With V8 4.4 removing the external array data API currently used by
Buffer, the new implementation uses the Uint8Array to back Buffer.
Buffers now have a maximum size of Smi::kMaxLength, as defined by V8.
Which is ~2 GB on 64 bit and ~1 GB on 32 bit.
The flag --use-old-buffer allows using the old Buffer implementation.
This flag will be removed once V8 4.4 has landed.
The two JS Buffer implementations have been split into two files for
simplicity.
Use getter to return expected .parent/.offset values for backwards
compatibility.
PR-URL: https://github.com/nodejs/io.js/pull/1825
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
It's possible for an accessor or named interceptor to get called with
a different execution context than the one it lives in, see the test
case for an example using the debug API.
This commit fortifies against that by passing the environment as a
data property instead of looking it up through the current context.
Fixes: https://github.com/iojs/io.js/issues/1190 (again)
PR-URL: https://github.com/iojs/io.js/pull/1238
Reviewed-By: Fedor Indutny <fedor@indutny.com>
* Include a description for the error message
* For rename, link, and symlink, include both the source and destination
path in the error message.
* Expose the destination path as the `dest` property on the error object.
* Fix a bug where `ThrowUVException()` would incorrectly delegate to
`Environment::TrowErrnoException()`.
API impact:
* Adds an extra overload for node::UVException() which takes 6
arguments.
PR: https://github.com/iojs/io.js/pull/675
Fixes: https://github.com/iojs/io.js/issues/207
Closes: https://github.com/iojs/io.js/pull/293
Reviewed-by: Ben Noordhuis <info@bnoordhuis.nl>
The copyright and license notice is already in the LICENSE file. There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
Now that we are building with C++11 features enabled, replace use
of NULL with nullptr.
The benefit of using nullptr is that it can never be confused for
an integral type because it does not support implicit conversions
to integral types except boolean - unlike NULL, which is defined
as a literal `0`.
Mechanically replace assert() statements with UNREACHABLE(), CHECK(),
or CHECK_{EQ,NE,LT,GT,LE,GE}() statements.
The exceptions are src/node.h and src/node_object_wrap.h because they
are public headers.
PR-URL: https://github.com/node-forward/node/pull/16
Reviewed-By: Fedor Indutny <fedor@indutny.com>
By building the fs.Stats object in JS, which is returned by all fs stat
functions, calls to v8::Object::Set() are removed. This also includes
creating all associated Date objects in JS, rather than using
v8::Date::New(). Both these changes have significant performance gains.
Note that the returned value from fs.stat changes slightly for non-POSIX
systems. Whereas before the stats object would be missing blocks and
blksize keys, it now has these keys with undefined as the value.
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
`env.h` is an internal header file and should not be copied or exposed
to the users.
Additionally, export convenience `Throw*` methods with `v8::Isolate*` as
a first argument.
Try embedding the ` ... ^` lines inside the `SyntaxError` (or any other
native error) object before giving up and printing them to the stderr.
fix#6920fix#1310
Make it possible to invoke MakeCallback() on a v8::Value but only for
the variant that takes a v8::Function as the thing to call.
The const char* and v8::String variants still require a v8::Object
because the function to call is looked up as a property on the receiver,
but that only works when the receiver is an object, not a primitive.
CONTAINER_OF was introduced a while ago but was not used consistently
everywhere yet. This commit fixes that.
Why CONTAINER_OF instead of container_of? The former makes it crystal
clear that it's a macro, not a function.
AsyncListener is a JS API that works in tandem with the AsyncWrap class
to allow the user to be alerted to key events in the life cycle of an
asynchronous event. The AsyncWrap class has its own MakeCallback
implementation that core will be migrated to use, and uses state sharing
techniques to allow quicker communication between JS and C++ whether the
async event callbacks need to be called.
This commit makes it possible to use multiple V8 execution contexts
within a single event loop. Put another way, handle and request wrap
objects now "remember" the context they belong to and switch back to
that context when the time comes to call into JS land.
This could have been done in a quick and hacky way by calling
v8::Object::GetCreationContext() on the wrap object right before
making a callback but that leaves a fairly wide margin for bugs.
Instead, we make the context explicit through a new Environment class
that encapsulates everything (or almost everything) that belongs to
the context. Variables that used to be a static or a global are now
members of the aforementioned class. An additional benefit is that
this approach should make it relatively straightforward to add full
isolate support in due course.
There is no JavaScript API yet but that will be added in the near
future.
This work was graciously sponsored by GitHub, Inc.
Change process.domain to use a getter/setter and access that property
via an array index. These are much faster to get from c++, and it can be
passed to _setupDomainUse and stored as a Persistent<Array>.
InDomain() and GetDomain() as trivial ways to access the domain
information in the native layer. Important because we'll be able to
quickly access if a domain is active. Instead of just whether the domain
module has been loaded.
* Change calls to String::New() and String::NewSymbol() to their
respective one-byte, two-byte and UTF-8 counterparts.
* Add a FIXED_ONE_BYTE_STRING macro that takes a string literal and
turns it into a v8::Local<v8::String>.
