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@ -1080,6 +1080,17 @@ var createServerHandle = exports._createServerHandle = |
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return err; |
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} |
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if (process.platform === 'win32') { |
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// On Windows, we always listen to the socket before sending it to
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// the worker (see uv_tcp_duplicate_socket). So we better do it here
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// so that we can handle any bind-time or listen-time errors early.
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err = _listen(handle); |
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if (err) { |
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handle.close(); |
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return err; |
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} |
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} |
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return handle; |
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}; |
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@ -1088,6 +1099,8 @@ Server.prototype._listen2 = function(address, port, addressType, backlog, fd) { |
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debug('listen2', address, port, addressType, backlog); |
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var self = this; |
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var alreadyListening = false; |
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// If there is not yet a handle, we need to create one and bind.
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// In the case of a server sent via IPC, we don't need to do this.
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if (!self._handle) { |
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@ -1100,6 +1113,7 @@ Server.prototype._listen2 = function(address, port, addressType, backlog, fd) { |
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}); |
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return; |
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} |
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alreadyListening = (process.platform === 'win32'); |
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self._handle = rval; |
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} else { |
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debug('_listen2: have a handle already'); |
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@ -1108,7 +1122,9 @@ Server.prototype._listen2 = function(address, port, addressType, backlog, fd) { |
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self._handle.onconnection = onconnection; |
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self._handle.owner = self; |
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var err = _listen(self._handle, backlog); |
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var err = 0; |
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if (!alreadyListening) |
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err = _listen(self._handle, backlog); |
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if (err) { |
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var ex = errnoException(err, 'listen'); |
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