Use assert.strictEqual instead of assert.equal in tests, manually
convert types where necessary.
PR-URL: https://github.com/nodejs/node/pull/10698
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Michael Dawson <michael_dawson@ca.ibm.com>
Reviewed-By: Sakthipriyan Vairamani <thechargingvolcano@gmail.com>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Teddy Katz <teddy.katz@gmail.com>
Manually fix issues that eslint --fix couldn't do automatically.
PR-URL: https://github.com/nodejs/node/pull/10685
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Roman Reiss <me@silverwind.io>
This helps to prevent issues where a failed test can keep a bound
socket open long enough to cause other tests to fail with EADDRINUSE
because the same port number is used.
PR-URL: https://github.com/nodejs/node/pull/7045
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Rod Vagg <rod@vagg.org>
Make default `clientError` behavior (close socket immediately)
overridable. With this APIs it is possible to write a custom error
handler, and to send, for example, a 400 HTTP response.
http.createServer(...).on('clientError', function(err, socket) {
socket.end('HTTP/1.1 400 Bad Request\r\n\r\n');
socket.destroy();
});
Fix: #4543
PR-URL: https://github.com/nodejs/node/pull/4557
Reviewed-By: Brian White <mscdex@mscdex.net>
Enable linting for the test directory. A number of changes was made so
all tests conform the current rules used by lib and src directories. The
only exception for tests is that unreachable (dead) code is allowed.
test-fs-non-number-arguments-throw had to be excluded from the changes
because of a weird issue on Windows CI.
PR-URL: https://github.com/nodejs/io.js/pull/1721
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
The copyright and license notice is already in the LICENSE file. There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
This prevents the following sort of thing from being confusing:
```javascript
stream.on('data', function() { console.error('got data'); });
stream.pause(); // stop reading
// turns out no data is available
stream.push(null);
// Hand the stream to someone else, who does stuff...
setTimeout(function() {
// too late! 'end' is already emitted!
stream.on('end', function() { console.error('got end'); });
});
```
With this change, the `end` event is not emitted until you call `read()`
*past* the EOF null. So, a paused stream will not swallow the `end`
event and emit it before you `resume()` the stream.
Instead of destroying sockets when there are no pending requests, put
them in a freeSockets list, and unref() them so that they do not keep
the event loop open.
Also, set the default max sockets to Infinity, to prevent the awful
surprising deadlocks that happen when more connections are made.