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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef _WIN32_WINNT
# define _WIN32_WINNT 0x0501
#endif
#include <stdint.h>
#include <winsock2.h>
#include <mswsock.h>
#include <ws2tcpip.h>
#include <windows.h>
#include "tree.h"
/**
* It should be possible to cast uv_buf_t[] to WSABUF[]
* see http://msdn.microsoft.com/en-us/library/ms741542(v=vs.85).aspx
*/
typedef struct uv_buf_t {
ULONG len;
char* base;
} uv_buf_t;
#define uv_req_private_fields \
union { \
/* Used by I/O operations */ \
struct { \
OVERLAPPED overlapped; \
size_t queued_bytes; \
}; \
}; \
int flags;
#define uv_tcp_connection_fields \
void* read_cb; \
struct uv_req_s read_req; \
unsigned int write_reqs_pending; \
uv_req_t* shutdown_req;
#define uv_tcp_server_fields \
void *accept_cb; \
SOCKET accept_socket; \
struct uv_req_s accept_req; \
char accept_buffer[sizeof(struct sockaddr_storage) * 2 + 32];
#define uv_tcp_fields \
unsigned int reqs_pending; \
union { \
SOCKET socket; \
HANDLE handle; \
}; \
union { \
struct { uv_tcp_connection_fields }; \
struct { uv_tcp_server_fields }; \
};
#define uv_timer_fields \
RB_ENTRY(uv_handle_s) tree_entry; \
int64_t due; \
int64_t repeat; \
void* timer_cb;
#define uv_loop_fields \
uv_handle_t* loop_prev; \
uv_handle_t* loop_next; \
void* loop_cb;
#define uv_async_fields \
struct uv_req_s async_req; \
/* char to avoid alignment issues */ \
char volatile async_sent;
#define uv_handle_private_fields \
uv_handle_t* endgame_next; \
unsigned int flags; \
uv_err_t error; \
union { \
struct { uv_tcp_fields }; \
struct { uv_timer_fields }; \
struct { uv_loop_fields }; \
struct { uv_async_fields }; \
};