mirror of https://github.com/lukechilds/node.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
224 lines
8.1 KiB
224 lines
8.1 KiB
// Copyright Joyent, Inc. and other Node contributors.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
// copy of this software and associated documentation files (the
|
|
// "Software"), to deal in the Software without restriction, including
|
|
// without limitation the rights to use, copy, modify, merge, publish,
|
|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
// persons to whom the Software is furnished to do so, subject to the
|
|
// following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included
|
|
// in all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
#include "node.h"
|
|
#include "env.h"
|
|
#include "env-inl.h"
|
|
#include "util.h"
|
|
#include "util-inl.h"
|
|
#include "v8.h"
|
|
|
|
namespace node {
|
|
|
|
using v8::Context;
|
|
using v8::Function;
|
|
using v8::FunctionCallbackInfo;
|
|
using v8::GCCallbackFlags;
|
|
using v8::GCType;
|
|
using v8::Handle;
|
|
using v8::HandleScope;
|
|
using v8::HeapStatistics;
|
|
using v8::Isolate;
|
|
using v8::Local;
|
|
using v8::Null;
|
|
using v8::Number;
|
|
using v8::Object;
|
|
using v8::Uint32;
|
|
using v8::Value;
|
|
using v8::kGCTypeAll;
|
|
using v8::kGCTypeMarkSweepCompact;
|
|
using v8::kGCTypeScavenge;
|
|
|
|
|
|
void Environment::IsolateData::BeforeGarbageCollection(Isolate* isolate,
|
|
GCType type,
|
|
GCCallbackFlags flags) {
|
|
Get(isolate)->BeforeGarbageCollection(type, flags);
|
|
}
|
|
|
|
|
|
void Environment::IsolateData::AfterGarbageCollection(Isolate* isolate,
|
|
GCType type,
|
|
GCCallbackFlags flags) {
|
|
Get(isolate)->AfterGarbageCollection(type, flags);
|
|
}
|
|
|
|
|
|
void Environment::IsolateData::BeforeGarbageCollection(GCType type,
|
|
GCCallbackFlags flags) {
|
|
gc_info_before_ = GCInfo(isolate(), type, flags, uv_hrtime());
|
|
}
|
|
|
|
|
|
void Environment::IsolateData::AfterGarbageCollection(GCType type,
|
|
GCCallbackFlags flags) {
|
|
gc_info_after_ = GCInfo(isolate(), type, flags, uv_hrtime());
|
|
|
|
// The copy upfront and the remove-then-insert is to avoid corrupting the
|
|
// list when the callback removes itself from it. QUEUE_FOREACH() is unsafe
|
|
// when the list is mutated while being walked.
|
|
ASSERT(QUEUE_EMPTY(&gc_tracker_queue_) == false);
|
|
QUEUE queue;
|
|
QUEUE* q = QUEUE_HEAD(&gc_tracker_queue_);
|
|
QUEUE_SPLIT(&gc_tracker_queue_, q, &queue);
|
|
while (QUEUE_EMPTY(&queue) == false) {
|
|
q = QUEUE_HEAD(&queue);
|
|
QUEUE_REMOVE(q);
|
|
QUEUE_INSERT_TAIL(&gc_tracker_queue_, q);
|
|
Environment* env = CONTAINER_OF(q, Environment, gc_tracker_queue_);
|
|
env->AfterGarbageCollectionCallback(&gc_info_before_, &gc_info_after_);
|
|
}
|
|
}
|
|
|
|
|
|
void Environment::IsolateData::StartGarbageCollectionTracking(
|
|
Environment* env) {
|
|
if (QUEUE_EMPTY(&gc_tracker_queue_)) {
|
|
isolate()->AddGCPrologueCallback(BeforeGarbageCollection, v8::kGCTypeAll);
|
|
isolate()->AddGCEpilogueCallback(AfterGarbageCollection, v8::kGCTypeAll);
|
|
}
|
|
ASSERT(QUEUE_EMPTY(&env->gc_tracker_queue_) == true);
|
|
QUEUE_INSERT_TAIL(&gc_tracker_queue_, &env->gc_tracker_queue_);
|
|
}
|
|
|
|
|
|
void Environment::IsolateData::StopGarbageCollectionTracking(Environment* env) {
|
|
ASSERT(QUEUE_EMPTY(&env->gc_tracker_queue_) == false);
|
|
QUEUE_REMOVE(&env->gc_tracker_queue_);
|
|
QUEUE_INIT(&env->gc_tracker_queue_);
|
|
if (QUEUE_EMPTY(&gc_tracker_queue_)) {
|
|
isolate()->RemoveGCPrologueCallback(BeforeGarbageCollection);
|
|
isolate()->RemoveGCEpilogueCallback(AfterGarbageCollection);
|
|
}
|
|
}
|
|
|
|
|
|
// Considering a memory constrained environment, creating more objects is less
|
|
// than ideal
|
|
void Environment::AfterGarbageCollectionCallback(const GCInfo* before,
|
|
const GCInfo* after) {
|
|
HandleScope handle_scope(isolate());
|
|
Context::Scope context_scope(context());
|
|
Local<Value> argv[] = { Object::New(isolate()), Object::New(isolate()) };
|
|
const GCInfo* infov[] = { before, after };
|
|
for (unsigned i = 0; i < ARRAY_SIZE(argv); i += 1) {
|
|
Local<Object> obj = argv[i].As<Object>();
|
|
const GCInfo* info = infov[i];
|
|
switch (info->type()) {
|
|
case kGCTypeScavenge:
|
|
obj->Set(type_string(), scavenge_string());
|
|
break;
|
|
case kGCTypeMarkSweepCompact:
|
|
obj->Set(type_string(), mark_sweep_compact_string());
|
|
break;
|
|
default:
|
|
UNREACHABLE();
|
|
}
|
|
obj->Set(flags_string(), Uint32::NewFromUnsigned(isolate(), info->flags()));
|
|
obj->Set(timestamp_string(), Number::New(isolate(), info->timestamp()));
|
|
// TODO(trevnorris): Setting many object properties in C++ is a significant
|
|
// performance hit. Redo this to pass the results to JS and create/set the
|
|
// properties there.
