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38 lines
1.0 KiB
38 lines
1.0 KiB
#include <node.h>
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#include <v8.h>
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namespace {
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#define ENCODING_MAP(V) \
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V(ASCII) \
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V(BASE64) \
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V(BUFFER) \
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V(HEX) \
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V(LATIN1) \
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V(UCS2) \
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V(UTF8) \
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static_assert(node::BINARY == node::LATIN1, "BINARY == LATIN1");
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void ParseEncoding(const v8::FunctionCallbackInfo<v8::Value>& args) {
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const node::encoding encoding =
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node::ParseEncoding(args.GetIsolate(), args[0],
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static_cast<node::encoding>(-1));
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const char* encoding_name = "UNKNOWN";
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#define V(name) if (encoding == node::name) encoding_name = #name;
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ENCODING_MAP(V)
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#undef V
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auto encoding_string =
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v8::String::NewFromUtf8(args.GetIsolate(), encoding_name,
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v8::NewStringType::kNormal)
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.ToLocalChecked();
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args.GetReturnValue().Set(encoding_string);
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}
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void Initialize(v8::Local<v8::Object> exports) {
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NODE_SET_METHOD(exports, "parseEncoding", ParseEncoding);
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}
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} // anonymous namespace
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NODE_MODULE(binding, Initialize);
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