This also templatizes the Buffer::*Slice functions, and the template
function probably cannot be safely used outside of Node. However, it
also SHOULD not be used outside of Node, so this is arguably a feature
as well as a caveat.
Consider the following example:
console.log(Buffer('ú').toString('ascii'));
Before this commit, the contents of the buffer was used as-is and hence it
prints 'ú'.
Now, it prints 'C:'. Perhaps not much of an improvement but it conforms to what
the documentation says it does: strip off the high bits.
Fixes#4371.
Move the implementation to C++ land. This is similar to commit 3f65916
but this time for the write() function and the Buffer(s, 'hex')
constructor.
Speeds up the benchmark below about 24x (2.6s vs 1:02m).
var s = 'f';
for (var i = 0; i < 26; ++i) s += s; // 64 MB
Buffer(s, 'hex');
Move the implementation to C++ land. The old JS implementation used
string concatenation, was dog slow and consumed copious amounts of
memory for large buffers. Example:
var buf = Buffer(0x1000000); // 16 MB
buf.toString('hex') // Used 3+ GB of memory.
The new implementation operates in O(n) time and space.
Fixes#4700.
If the end argument is omitted or not a number, make it default to
the end of the buffer, not zero.
Ideally, it should not matter what it defaults to because the JS shim
in lib/buffer.js should handle that but there are still several places
in node.js core that secrete SlowBuffers, hence Buffer::Copy() gets
called without going through Buffer.prototype.copy() first.
* Omit ToObject() call. Buffer::Data() and Buffer::Length() know how
to deal with Values.
* Don't check if the argument is undefined because it realistically
never is and undefined->integer coercion achieves the same thing.
Fix issue where SlowBuffers couldn't be passed as target to Buffer
copy().
Also included checks to see if Argument parameters are defined before
assigning their values. This offered ~3x's performance gain.
Backport of 16bbecc from master branch. Closes#4633.
Changed types of errors thrown to be more indicative of what the error
represents. Also removed a few unnecessary uses of the v8 fully
quantified typename.
Fix issue where SlowBuffers couldn't be passed as target to Buffer
copy().
Also included checks to see if Argument parameters are defined before
assigning their values. This offered ~3x's performance gain.
Removed range checks when writing float values, and removed a few
includes and defines. Also updated api docs to reflect that invalid 32
bit float is an unspecified behavior.
Reject negative offsets in SlowBuffer::MakeFastBuffer(), it allows
the creation of buffers that point to arbitrary addresses.
Reported by Trevor Norris.
Improvements:
* floating point operations are approx 4x's faster
* Now write quiet NaN's
* all read/write on floating point now done in C, so no more need for
lib/buffer_ieee754.js
* float values have more accurate min/max value checks
* add additional benchmarks for buffers read/write
* created benchmark/_bench_timer.js which is a simple library that
can be included into any benchmark and provides an intelligent tracker
for sync and async tests
* add benchmarks for DataView set methods
* add checks and tests to make sure offset is greater than 0
Remove a lot of branches from the inner loop. Speeds up buf.toString('base64')
by about 20%.
Before:
$ time out/Release/node benchmark/buffer-base64-encode.js
real 0m6.607s
user 0m5.508s
sys 0m1.088s
After:
$ time out/Release/node benchmark/buffer-base64-encode.js
real 0m5.520s
user 0m4.520s
sys 0m0.992s
Work around an issue with the glibc malloc() implementation where memory blocks
are never returned to the operating system when they are allocated with brk()
and have overlapping lifecycles.
Fixes#4283.
Make buffers report the proper retained size in heap snapshots.
Before this commit, Buffer objects would show up in the heap profiler as being
only a few hundred bytes large, even if the actual buffer was many megabytes.
Throw, don't abort. `new Buffer(0x3fffffff + 1)` used to bring down the process
with the following error message:
FATAL ERROR: v8::Object::SetIndexedPropertiesToExternalArrayData() length
exceeds max acceptable value
Fixes#2280.
It was decided that the performance benefits that isolates offer (faster spin-up
times for worker processes, faster inter-worker communication, possibly a lower
memory footprint) are not actual bottlenecks for most people and do not outweigh
the potential stability issues and intrusive changes to the code base that
first-class support for isolates requires.
Hence, this commit backs out all isolates-related changes.
Good bye, isolates. We hardly knew ye.
The base64 decoder would intermittently throw an out-of-bounds exception when
the buffer in `buf.write('', 'base64')` was a zero-sized buffer located at the
end of the slab.
Fixes#2657.
Honor the length argument in `buf.write(s, 0, buf.length, 'base64')`. Before
this commit, the length argument was ignored. The decoder would keep writing
until it hit the end of the buffer. Since most buffers in Node are slices of
a parent buffer (the slab), this bug would overwrite the content of adjacent
buffers.
The bug is trivially demonstrated with the following test case:
var assert = require('assert');
var a = Buffer(3);
var b = Buffer('xxx');
a.write('aaaaaaaa', 'base64');
assert.equal(b.toString(), 'xxx');
This commit coincidentally also fixes a bug where Buffer._charsWritten was not
updated for zero length buffers.