With V8 4.4 removing the external array data API currently used by
Buffer, the new implementation uses the Uint8Array to back Buffer.
Buffers now have a maximum size of Smi::kMaxLength, as defined by V8.
Which is ~2 GB on 64 bit and ~1 GB on 32 bit.
The flag --use-old-buffer allows using the old Buffer implementation.
This flag will be removed once V8 4.4 has landed.
The two JS Buffer implementations have been split into two files for
simplicity.
Use getter to return expected .parent/.offset values for backwards
compatibility.
PR-URL: https://github.com/nodejs/io.js/pull/1825
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Allowing the name to be passed to the ARGS_THIS macro will make it
easier to share code with the Uint8Array implementation.
PR-URL: https://github.com/nodejs/io.js/pull/1825
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
If an object's prototype is munged it's possible to bypass the
instanceof check and cause the application to abort. Instead now use
HasInstance() to verify that the object is a Buffer, and throw if not.
This check will not work for JS only methods. So while the application
won't abort, it also won't throw.
In order to properly throw in all cases with toString() the JS
optimization of checking that length is zero has been removed. In its
place the native methods will now return early if a zero length string
is detected.
Ref: https://github.com/nodejs/io.js/pull/1486
Ref: https://github.com/nodejs/io.js/pull/1922
Fixes: https://github.com/nodejs/io.js/issues/1485
PR-URL: https://github.com/nodejs/io.js/pull/2012
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Buffer.byteLength is important for speed because it is called whenever a
new Buffer is created from a string.
This commit optimizes Buffer.byteLength execution by:
- moving base64 length calculation into JS-land, which is now much
faster
- remove redundant code and streamline the UTF8 length calculation
It also adds a benchmark and better tests.
PR-URL: https://github.com/nodejs/io.js/pull/1713
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
The previous commit enables deprecation warnings, this commit fixes
the handful of offending sites where the isolate was not explicitly
being passed around.
PR-URL: https://github.com/iojs/io.js/pull/1565
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Buffer#copy() immediately does a ToObject() on the first argument before
it checks if it's even an Object. This causes
Object::HasIndexedPropertiesInExternalArrayData() to be run on nothing,
triggering the segfault. Instead run HasInstance() on the args Value.
Which will check if it's actually an Object, before checking if it
contains data.
Fixes: https://github.com/iojs/io.js/issues/1519
PR-URL: https://github.com/iojs/io.js/pull/1520
Reviewed-by: Evan Lucas <evanlucas@me.com>
- using an overload of Alloc that does the same that was being done
inside `Buffer::New`
The overload we now call inside `smalloc.cc` takes care of the same as
the code that was removed:
if (length == 0)
return Alloc(env, obj, nullptr, length, type);
char* data = static_cast<char*>(malloc(length));
if (data == nullptr) {
FatalError("node::smalloc::Alloc(v8::Handle<v8::Object>, size_t,"
" v8::ExternalArrayType)", "Out Of Memory");
}
Alloc(env, obj, data, length, type);
PR-URL: https://github.com/iojs/io.js/pull/1144
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
StringBytes::Write() did a plain memcpy() when is_extern is true but
that's wrong when the source is a two-byte string and the destination
a one-byte or UTF-8 string.
The impact is limited to strings > 1,031,913 bytes because those are
normally the only strings that are externalized, although the use of
the 'externalize strings' extension (--expose_externalize_string) can
also trigger it.
This commit also cleans up the bytes versus characters confusion in
StringBytes::Write() because that was closely intertwined with the
UCS-2 encoding regression. One wasn't fixable without the other.
Fixes: https://github.com/iojs/io.js/issues/1024
Fixes: https://github.com/joyent/node/issues/8683
PR-URL: https://github.com/iojs/io.js/pull/1042
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Add Buffer#indexOf(). Support strings, numbers and other Buffers. Also
included docs and tests.
Special thanks to Sam Rijs <srijs@airpost.net> for first proposing this
change.
PR-URL: https://github.com/iojs/io.js/pull/561
Reviewed-by: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Brian White <mscdex@mscdex.net>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
Remove internal object and expose functions directly on binding. This
makes possible to simply use internal functions in other builtin
modules.
