Document how to run the example on the home page in more detail.
Apparently our Windows brethren are prone to double-clicking on the
binary instead of running it from the command line.
Fixes#4854.
* http: Do not free the wrong parser on socket close (isaacs)
* http: Handle hangup writes more gently (isaacs)
* zlib: fix assert on bad input (Ben Noordhuis)
* test: add TAP output to the test runner (Timothy J Fontaine)
* unix: Handle EINPROGRESS from domain sockets (Ben Noordhuis)
This appears to fix#4673. That bug is very hard to reproduce, so it's
hard to tell for certain, but this approach is more correct anyway.
Hat-tip: @dougwilson
The following test case occasionally triggered an assert because
write_in_progress_ didn't get cleared on error:
$ cat test.js
require('zlib').gunzip('BAM', console.log);
setTimeout(gc, 10);
$ while true; do node --expose-gc test.js || break; done
{ [Error: incorrect header check] errno: -3, code: 'Z_DATA_ERROR' }
Assertion failed: (!write_in_progress_ && "write in progress"),
function Clear, file ../src/node_zlib.cc, line 71.
Abort trap: 6
Steps to avoid that:
* Initialize all primitive member fields in the constructor.
* Clear the write_in_progress_ member field in ZCtx::Error().
* Ref the ZCtx object as soon as write_in_progress_ is set to true.
Before this commit, it could get GC'ed in the time between setting
the field and the call to ctx->Ref().
Fixes#4783.
* npm: Upgrade to v1.2.11
* http: Do not let Agent hand out destroyed sockets (isaacs)
* http: Raise hangup error on destroyed socket write (isaacs)
* http: protect against response splitting attacks (Bert Belder)
Prior to v0.10, Node ignored ECONNRESET errors in many situations.
There *are* valid cases in which ECONNRESET should be ignored as a
normal part of the TCP dance, but in many others, it's a very relevant
signal that must be heeded with care.
Exacerbating this problem, if the OutgoingMessage does not have a
req.connection._handle, it assumes that it is in the process of
connecting, and thus buffers writes up in an array.
The problem happens when you reuse a socket between two requests, and it
is destroyed abruptly in between them. The writes will be buffered,
because the socket has no handle, but it's not ever going to GET a
handle, because it's not connecting, it's destroyed.
The proper fix is to treat ECONNRESET correctly. However, this is a
behavior/semantics change, and cannot land in a stable branch.
Fix#4775
Running repl.start without the prompt set produces this error:
repl.js:95
throw new Error('An options Object, or a prompt String are required');
^
Error: An options Object, or a prompt String are required
at new REPLServer (repl.js:95:11)
at Object.exports.start (repl.js:321:14)
at Object.<anonymous> (/Users/dan/Dropbox/Documents/dev/nextgen/repl_test.js:5:6)
at Module._compile (module.js:449:26)
at Object.Module._extensions..js (module.js:467:10)
at Module.load (module.js:356:32)
at Function.Module._load (module.js:312:12)
at Module.runMain (module.js:492:10)
at process.startup.processNextTick.process._tickCallback (node.js:244:9)
Inform V8 that the zlib context object is tied to a large off-heap buffer.
This makes the GC run more often (in theory) and improves the accuracy of
--trace_external_memory.
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes#4172.
Fix issue where SlowBuffers couldn't be passed as target to Buffer
copy().
Also included checks to see if Argument parameters are defined before
assigning their values. This offered ~3x's performance gain.
Backport of 16bbecc from master branch. Closes#4633.