This is because it would call the javascript initializer which executed
Promise::New, and then it would rewrap the handle. Instead I make an
explicit inheritance from EIOPromise to Promise.
This seems to fix a memory leak which was reported by Ray Morgan:
http://groups.google.com/group/nodejs/browse_thread/thread/e38949b1989da1d7
Was sending two packets instead of one for some short messages, and even 3,
for short chunked-encoded messages. Also use the more general Encode()
function for receiving HTTP bodies.
Gives ~6% improvement on "hello world" web server benchmarks.
Instead of
myemitter.emit("event", [arg1, arg2, arg3]);
the API is now
myemitter.emit("event", arg1, arg2, arg3);
This change saves the creation of an extra array object for each event.
The implementation is also slightly more simple.
I'm not sure what is actually causing
node_g test/mjsunit/test-tcp-many-clients.js
to run slowly, but I traced the problem to
afd9e714d3.
Somehow it has to do with promoting the compilation of src/util.js. That
change wasn't actually intended to be included in afd9e7 commit anyway, so
I'm reverting it here.
The problem was that if promise A was waiting and promise B was created and
then also told to wait (from some callback coming off the event loop), and
then promise A finished, promise B's wait would return. Promise A's wait
would not return until promise B was finished. This is incorrect.
To solve this issue properly, one probably needs to allocate separate
execution stacks. I use, instead, Poor Man's Coroutines. We continue to use
the main execution stack and force promises created most recently to return
first.
That is even if Promise A finishes first, neither wait() returns. Not until
Promise B finishes, will its wait() return. After that is complete, Promise
A's wait() will return.
This introduces the problem of growing the "wait stack" infinitely. Thus
I've added a strong warning to the documentation only to use this operation
sparingly. require() and include() seem to be the proper use case for such a
thing: they are called usually at program start up - they don't take too
long to finish and they won't be called so often.
Let's experiment with this stop-gap. If the infinite promise stack becomes a
problem for many, then I will remove promise.wait() entirely or perhaps only
use it for thread pool events.
Had to add some waf hackery to override V8's architecture choice. They
probably have a reason for defaulting still to IA32, but all tests are
passing for me, and it makes it easier on users-and I think chrome is using
x64 builds too. So let's go for it!