All the c++ code is now reduced to simple wrappers. The node.fs.File object
is defined entirely in javascript now. As is the actionQueue methods.
This makes the boundaries much cleaner. There is still some thought that
needs to go into how exactly the API should behave but this simplification
is a first step.
The error codes still remain for the two general file system operations:
rename and stat.
Additionally I've removed the actionQueue for file system operations. They
are sent directly into the thread pool.
This is sloppy: after each ObjectWrap allocation the user needs to
call ObjectWrap::InformV8ofAllocation(). In addition each class deriving
from ObjectWrap needs to implement the virtual method size() which should
return the size of the derived class. If I was better at C++ I could
possibly make this less ugly. For now this is how it is.
Memory usage looks much better after this commit.
Connections were being garbage collected while they were still in progress
since the object would leave scope. This commit adds ObjectWrap::Attach()
and ObjectWrap::Detach() to tell v8 that an object is currently on the event
loop and will be needed in the future.
Other changes to oi_socket.c and net.cc are to fix bugs encountered while
running the HTTP server.