5 * (x[width + maxEdge] + x[(width + 1) + height * rowSize]); |
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} |
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function lin_solve(b, x, x0, a, c) |
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{ |
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if (a === 0 && c === 1) { |
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for (var j=1 ; j<=height; j++) { |
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var currentRow = j * rowSize; |
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++currentRow; |
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for (var i = 0; i < width; i++) { |
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x[currentRow] = x0[currentRow]; |
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++currentRow; |
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} |
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} |
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set_bnd(b, x); |
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} else { |
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var invC = 1 / c; |
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for (var k=0 ; k<iterations; k++) { |
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for (var j=1 ; j<=height; j++) { |
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var lastRow = (j - 1) * rowSize; |
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var currentRow = j * rowSize; |
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var nextRow = (j + 1) * rowSize; |
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var lastX = x[currentRow]; |
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++currentRow; |
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for (var i=1; i<=width; i++) |
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lastX = x[currentRow] = (x0[currentRow] + a*(lastX+x[++currentRow]+x[++lastRow]+x[++nextRow])) * invC; |
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} |
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set_bnd(b, x); |
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} |
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} |
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} |
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function diffuse(b, x, x0, dt) |
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{ |
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var a = 0; |
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lin_solve(b, x, x0, a, 1 + 4*a); |
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} |
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function lin_solve2(x, x0, y, y0, a, c) |
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{ |
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if (a === 0 && c === 1) { |
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for (var j=1 ; j <= height; j++) { |
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var currentRow = j * rowSize; |
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++currentRow; |
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for (var i = 0; i < width; i++) { |
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x[currentRow] = x0[currentRow]; |
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y[currentRow] = y0[currentRow]; |
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++currentRow; |
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} |
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} |
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set_bnd(1, x); |
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set_bnd(2, y); |
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} else { |
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var invC = 1/c; |
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for (var k=0 ; k<iterations; k++) { |
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for (var j=1 ; j <= height; j++) { |
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var lastRow = (j - 1) * rowSize; |
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var currentRow = j * rowSize; |
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var nextRow = (j + 1) * rowSize; |
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var lastX = x[currentRow]; |
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var lastY = y[currentRow]; |
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++currentRow; |
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for (var i = 1; i <= width; i++) { |
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lastX = x[currentRow] = (x0[currentRow] + a * (lastX + x[currentRow] + x[lastRow] + x[nextRow])) * invC; |
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lastY = y[currentRow] = (y0[currentRow] + a * (lastY + y[++currentRow] + y[++lastRow] + y[++nextRow])) * invC; |
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} |
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} |
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set_bnd(1, x); |
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set_bnd(2, y); |
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} |
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} |
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} |
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function diffuse2(x, x0, y, y0, dt) |
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{ |
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var a = 0; |
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lin_solve2(x, x0, y, y0, a, 1 + 4 * a); |
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} |
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function advect(b, d, d0, u, v, dt) |
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{ |
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var Wdt0 = dt * width; |
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var Hdt0 = dt * height; |
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var Wp5 = width + 0.5; |
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var Hp5 = height + 0.5; |
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for (var j = 1; j<= height; j++) { |
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var pos = j * rowSize; |
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for (var i = 1; i <= width; i++) { |
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var x = i - Wdt0 * u[++pos]; |
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var y = j - Hdt0 * v[pos]; |
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if (x < 0.5) |
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x = 0.5; |
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else if (x > Wp5) |
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x = Wp5; |
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var i0 = x | 0; |
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var i1 = i0 + 1; |
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if (y < 0.5) |
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y = 0.5; |
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else if (y > Hp5) |
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y = Hp5; |
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var j0 = y | 0; |
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var j1 = j0 + 1; |
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var s1 = x - i0; |
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var s0 = 1 - s1; |
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var t1 = y - j0; |
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var t0 = 1 - t1; |
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var row1 = j0 * rowSize; |
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var row2 = j1 * rowSize; |
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d[pos] = s0 * (t0 * d0[i0 + row1] + t1 * d0[i0 + row2]) + s1 * (t0 * d0[i1 + row1] + t1 * d0[i1 + row2]); |
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} |
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} |
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set_bnd(b, d); |
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} |
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function project(u, v, p, div) |
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{ |
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var h = -0.5 / Math.sqrt(width * height); |
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for (var j = 1 ; j <= height; j++ ) { |
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var row = j * rowSize; |
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var previousRow = (j - 1) * rowSize; |
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var prevValue = row - 1; |
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var currentRow = row; |
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var nextValue = row + 1; |
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var nextRow = (j + 1) * rowSize; |
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for (var i = 1; i <= width; i++ ) { |
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div[++currentRow] = h * (u[++nextValue] - u[++prevValue] + v[++nextRow] - v[++previousRow]); |
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p[currentRow] = 0; |
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} |
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} |
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set_bnd(0, div); |
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set_bnd(0, p); |
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lin_solve(0, p, div, 1, 4 ); |