PR-URL: https://github.com/iojs/io.js/pull/770
Reviewed-by: Trevor Norris <trev.norris@gmail.com>
Reviewed-by: Ben Noordhuis <info@bnoordhuis.nl>
The copyright and license notice is already in the LICENSE file. There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
Initial attempt to remove all uses of Isolate::GetCurrent(). Still
exists a few locations, but this works out a heavy usage.
PR-URL: https://github.com/iojs/io.js/pull/244
Reviewed-by: Ben Noordhuis <info@bnoordhuis.nl>
Due to a recent V8 upgrade, more methods require Isolate as an argument.
PR-URL: https://github.com/iojs/io.js/pull/244
Reviewed-by: Ben Noordhuis <info@bnoordhuis.nl>
Move the big endian to little endian conversion logic for UCS2 input
from src/string_bytes.cc to src/node_buffer.cc; StringSlice() is the
only function that actually needs it and with this commit, a second
copy is avoided on big endian architectures.
Introduce two-byte overloads of node::Encode() and StringBytes::Encode()
that ensure that the input is suitably aligned.
Revisits commit 535fec8 from yesterday.
Now that we are building with C++11 features enabled, replace use
of NULL with nullptr.
The benefit of using nullptr is that it can never be confused for
an integral type because it does not support implicit conversions
to integral types except boolean - unlike NULL, which is defined
as a literal `0`.
Attach the per-context execution environment directly to API functions.
Rationale:
* Gets node one step closer to multi-isolate readiness.
* Avoids multi-context confusion, e.g. when the caller and callee live
in different contexts.
* Avoids expensive calls to pthread_getspecific() on platforms where
V8 does not know how to use the thread-local storage directly.
(Linux, the BSDs.)
PR-URL: https://github.com/node-forward/node/pull/18
Reviewed-By: Fedor Indutny <fedor@indutny.com>
Mechanically replace assert() statements with UNREACHABLE(), CHECK(),
or CHECK_{EQ,NE,LT,GT,LE,GE}() statements.
The exceptions are src/node.h and src/node_object_wrap.h because they
are public headers.
PR-URL: https://github.com/node-forward/node/pull/16
Reviewed-By: Fedor Indutny <fedor@indutny.com>
API callback functions don't need to create a v8::HandleScope instance
because V8 already creates one in the JS->C++ adapter frame.
PR-URL: https://github.com/node-forward/node/pull/16
Reviewed-By: Fedor Indutny <fedor@indutny.com>
Because of behavior change of some V8 APIs (they mostly became more
strict), following modules needed to be fixed:
* crypto: duplicate prototype methods are not allowed anymore
* contextify: some TryCatch trickery, the binding was using it
incorrectly
* util: maximum call stack error is now crashing in a different place
Reviewed-By: Trevor Norris <trevnorris@gmail.com>
PR-URL: https://github.com/joyent/node/pull/8476
Because of behavior change of some V8 APIs (they mostly became more
strict), following modules needed to be fixed:
* crypto: duplicate prototype methods are not allowed anymore
* contextify: some TryCatch trickery, the binding was using it
incorrectly
* util: maximum call stack error is now crashing in a different place
Reviewed-By: Trevor Norris <trevnorris@gmail.com>
PR-URL: https://github.com/joyent/node/pull/8476
Performance improvement by moving checks for floating point operations
to JS and doing the operation on a protected internal function that
assumes all arguments are correct. Still abort if the operation
overflows memory. This can only be caused if the Buffer's length
property isn't the same as the actual internal length.
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Running fill() with an empty string would cause Node to hang
indefinitely. Now it will return without having operated on the buffer.
User facing function has been pulled into JS to perform all initial
value checks and coercions. The C++ method has been placed on the
"internal" object.
Coerced non-string values to numbers to match v0.10 support.
Simplified logic and changed a couple variable names.
Added tests for fill() and moved them all to the beginning of
buffer-test.js since many other tests depend on fill() working properly.
Fixes: https://github.com/joyent/node/issues/8469
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
A recent change to v8's API now makes it impossible to memcpy to a
v8::ArrayBuffer without causing it to be externalized. This means that
the garbage collector will not automatically free the memory when the
object is collected.
When/If the necessary API is included to allow the above
Buffer#toArrayBuffer() will be reintroduced.
Signed-off-by: Timothy J Fontaine <tjfontaine@gmail.com>
Because of differences in memcmp() implementation, normalize output to
return -1, 0 or 1 only.
