This commit also breaks up req_wrap.h into req-wrap.h and req-wrap-inl.h
to work around a circular dependency issue in env.h.
PR-URL: https://github.com/iojs/io.js/pull/667
Reviewed-By: Fedor Indutny <fedor.indutny@gmail.com>
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
The copyright and license notice is already in the LICENSE file. There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
When instantiating a new AsyncWrap allow the parent AsyncWrap to be
passed. This is useful for cases like TCP incoming connections, so the
connection can be tied to the server receiving the connection.
Because the current architecture instantiates the *Wrap inside a
v8::FunctionCallback, the parent pointer is currently wrapped inside a
new v8::External every time and passed as an argument. This adds ~80ns
to instantiation time.
A future optimization would be to add the v8::External as the data field
when creating the v8::FunctionTemplate, change the pointer just before
making the call then NULL'ing it out afterwards. This adds enough code
complexity that it will not be attempted until the current approach
demonstrates it is a bottle neck.
PR-URL: https://github.com/joyent/node/pull/8110
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Reviewed-by: Fedor Indutny <fedor@indutny.com>
Reviewed-by: Alexis Campailla <alexis@janeasystems.com>
Reviewed-by: Julien Gilli <julien.gilli@joyent.com>
The template class information is received via the type of the first
argument. So there is no need to use Wrap<T>(handle).
PR-URL: https://github.com/joyent/node/pull/8110
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Reviewed-by: Fedor Indutny <fedor@indutny.com>
Reviewed-by: Alexis Campailla <alexis@janeasystems.com>
Reviewed-by: Julien Gilli <julien.gilli@joyent.com>
When instantiating a new AsyncWrap allow the parent AsyncWrap to be
passed. This is useful for cases like TCP incoming connections, so the
connection can be tied to the server receiving the connection.
Because the current architecture instantiates the *Wrap inside a
v8::FunctionCallback, the parent pointer is currently wrapped inside a
new v8::External every time and passed as an argument. This adds ~80ns
to instantiation time.
A future optimization would be to add the v8::External as the data field
when creating the v8::FunctionTemplate, change the pointer just before
making the call then NULL'ing it out afterwards. This adds enough code
complexity that it will not be attempted until the current approach
demonstrates it is a bottle neck.
PR-URL: https://github.com/joyent/node/pull/8110
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Reviewed-by: Fedor Indutny <fedor@indutny.com>
Reviewed-by: Alexis Campailla <alexis@janeasystems.com>
Reviewed-by: Julien Gilli <julien.gilli@joyent.com>
The template class information is received via the type of the first
argument. So there is no need to use Wrap<T>(handle).
PR-URL: https://github.com/joyent/node/pull/8110
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Reviewed-by: Fedor Indutny <fedor@indutny.com>
Reviewed-by: Alexis Campailla <alexis@janeasystems.com>
Reviewed-by: Julien Gilli <julien.gilli@joyent.com>
Ignore cases where the handle is already gone, like we do in
`handle_wrap.cc`. It should be safe to close handle and then call some
binding methods on it, since the internal handle may be shared between
`_tls_wrap.js` and `net.js` modules.
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
PR-URL: https://github.com/node-forward/node/pull/37
Now that we are building with C++11 features enabled, replace use
of NULL with nullptr.
The benefit of using nullptr is that it can never be confused for
an integral type because it does not support implicit conversions
to integral types except boolean - unlike NULL, which is defined
as a literal `0`.
Attach the per-context execution environment directly to API functions.
Rationale:
* Gets node one step closer to multi-isolate readiness.
* Avoids multi-context confusion, e.g. when the caller and callee live
in different contexts.
* Avoids expensive calls to pthread_getspecific() on platforms where
V8 does not know how to use the thread-local storage directly.
(Linux, the BSDs.)
PR-URL: https://github.com/node-forward/node/pull/18
Reviewed-By: Fedor Indutny <fedor@indutny.com>
Mechanically replace assert() statements with UNREACHABLE(), CHECK(),
or CHECK_{EQ,NE,LT,GT,LE,GE}() statements.
The exceptions are src/node.h and src/node_object_wrap.h because they
are public headers.
PR-URL: https://github.com/node-forward/node/pull/16
Reviewed-By: Fedor Indutny <fedor@indutny.com>
API callback functions don't need to create a v8::HandleScope instance
because V8 already creates one in the JS->C++ adapter frame.
PR-URL: https://github.com/node-forward/node/pull/16
Reviewed-By: Fedor Indutny <fedor@indutny.com>
This prevents segfaults when a native method is reassigned to a
different object (which corrupts args.This()). When unwrapping,
clients should use args.Holder() instead of args.This().
Closes#6690.
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
These will be used to allow users to filter for which types of calls
they wish their callbacks to run.
Signed-off-by: Timothy J Fontaine <tjfontaine@gmail.com>
Fixes a 4 byte leak on handles closing. AKA The Walmart leak.
