It seems like a good idea on the face of it, but lowWaterMarks are
actually not useful, and in practice should always be set to zero.
It would be worthwhile for writers if we actually did some kind of
writev() type of thing, but actually this just delays calling write()
and the overhead of doing a bunch of Buffer copies is not worth the
slight benefit of calling write() fewer times.
The following test case occasionally triggered an assert because
write_in_progress_ didn't get cleared on error:
$ cat test.js
require('zlib').gunzip('BAM', console.log);
setTimeout(gc, 10);
$ while true; do node --expose-gc test.js || break; done
{ [Error: incorrect header check] errno: -3, code: 'Z_DATA_ERROR' }
Assertion failed: (!write_in_progress_ && "write in progress"),
function Clear, file ../src/node_zlib.cc, line 71.
Abort trap: 6
Steps to avoid that:
* Initialize all primitive member fields in the constructor.
* Clear the write_in_progress_ member field in ZCtx::Error().
* Ref the ZCtx object as soon as write_in_progress_ is set to true.
Before this commit, it could get GC'ed in the time between setting
the field and the call to ctx->Ref().
Fixes#4783.
Using external memory values allows for quick communication between js
and cc land, so we can check if the js land callback needs to be run.
(this is where I meant that manually tracking nextTickQueue.length would
be helpful)
Also did some minor cleanup of removing the old Tick and
StartTickSpinner functions, and a few unneeded comments.
Conflicts:
src/node.cc
* Callbacks from spinner now calls its own function, separate from the
tickCallback logic
* MakeCallback will call a domain specific function if a domain is
detected
* _tickCallback assumes no domains, until nextTick receives a callback
with a domain. After that _tickCallback is overridden with the domain
specific implementation.
* _needTickCallback runs in startup() instead of nextTick (isaacs)
* Fix bug in _fatalException where exit would be called twice (isaacs)
* Process.domain has a default value of null
* Manually track nextTickQueue.length (will be useful later)
* Update tests to reflect internal api changes
This reverts commit 0109a9f90a.
Also included: Port all the changes to process._makeCallback into the
C++ version. Immediate nextTick, etc.
This yields a slight boost in several benchmarks. V8 is optimizing and
deoptimizing process._makeCallback repeatedly.
* npm: Upgrade to v1.2.11
* http: Do not let Agent hand out destroyed sockets (isaacs)
* http: Raise hangup error on destroyed socket write (isaacs)
* http: protect against response splitting attacks (Bert Belder)
Expose the file descriptor as a read-only property on the internal
handle objects. Intended for debugging purposes, not part of the API
proper. The property is always null on Windows.
Fixes#4754.
node 0.9.6 introduced Buffer changes that cause the key argument of
Hmac::HmacInit (used in crypto.createHmac) to be NULL when the key is
empty. This argument is passed to OpenSSL's HMAC_Init, which does not
like NULL keys.
This change works around the issue by passing an empty string to
HMAC_Init when the key is empty, and adds crypto.createHmac tests for
the edge cases of empty keys and values.
Convert the Buffer to an ArrayBuffer. The typed_array.buffer property
should be an ArrayBuffer to avoid confusion: a Buffer doesn't have a
byteLength property and more importantly, its slice() method works
subtly different.
That means that before this commit:
var buf = new Buffer(1);
var arr = new Int8Array(buf);
assert.equal(arr.buffer, buf);
assert(arr.buffer instanceof Buffer);
And now:
var buf = new Buffer(1);
var arr = new Int8Array(buf);
assert.notEqual(arr.buffer, buf);
assert(arr.buffer instanceof ArrayBuffer);
This is commit 01ee551, except for the DataView type this time.
Make the behavior of DataView consistent with that of typed arrays:
make a copy of the backing store.