|
|
#define V(name) \
|
|
do { \
|
|
obj->Set(name ## _string(), \
|
|
Uint32::NewFromUnsigned(isolate(), info->stats()->name())); \
|
|
} while (0)
|
|
V(total_heap_size);
|
|
V(total_heap_size_executable);
|
|
V(total_physical_size);
|
|
V(used_heap_size);
|
|
V(heap_size_limit);
|
|
#undef V
|
|
}
|
|
MakeCallback(this,
|
|
Null(isolate()),
|
|
gc_info_callback_function(),
|
|
ARRAY_SIZE(argv),
|
|
argv);
|
|
}
|
|
|
|
|
|
void Environment::StartGarbageCollectionTracking(Local<Function> callback) {
|
|
ASSERT(gc_info_callback_function().IsEmpty() == true);
|
|
set_gc_info_callback_function(callback);
|
|
isolate_data()->StartGarbageCollectionTracking(this);
|
|
}
|
|
|
|
|
|
void Environment::StopGarbageCollectionTracking() {
|
|
ASSERT(gc_info_callback_function().IsEmpty() == false);
|
|
isolate_data()->StopGarbageCollectionTracking(this);
|
|
set_gc_info_callback_function(Local<Function>());
|
|
}
|
|
|
|
|
|
void StartGarbageCollectionTracking(const FunctionCallbackInfo<Value>& args) {
|
|
CHECK(args[0]->IsFunction() == true);
|
|
HandleScope handle_scope(args.GetIsolate());
|
|
Environment* env = Environment::GetCurrent(args.GetIsolate());
|
|
env->StartGarbageCollectionTracking(args[0].As<Function>());
|
|
}
|
|
|
|
|
|
void GetHeapStatistics(const FunctionCallbackInfo<Value>& args) {
|
|
Isolate* isolate = args.GetIsolate();
|
|
HandleScope handle_scope(isolate);
|
|
Environment* env = Environment::GetCurrent(isolate);
|
|
HeapStatistics s;
|
|
isolate->GetHeapStatistics(&s);
|
|
Local<Object> info = Object::New(isolate);
|
|
// TODO(trevnorris): Setting many object properties in C++ is a significant
|
|
// performance hit. Redo this to pass the results to JS and create/set the
|
|
// properties there.
|
|
#define V(name) \
|
|
info->Set(env->name ## _string(), Uint32::NewFromUnsigned(isolate, s.name()))
|
|
V(total_heap_size);
|
|
V(total_heap_size_executable);
|
|
V(total_physical_size);
|
|
V(used_heap_size);
|
|
V(heap_size_limit);
|
|
#undef V
|
|
args.GetReturnValue().Set(info);
|
|
}
|
|
|
|
|
|
void StopGarbageCollectionTracking(const FunctionCallbackInfo<Value>& args) {
|
|
HandleScope handle_scope(args.GetIsolate());
|
|
Environment::GetCurrent(args.GetIsolate())->StopGarbageCollectionTracking();
|
|
}
|
|
|
|
|
|
void InitializeV8Bindings(Handle<Object> target,
|
|
Handle<Value> unused,
|
|
Handle<Context> context) {
|
|
NODE_SET_METHOD(target,
|
|
"startGarbageCollectionTracking",
|
|
StartGarbageCollectionTracking);
|
|
NODE_SET_METHOD(target,
|
|
"stopGarbageCollectionTracking",
|
|
StopGarbageCollectionTracking);
|
|
NODE_SET_METHOD(target, "getHeapStatistics", GetHeapStatistics);
|
|
}
|
|
|
|
} // namespace node
|
|
|
|
NODE_MODULE_CONTEXT_AWARE_BUILTIN(v8, node::InitializeV8Bindings)
|
|
|