* Add helper functions that make v8::String::NewFromOneByte() easier to
work with. Said function expects a `const uint8_t*` but almost every
call site deals with `const char*` or `const unsigned char*`. Helps
us avoid doing reinterpret_casts all over the place.
* Code that handles file system paths keeps using UTF-8 for backwards
compatibility reasons. At least now the use of UTF-8 is explicit.
* Remove v8::String::NewSymbol() entirely. Almost all call sites were
effectively minor de-optimizations. If you create a string only once,
there is no point in making it a symbol. If you are create the same
string repeatedly, it should probably be cached in a persistent
handle.
Commit 78d9094 updated src/*.cc to use the version of PersistentToLocal
that takes a v8::Isolate* as its first argument. This commit removes
the non-isolate version.
Just forward declare struct sockaddr, the struct is never actually
dereferenced in src/node_internals.h.
Before this commit, it included sys/socket.h but that header doesn't
exist on Windows.
Prep work for removing process._errno. The handle.getsockname() function
will return a status code in the future and set the address and port
properties on the object that's passed in from JS land.
Commit 636ca7c adds an optimization that casts strong Persistent<T>
handles directly to Local<T> handles to avoid the overhead of creating
new HandleScope-rooted Local<T> handles all the time.
One gotcha that I missed is that it's no longer legal to reference the
Local<T> after calling Persistent<T>::Dispose(). This commit addresses
that.
It hits a compiler bug in gcc <= 4.4 similar to the issue that was
recently addressed in commit 157d2bc:
../deps/v8/include/v8.h: In function ‘char*
node::Buffer::Data(v8::Persistent&) [with TypeName = v8::Object]’:
../src/node_crypto.cc:1123: instantiated from here
../deps/v8/include/v8.h:876: error: ‘class v8::Data’ is not a
function,
../src/node_internals.h:356: error: conflict with ‘template char*
node::Buffer::Data(v8::Persistent&)’
../src/node_internals.h:357: error: in call to ‘Data’
Remove the helper function, it was only used in a couple of places.
Should fix the build on Ubuntu 10.04.
Fixes#5844.
This is a big commit that touches just about every file in the src/
directory. The V8 API has changed in significant ways. The most
important changes are:
* Binding functions take a const v8::FunctionCallbackInfo<T>& argument
rather than a const v8::Arguments& argument.
* Binding functions return void rather than v8::Handle<v8::Value>. The
return value is returned with the args.GetReturnValue().Set() family
of functions.
* v8::Persistent<T> no longer derives from v8::Handle<T> and no longer
allows you to directly dereference the object that the persistent
handle points to. This means that the common pattern of caching
oft-used JS values in a persistent handle no longer quite works,
you first need to reconstruct a v8::Local<T> from the persistent
handle with the Local<T>::New(isolate, persistent) factory method.
A handful of (internal) convenience classes and functions have been
added to make dealing with the new API a little easier.
The most visible one is node::Cached<T>, which wraps a v8::Persistent<T>
with some template sugar. It can hold arbitrary types but so far it's
exclusively used for v8::Strings (which was by far the most commonly
cached handle type.)
Memory allocations are now done through smalloc. The Buffer cc class has
been removed completely, but for backwards compatibility have left the
namespace as Buffer.
The .parent attribute is only set if the Buffer is a slice of an
allocation. Which is then set to the alloc object (not a Buffer).
The .offset attribute is now a ReadOnly set to 0, for backwards
compatibility. I'd like to remove it in the future (pre v1.0).
A few alterations have been made to how arguments are either coerced or
thrown. All primitives will now be coerced to their respective values,
and (most) all out of range index requests will throw.
The indexes that are coerced were left for backwards compatibility. For
example: Buffer slice operates more like Array slice, and coerces
instead of throwing out of range indexes. This may change in the future.
The reason for wanting to throw for out of range indexes is because
giving js access to raw memory has high potential risk. To mitigate that
it's easier to make sure the developer is always quickly alerted to the
fact that their code is attempting to access beyond memory bounds.
Because SlowBuffer will be deprecated, and simply returns a new Buffer
instance, all tests on SlowBuffer have been removed.
Heapdumps will now show usage under "smalloc" instead of "Buffer".
ParseArrayIndex was added to node_internals to support proper uint
argument checking/coercion for external array data indexes.
SlabAllocator had to be updated since handle_ no longer exists.
All compile time warnings about using deprecated APIs have been
suppressed by updating node's API. Though there are still many function
calls that can accept Isolate, and still need to be updated.
node_isolate had to be added as an extern variable in node.h and
node_object_wrap.h
Also a couple small fixes for Error handling.
Before v8 3.16.6 the error stack message was lazily written when it was
needed, which allowed you to change the message after instantiation.
Then the stack would be written with the new message the first time it
was accessed. Though that has changed. Now it creates the stack message
on instantiation. So setting a different message afterwards won't be
displayed.
This is not a complete fix for the problem. Getting error without any
message isn't very useful.
V8 3.15 has new API functions that let you specify the Isolate. V8 and
node.js generally spend 0.5-3.5% of the time in pthread_getspecific(),
looking up the current Isolate. Avoid that overhead by making "our"
isolate global so we can pass it around. The change to the new API is
introduced in follow-up commits.