Change process.domain to use a getter/setter and access that property
via an array index. These are much faster to get from c++, and it can be
passed to _setupDomainUse and stored as a Persistent<Array>.
InDomain() and GetDomain() as trivial ways to access the domain
information in the native layer. Important because we'll be able to
quickly access if a domain is active. Instead of just whether the domain
module has been loaded.
Don't use v8::Object::SetHiddenValue() to keep a reference alive to the
buffer, we can just as easily do that from JS land and it's a lot faster
to boot.
Because the buffer is now a visible property of the write request
object, it's essential that we do *not* log it - we'd be effectively
serializing the whole buffer to a pretty-printed string.
* Change calls to String::New() and String::NewSymbol() to their
respective one-byte, two-byte and UTF-8 counterparts.
* Add a FIXED_ONE_BYTE_STRING macro that takes a string literal and
turns it into a v8::Local<v8::String>.
* Add helper functions that make v8::String::NewFromOneByte() easier to
work with. Said function expects a `const uint8_t*` but almost every
call site deals with `const char*` or `const unsigned char*`. Helps
us avoid doing reinterpret_casts all over the place.
* Code that handles file system paths keeps using UTF-8 for backwards
compatibility reasons. At least now the use of UTF-8 is explicit.
* Remove v8::String::NewSymbol() entirely. Almost all call sites were
effectively minor de-optimizations. If you create a string only once,
there is no point in making it a symbol. If you are create the same
string repeatedly, it should probably be cached in a persistent
handle.
smalloc.alloc now accepts an optional third argument which allows
specifying the type of array that should be allocated. All available
types are now located on smalloc.Types.
* Moved the ToObject check out of smalloc::Alloc and into JS. Direct
usage of that method is for internal use only and so can bypass the
possible coercion.
* Same has been done with smalloc::SliceOnto.
* smalloc::CopyOnto will now throw if passed argument is not an object.
* Remove extra TargetFreeCallback function. There was a use for it when
it was working with a Local<T>, but that code has been removed making
the function superfluous.
Add is_named_pipe(), is_named_pipe_ipc() and is_tcp() and update the
code base to use those rather than `stream->type == UV_FOO` and
`reinterpret_cast<uv_pipe_t*>(handle)->ipc` style checks.
Hide member fields behind getters. Make the fields themselves const
in the sense that the pointer is non-assignable - the pointed to object
remains mutable.
Makes reasoning about lifecycle and mutability a little easier.
Don't create a superfluous Number object, just use the version of
v8::Object::Get() that takes an unsigned int. Convert the index to
unsigned int while we're here.
The type of the expression `(uint16_t) server_names_len + 2` gets
implicitly widened to int. Change the type of server_names_len to
uint32_t to avoid the following warnings:
../../src/node_crypto_clienthello.cc:144: warning: comparison
between signed and unsigned integer expressions
../../src/node_crypto_clienthello.cc:146: warning: comparison
between signed and unsigned integer expressions
Update a few more `Local<T>::New(isolate, persistent)` call sites to
`PersistentToLocal(isolate, persistent)` - the latter has a fast path
for non-weak persistent references.
When doing `FreeEmpty`, `NodeBIO` skips pre-allocated `head_` buffer.
However this might lead to double-freeing buffers since in `~NodeBIO()`
we're starting deallocation from `head_` buffer.
Commit 78d9094 updated src/*.cc to use the version of PersistentToLocal
that takes a v8::Isolate* as its first argument. This commit removes
the non-isolate version.
Build breakage accidentally introduced in 8e29ce9 during code cleanup.
HAVE_OPENSSL is always defined (as either 0 or 1) so use #if rather
than #ifdef.
Fixes#5979.
To prevent all unnecessary calls to JS from MakeCallback, the remaining
two immediate return variables inTick and lastThrew have been added to
infoBox. Now MakeCallback should never need to call into JS unless it
absolutely has to.
Also removed Tock. Performance tests showed it was at least as fast or
faster than using a normal object, and this is more readable.
Use the StringBytes::IsValidString() function introduced in commit
dce26cc to ensure that the input string meets the expectations of the
other StringBytes functions before processing it further.
Fixes the following assertion:
Assertion failed: (str->Length() % 2 == 0 && "invalid hex string
length"), function StorageSize, file ../../src/string_bytes.cc,
line 301.
Fixes#5725.
Performs a quick, non-exhaustive check on the input string to see if
it's compatible with the specified string encoding.
Curently it only checks that hex strings have a length that is a
multiple of two.
Prior, strings would first be converted to a Buffer before being written
to disk. Now the intermediary step has been removed.
Other changes of note:
* Class member "must_free" was added to req_wrap so to track if the
memory needs to be manually cleaned up after use.
* External String Resource support, so the memory will be used directly
instead of copying out the data.
* Docs have been updated to reflect that if position is not a number
then it will assume null. Previously it specified the argument must be
null, but that was not how the code worked. An attempt was made to
only support == null, but there were too many tests that assumed !=
number would be enough.
* Docs update show some of the write/writeSync arguments are optional.
* Use ARRAY_SIZE() rather than scanning until we hit a NULL entry.
* Fix `-fsigned-char -Wnarrowing` compiler warnings. Harmless but
numerous and annoying.
* Static-ify the modp_group and mod_groups arrays.
* Const-ify the modp_groups array.
It imports the definition into every source file that includes
string_bytes.h, as evidenced by the build suddenly breaking left
and right because of missing Handle/Local/String/Value imports.
Passing the number of sent bytes to the callback is superfluous;
datagram sockets operate in atomic mode: either the sendmsg() system
call succeeds or it fails but it never does partial writes.
Instead, report send errors to the callback. UDP error reporting is
fairly haphazard on most platforms. You should not expect reliable
delivery of anything besides EMSGSIZE and (possibly) ENETDOWN and
ENETUNREACH.
Fixes#2608.
V8 3.20.9 enforces that external pointers are aligned on a two-byte
boundary.
We cannot portably guarantee that for the source code strings that
tools/js2c.py generates so simply stop using String::NewExternal()
altogether (and by extension String::ExternalAsciiStringResource).
Fixes the following run-time assert:
FATAL ERROR: v8::String::NewExternal() Pointer is not aligned