The error codes still remain for the two general file system operations:
rename and stat.
Additionally I've removed the actionQueue for file system operations. They
are sent directly into the thread pool.
Instead we're going to just get a single callback for the URI. This can be
parsed additionally in javascript using parseuri:
http://blog.stevenlevithan.com/archives/parseuri
I haven't added that yet, but it will come soon.
Encoding UTF-16 (the native string representation) to UTF-8 is rather
expensive, however just chopping off the second bit to convert UTF-16 to
ASCII is rather fast. I've noticed major performance issues with
String::WriteUtf8 and thus I'm going to explicitly separate in the API.
Still need interfaces to this for the web server.
This is sloppy: after each ObjectWrap allocation the user needs to
call ObjectWrap::InformV8ofAllocation(). In addition each class deriving
from ObjectWrap needs to implement the virtual method size() which should
return the size of the derived class. If I was better at C++ I could
possibly make this less ugly. For now this is how it is.
Memory usage looks much better after this commit.
Instead servers are passed a function which gets called on connection (like
in the original design) which has one argument, the connecting socket. The
user sets up callbacks on that. It's pretty much how I had it originally.
Encoding is now set via v8 getter/setter and can be changed dynamically.
The timeout for all sockets is fixed at 60 seconds for now. Need to fix
that.