Signed-off-by: Timothy J Fontaine <tjfontaine@gmail.com>
compare() works like String.localeCompare such that:
Buffer.compare(a, b) === a.compare(b);
equals() does a native check to see if two buffers are equal.
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Built-in modules should be automatically registered, replacing the
static module list. Add-on modules should also be automatically
registered via DSO constructors. This improves flexibility in adding
built-in modules and is also a prerequisite to pure-C addon modules.
Create a HandleScope before calling the Environment::GetCurrent() that
takes a v8::Isolate* as an argument because it creates a handle with
the call to v8::Isolate::CurrentContext().
Because it's possible for the data within a Buffer instance to be
altered after instantiation, or in case a user attempts to do something
like the following:
Buffer.prototype.fill.call({}, 10, 0, 10);
It doesn't result in a segfault.
This commit makes it possible to use multiple V8 execution contexts
within a single event loop. Put another way, handle and request wrap
objects now "remember" the context they belong to and switch back to
that context when the time comes to call into JS land.
This could have been done in a quick and hacky way by calling
v8::Object::GetCreationContext() on the wrap object right before
making a callback but that leaves a fairly wide margin for bugs.
Instead, we make the context explicit through a new Environment class
that encapsulates everything (or almost everything) that belongs to
the context. Variables that used to be a static or a global are now
members of the aforementioned class. An additional benefit is that
this approach should make it relatively straightforward to add full
isolate support in due course.
There is no JavaScript API yet but that will be added in the near
future.
This work was graciously sponsored by GitHub, Inc.
Due to a lot of the util.is* checks there was much unnecessary overhead
for the most common use case of Buffer. Which is creating a new Buffer
instance for data from incoming I/O. NativeBuffer is a simple way to
bypass all the unneeded checks and simply hand back a Buffer instance
while setting the length.
* Change calls to String::New() and String::NewSymbol() to their
respective one-byte, two-byte and UTF-8 counterparts.
* Add a FIXED_ONE_BYTE_STRING macro that takes a string literal and
turns it into a v8::Local<v8::String>.
* Add helper functions that make v8::String::NewFromOneByte() easier to
work with. Said function expects a `const uint8_t*` but almost every
call site deals with `const char*` or `const unsigned char*`. Helps
us avoid doing reinterpret_casts all over the place.
* Code that handles file system paths keeps using UTF-8 for backwards
compatibility reasons. At least now the use of UTF-8 is explicit.
* Remove v8::String::NewSymbol() entirely. Almost all call sites were
effectively minor de-optimizations. If you create a string only once,
there is no point in making it a symbol. If you are create the same
string repeatedly, it should probably be cached in a persistent
handle.
This is a big commit that touches just about every file in the src/
directory. The V8 API has changed in significant ways. The most
important changes are:
* Binding functions take a const v8::FunctionCallbackInfo<T>& argument
rather than a const v8::Arguments& argument.
* Binding functions return void rather than v8::Handle<v8::Value>. The
return value is returned with the args.GetReturnValue().Set() family
of functions.
* v8::Persistent<T> no longer derives from v8::Handle<T> and no longer
allows you to directly dereference the object that the persistent
handle points to. This means that the common pattern of caching
oft-used JS values in a persistent handle no longer quite works,
you first need to reconstruct a v8::Local<T> from the persistent
handle with the Local<T>::New(isolate, persistent) factory method.
A handful of (internal) convenience classes and functions have been
added to make dealing with the new API a little easier.
The most visible one is node::Cached<T>, which wraps a v8::Persistent<T>
with some template sugar. It can hold arbitrary types but so far it's
exclusively used for v8::Strings (which was by far the most commonly
cached handle type.)
gcc 4.2 on OS X gets confused about the call to node::Buffer::Data().
Fully qualify the function name to help it along.
Fixes the following build error:
../../deps/v8/include/v8.h: In function ‘char*
node::Buffer::Data(v8::Handle<v8::Value>)’:
../../deps/v8/include/v8.h:900: error: ‘class v8::Data’
is not a function,
../../src/node_buffer.h:38: error:
conflict with ‘char* node::Buffer::Data(v8::Handle<v8::Object>)’
../../src/node_buffer.cc:94: error:
in call to ‘Data’