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Fix hint wording in tutorial.md (#9867)

The tutorial hints that a change can be made that allows you to go back
in time then click in the board to create a new entry, but the change is
already present in the example code.

This fix removes the hint and re-words the explanation of the change the
example code is making.
main
Matthew Shotton 7 years ago
committed by Sophie Alpert
parent
commit
06c17fbfad
  1. 4
      tutorial/tutorial.md

4
tutorial/tutorial.md

@ -1038,7 +1038,7 @@ Add a method called `jumpTo` to the Game class:
} }
``` ```
Then update `stepNumber` when a new move is made by adding `stepNumber: history.length` to the state update in Game's `handleClick`: Then update `stepNumber` when a new move is made by adding `stepNumber: history.length` to the state update in Game's `handleClick`. We'll also update `handleClick` to be aware of `stepNumber` when reading the current board state so that you can go back in time then click in the board to create a new entry.:
```javascript{2,13} ```javascript{2,13}
handleClick(i) { handleClick(i) {
@ -1074,8 +1074,6 @@ Now you can modify Game's `render` to read from that step in the history:
If you click any move link now, the board should immediately update to show what the game looked like at that time. If you click any move link now, the board should immediately update to show what the game looked like at that time.
You may also want to update `handleClick` to be aware of `stepNumber` when reading the current board state so that you can go back in time then click in the board to create a new entry. (Hint: It's easiest to `.slice()` off the extra elements from `history` at the very top of `handleClick`.)
### Wrapping Up ### Wrapping Up
Now, you've made a tic-tac-toe game that: Now, you've made a tic-tac-toe game that:

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