Here I massively change both the external and internal API of the TCP
sockets and servers.
This change introduces the concept of a protocol object like is found in
Twisted Python. I believe this allows for a much cleaner description of how
a socket behaves. What was once a single object "client" or "connection" is
now represented by two objects: a "connection" and a "protocol".
Well - I don't want to ramble too much because neither API is yet public or
documented. Look the diff of test/test-pingpong.js to see how things have
changed.
Also changed Init_net() to Socket::Initialize() and Server::Initialize().
Seems more object oriented, but I'm unsure how this will play when I want
load modules dynamically with dlopen(). I'll sit with it for a while and
see how it feels.
This might need to be changed in the future if ev is needed in thread pools
or extension libraries. However for now it makes sense to just use a single
loop.
Had to disable Init_tcp because it starts an oi_async thread pool and
prevents the node loop from exiting when no watchers remain. Not sure how
to deal with this problem in general because eventually we'll need the
thread pool.
Trying to make a more moduler design. Two libraries currently "TCP" and
"HTTP" each have their own file.
Other major feature added here is multiple web servers! excitement.