Follow browser behavior, only share the backing store when it's a
ArrayBuffer. That is:
var abuf = new ArrayBuffer(32);
var a = new Int8Array(abuf);
var b = new Int8Array(abuf);
a[0] = 0;
b[0] = 1;
assert(a[0] === b[0]); // a and b share memory
But:
var a = new Int8Array(32);
var b = new Int8Array(a);
a[0] = 0;
b[0] = 1;
assert(a[0] !== b[0]); // a and b don't share memory
The typed arrays spec allows both `a[0] === b[0]` and `a[0] !=== b[0]`
but Chrome and Firefox implement the behavior where memory is not
shared.
Copying the memory is less efficient but let's do it anyway for the
sake of the Principle of Least Surprise.
Fixes#4714.
Inform V8 that the zlib context object is tied to a large off-heap buffer.
This makes the GC run more often (in theory) and improves the accuracy of
--trace_external_memory.
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes#4172.
Move the implementation to C++ land. This is similar to commit 3f65916
but this time for the write() function and the Buffer(s, 'hex')
constructor.
Speeds up the benchmark below about 24x (2.6s vs 1:02m).
var s = 'f';
for (var i = 0; i < 26; ++i) s += s; // 64 MB
Buffer(s, 'hex');
If the NODE_DEBUGGER_TIMEOUT environment variable is set, then use
that as the number of ms to wait for the debugger to start.
This is primarily to work around a race condition that almost never
happens in real usage with the debugger, but happens EVERY FRACKING
TIME when the debugger tests run as part of 'make test'.
Move the implementation to C++ land. The old JS implementation used
string concatenation, was dog slow and consumed copious amounts of
memory for large buffers. Example:
var buf = Buffer(0x1000000); // 16 MB
buf.toString('hex') // Used 3+ GB of memory.
The new implementation operates in O(n) time and space.
Fixes#4700.
If the end argument is omitted or not a number, make it default to
the end of the buffer, not zero.
Ideally, it should not matter what it defaults to because the JS shim
in lib/buffer.js should handle that but there are still several places
in node.js core that secrete SlowBuffers, hence Buffer::Copy() gets
called without going through Buffer.prototype.copy() first.
It's segfaulting in release mode and asserting in debug mode:
#
# Fatal error in ../../deps/v8/src/api.h, line 297
# CHECK(allow_empty_handle || that != __null) failed
#
This reverts commit 99f0b022d5.
Before sending handle to another process using uv_write2(), it should be
referenced to prevent it from being GCed before AfterWrite() will be
called.
see #4599
mainly to allow native addons to export single functions on
rather than being restricted to operating on an existing
object.
Init functions now receive exports as the first argument, like
before, but also the module object as the second argument, if they
support it.
Related to #4634
cc: @rvagg
* Omit ToObject() call. Buffer::Data() and Buffer::Length() know how
to deal with Values.
* Don't check if the argument is undefined because it realistically
never is and undefined->integer coercion achieves the same thing.
Fix issue where SlowBuffers couldn't be passed as target to Buffer
copy().
Also included checks to see if Argument parameters are defined before
assigning their values. This offered ~3x's performance gain.
Backport of 16bbecc from master branch. Closes#4633.
Changed types of errors thrown to be more indicative of what the error
represents. Also removed a few unnecessary uses of the v8 fully
quantified typename.
Fix issue where SlowBuffers couldn't be passed as target to Buffer
copy().
Also included checks to see if Argument parameters are defined before
assigning their values. This offered ~3x's performance gain.
* npm: Upgrade to v1.2.3
* V8: Upgrade to 3.15.11.10
* streams: Support objects other than Buffers (Jake Verbaten)
* buffer: remove float write range checks (Trevor Norris)
* http: close connection on 304/204 responses with chunked encoding (Ben Noordhuis)
* build: fix build with dtrace support on FreeBSD (Fedor Indutny)
* console: Support formatting options in trace() (isaacs)
* domain: empty stack on all exceptions (Dave Olszewski)
* unix, windows: make uv_*_bind() error codes consistent (Andrius Bentkus)
* linux: add futimes() fallback (Ben Noordhuis)