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var wScale = 0.5 * width; |
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var hScale = 0.5 * height; |
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for (var j = 1; j<= height; j++ ) { |
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var prevPos = j * rowSize - 1; |
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var currentPos = j * rowSize; |
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var nextPos = j * rowSize + 1; |
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var prevRow = (j - 1) * rowSize; |
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var currentRow = j * rowSize; |
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var nextRow = (j + 1) * rowSize; |
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for (var i = 1; i<= width; i++) { |
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u[++currentPos] -= wScale * (p[++nextPos] - p[++prevPos]); |
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v[currentPos] -= hScale * (p[++nextRow] - p[++prevRow]); |
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} |
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} |
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set_bnd(1, u); |
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set_bnd(2, v); |
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} |
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function dens_step(x, x0, u, v, dt) |
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{ |
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addFields(x, x0, dt); |
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diffuse(0, x0, x, dt ); |
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advect(0, x, x0, u, v, dt ); |
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} |
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function vel_step(u, v, u0, v0, dt) |
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{ |
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addFields(u, u0, dt ); |
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addFields(v, v0, dt ); |
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var temp = u0; u0 = u; u = temp; |
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var temp = v0; v0 = v; v = temp; |
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diffuse2(u,u0,v,v0, dt); |
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project(u, v, u0, v0); |
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var temp = u0; u0 = u; u = temp; |
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var temp = v0; v0 = v; v = temp; |
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advect(1, u, u0, u0, v0, dt); |
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advect(2, v, v0, u0, v0, dt); |
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project(u, v, u0, v0 ); |
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} |
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var uiCallback = function(d,u,v) {}; |
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function Field(dens, u, v) { |
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// Just exposing the fields here rather than using accessors is a measurable win during display (maybe 5%)
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// but makes the code ugly.
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this.setDensity = function(x, y, d) { |
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dens[(x + 1) + (y + 1) * rowSize] = d; |
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} |
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this.getDensity = function(x, y) { |
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return dens[(x + 1) + (y + 1) * rowSize]; |
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} |
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this.setVelocity = function(x, y, xv, yv) { |
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u[(x + 1) + (y + 1) * rowSize] = xv; |
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v[(x + 1) + (y + 1) * rowSize] = yv; |
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} |
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this.getXVelocity = function(x, y) { |
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return u[(x + 1) + (y + 1) * rowSize]; |
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} |
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this.getYVelocity = function(x, y) { |
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return v[(x + 1) + (y + 1) * rowSize]; |
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} |
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this.width = function() { return width; } |
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this.height = function() { return height; } |
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} |
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function queryUI(d, u, v) |
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{ |
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for (var i = 0; i < size; i++) |
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u[i] = v[i] = d[i] = 0.0; |
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uiCallback(new Field(d, u, v)); |
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} |
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this.update = function () { |
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queryUI(dens_prev, u_prev, v_prev); |
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vel_step(u, v, u_prev, v_prev, dt); |
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dens_step(dens, dens_prev, u, v, dt); |
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displayFunc(new Field(dens, u, v)); |
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} |
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this.setDisplayFunction = function(func) { |
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displayFunc = func; |
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} |
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this.iterations = function() { return iterations; } |
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this.setIterations = function(iters) { |
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if (iters > 0 && iters <= 100) |
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iterations = iters; |
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} |
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this.setUICallback = function(callback) { |
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uiCallback = callback; |
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} |
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var iterations = 10; |
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var visc = 0.5; |
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var dt = 0.1; |
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var dens; |
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var dens_prev; |
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var u; |
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var u_prev; |
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var v; |
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var v_prev; |
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var width; |
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var height; |
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var rowSize; |
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var size; |
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var displayFunc; |
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function reset() |
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{ |
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rowSize = width + 2; |
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size = (width+2)*(height+2); |
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dens = new Array(size); |
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dens_prev = new Array(size); |
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u = new Array(size); |
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u_prev = new Array(size); |
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v = new Array(size); |
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v_prev = new Array(size); |
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for (var i = 0; i < size; i++) |
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dens_prev[i] = u_prev[i] = v_prev[i] = dens[i] = u[i] = v[i] = 0; |
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} |
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this.reset = reset; |
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this.setResolution = function (hRes, wRes) |
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{ |
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var res = wRes * hRes; |
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if (res > 0 && res < 1000000 && (wRes != width || hRes != height)) { |
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width = wRes; |
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height = hRes; |
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reset(); |
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return true; |
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} |
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return false; |
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} |
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this.setResolution(64, 64); |
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} |
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