MakeCallback doesn't have a HandleScope. That means the callers scope
will retain ownership of created handles from MakeCallback and related.
There is by default a wrapping HandleScope before uv_run, if the caller
doesn't have a HandleScope on the stack the global will take ownership
which won't be reaped until the uv loop exits.
If a uv callback is fired, and there is no enclosing HandleScope in the
cb, you will appear to leak 4-bytes for every invocation. Take heed.
cc @hueniverse
AsyncListener is a JS API that works in tandem with the AsyncWrap class
to allow the user to be alerted to key events in the life cycle of an
asynchronous event. The AsyncWrap class has its own MakeCallback
implementation that core will be migrated to use, and uses state sharing
techniques to allow quicker communication between JS and C++ whether the
async event callbacks need to be called.
This commit makes it possible to use multiple V8 execution contexts
within a single event loop. Put another way, handle and request wrap
objects now "remember" the context they belong to and switch back to
that context when the time comes to call into JS land.
This could have been done in a quick and hacky way by calling
v8::Object::GetCreationContext() on the wrap object right before
making a callback but that leaves a fairly wide margin for bugs.
Instead, we make the context explicit through a new Environment class
that encapsulates everything (or almost everything) that belongs to
the context. Variables that used to be a static or a global are now
members of the aforementioned class. An additional benefit is that
this approach should make it relatively straightforward to add full
isolate support in due course.
There is no JavaScript API yet but that will be added in the near
future.
This work was graciously sponsored by GitHub, Inc.
From commit 756ae2c all the WRAP/UNWRAP were moved to a single location
for ease of use. In a single location NO_ABORT should have been used but
wasn't. This caused HandleWrap::Close to abort. Below is the applicable
code change as demonstration there was no abort specified when
unwrapping the object.
void HandleWrap::Close(const FunctionCallbackInfo<Value>& args) {
HandleScope scope(node_isolate);
- HandleWrap *wrap = static_cast<HandleWrap*>(
- args.This()->GetAlignedPointerFromInternalField(0));
+ HandleWrap* wrap;
+ UNWRAP(args.This(), HandleWrap, wrap);
Also included a test that will reproduce the abort.
* Change calls to String::New() and String::NewSymbol() to their
respective one-byte, two-byte and UTF-8 counterparts.
* Add a FIXED_ONE_BYTE_STRING macro that takes a string literal and
turns it into a v8::Local<v8::String>.
* Add helper functions that make v8::String::NewFromOneByte() easier to
work with. Said function expects a `const uint8_t*` but almost every
call site deals with `const char*` or `const unsigned char*`. Helps
us avoid doing reinterpret_casts all over the place.
* Code that handles file system paths keeps using UTF-8 for backwards
compatibility reasons. At least now the use of UTF-8 is explicit.
* Remove v8::String::NewSymbol() entirely. Almost all call sites were
effectively minor de-optimizations. If you create a string only once,
there is no point in making it a symbol. If you are create the same
string repeatedly, it should probably be cached in a persistent
handle.
This is a big commit that touches just about every file in the src/
directory. The V8 API has changed in significant ways. The most
important changes are:
* Binding functions take a const v8::FunctionCallbackInfo<T>& argument
rather than a const v8::Arguments& argument.
* Binding functions return void rather than v8::Handle<v8::Value>. The
return value is returned with the args.GetReturnValue().Set() family
of functions.
* v8::Persistent<T> no longer derives from v8::Handle<T> and no longer
allows you to directly dereference the object that the persistent
handle points to. This means that the common pattern of caching
oft-used JS values in a persistent handle no longer quite works,
you first need to reconstruct a v8::Local<T> from the persistent
handle with the Local<T>::New(isolate, persistent) factory method.
A handful of (internal) convenience classes and functions have been
added to make dealing with the new API a little easier.
The most visible one is node::Cached<T>, which wraps a v8::Persistent<T>
with some template sugar. It can hold arbitrary types but so far it's
exclusively used for v8::Strings (which was by far the most commonly
cached handle type.)
Fix a NULL pointer dereference in src/handle_wrap.cc which is really a
use-after-close bug.
The test checks that unref() after close() works on process.stdout but
this bug affects everything that derives from HandleWrap. I discovered
it because child processes would sometimes quit for no reason (that is,
no reason until I turned on core dumps.)
All compile time warnings about using deprecated APIs have been
suppressed by updating node's API. Though there are still many function
calls that can accept Isolate, and still need to be updated.
node_isolate had to be added as an extern variable in node.h and
node_object_wrap.h
Also a couple small fixes for Error handling.
Before v8 3.16.6 the error stack message was lazily written when it was
needed, which allowed you to change the message after instantiation.
Then the stack would be written with the new message the first time it
was accessed. Though that has changed. Now it creates the stack message
on instantiation. So setting a different message afterwards won't be
displayed.
This is not a complete fix for the problem. Getting error without any
message isn't very useful.