Browse Source

[Beta] Wrap the period after the link inside the link (#5004)

* [Beta] Wrap the period after the link inside the link

* [Beta] Update community Doc

* [Beta] Resolve confilicts
main
zqran 2 years ago
committed by GitHub
parent
commit
37eb77407d
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 4
      beta/src/content/community/acknowledgements.md
  2. 2
      beta/src/content/community/index.md
  3. 2
      beta/src/content/community/meet-the-team.md
  4. 4
      beta/src/content/index.md
  5. 14
      beta/src/content/learn/add-react-to-a-website.md
  6. 2
      beta/src/content/learn/conditional-rendering.md
  7. 2
      beta/src/content/learn/extracting-state-logic-into-a-reducer.md
  8. 6
      beta/src/content/learn/index.md
  9. 4
      beta/src/content/learn/installation.md
  10. 6
      beta/src/content/learn/keeping-components-pure.md
  11. 6
      beta/src/content/learn/lifecycle-of-reactive-effects.md
  12. 4
      beta/src/content/learn/manipulating-the-dom-with-refs.md
  13. 4
      beta/src/content/learn/passing-data-deeply-with-context.md
  14. 4
      beta/src/content/learn/passing-props-to-a-component.md
  15. 2
      beta/src/content/learn/preserving-and-resetting-state.md
  16. 2
      beta/src/content/learn/queueing-a-series-of-state-updates.md
  17. 6
      beta/src/content/learn/reacting-to-input-with-state.md
  18. 6
      beta/src/content/learn/referencing-values-with-refs.md
  19. 2
      beta/src/content/learn/removing-effect-dependencies.md
  20. 2
      beta/src/content/learn/render-and-commit.md
  21. 2
      beta/src/content/learn/rendering-lists.md
  22. 2
      beta/src/content/learn/responding-to-events.md
  23. 2
      beta/src/content/learn/reusing-logic-with-custom-hooks.md
  24. 4
      beta/src/content/learn/scaling-up-with-reducer-and-context.md
  25. 2
      beta/src/content/learn/separating-events-from-effects.md
  26. 4
      beta/src/content/learn/sharing-state-between-components.md
  27. 22
      beta/src/content/learn/start-a-new-react-project.md
  28. 6
      beta/src/content/learn/state-a-components-memory.md
  29. 6
      beta/src/content/learn/synchronizing-with-effects.md
  30. 4
      beta/src/content/learn/thinking-in-react.md
  31. 2
      beta/src/content/learn/updating-arrays-in-state.md
  32. 8
      beta/src/content/learn/updating-objects-in-state.md
  33. 2
      beta/src/content/learn/writing-markup-with-jsx.md
  34. 8
      beta/src/content/learn/you-might-not-need-an-effect.md
  35. 8
      beta/src/content/learn/your-first-component.md

4
beta/src/content/community/acknowledgements.md

@ -4,7 +4,7 @@ title: Acknowledgements
## React {/*react*/}
React was originally created by [Jordan Walke](https://github.com/jordwalke). Today, React has a [dedicated full-time team working on it](/community/meet-the-team), as well as over a thousand [open source contributors](https://github.com/facebook/react/blob/main/AUTHORS). We'd like to recognize a few people who have made significant contributions to React and its documentation in the past and have helped maintain them over the years:
React was originally created by [Jordan Walke.](https://github.com/jordwalke) Today, React has a [dedicated full-time team working on it](/community/meet-the-team), as well as over a thousand [open source contributors.](https://github.com/facebook/react/blob/main/AUTHORS) We'd like to recognize a few people who have made significant contributions to React and its documentation in the past and have helped maintain them over the years:
* [Almero Steyn](https://github.com/AlmeroSteyn)
* [Andreas Svensson](https://github.com/syranide)
@ -44,7 +44,7 @@ React was originally created by [Jordan Walke](https://github.com/jordwalke). To
This list is not exhaustive.
We'd like to give special thanks to [Tom Occhino](https://github.com/tomocchino) and [Adam Wolff](https://github.com/wolffiex) for their guidance and support over the years. We are also thankful to all the volunteers who [translated React into other languages](https://translations.reactjs.org/).
We'd like to give special thanks to [Tom Occhino](https://github.com/tomocchino) and [Adam Wolff](https://github.com/wolffiex) for their guidance and support over the years. We are also thankful to all the volunteers who [translated React into other languages.](https://translations.reactjs.org/)
## React Docs {/*react-docs*/}

2
beta/src/content/community/index.md

@ -10,7 +10,7 @@ React has a community of millions of developers. On this page we've listed some
## Code of Conduct {/*code-of-conduct*/}
Before participating in React's communities, [please read our Code of Conduct](https://github.com/facebook/react/blob/main/CODE_OF_CONDUCT.md). We have adopted the [Contributor Covenant](https://www.contributor-covenant.org/) and we expect that all community members adhere to the guidelines within.
Before participating in React's communities, [please read our Code of Conduct.](https://github.com/facebook/react/blob/main/CODE_OF_CONDUCT.md) We have adopted the [Contributor Covenant](https://www.contributor-covenant.org/) and we expect that all community members adhere to the guidelines within.
## Stack Overflow {/*stack-overflow*/}

2
beta/src/content/community/meet-the-team.md

@ -27,7 +27,7 @@ Andrew got started with web development by making sites with WordPress, and even
[@bvaughn on GitHub](https://github.com/bvaughn) · [@brian\_d\_vaughn on Twitter](https://twitter.com/brian_d_vaughn)
Brian studied art in college and did programming on the side to pay for his education. Eventually, he realized that he enjoys working on open source. Brian has one [one-person band](https://soundcloud.com/brianvaughn/) and two [two-person](https://soundcloud.com/pilotlessdrone) [bands](https://soundcloud.com/pinwurm). He also takes care of the cutest cat in the world.
Brian studied art in college and did programming on the side to pay for his education. Eventually, he realized that he enjoys working on open source. Brian has one [one-person band](https://soundcloud.com/brianvaughn/) and two [two-person](https://soundcloud.com/pilotlessdrone) [bands.](https://soundcloud.com/pinwurm) He also takes care of the cutest cat in the world.
### Dan Abramov {/*dan-abramov*/}

4
beta/src/content/index.md

@ -25,7 +25,7 @@ This is a **beta website.** There will be bugs, performance issues, and missing
* [Learn React](/learn): ~95% finished.
* [API Reference](/apis): ~30% finished.
You can track our progress [on GitHub](https://github.com/reactjs/reactjs.org/issues/3308).
You can track our progress [on GitHub.](https://github.com/reactjs/reactjs.org/issues/3308)
## How can I provide feedback? {/*how-can-i-provide-feedback*/}
@ -33,4 +33,4 @@ Please use [this GitHub issue](https://github.com/reactjs/reactjs.org/issues/330
## Will this site replace the main site? {/*will-this-site-replace-the-main-site*/}
We aim to switch this site to be the main one once we reach content parity with the [existing React documentation](https://reactjs.org/). The old React website will be archived at a subdomain so you'll still be able to access it. Old content links will redirect to the archived subdomain, which will have a notice about outdated content.
We aim to switch this site to be the main one once we reach content parity with the [existing React documentation.](https://reactjs.org/) The old React website will be archived at a subdomain so you'll still be able to access it. Old content links will redirect to the archived subdomain, which will have a notice about outdated content.

14
beta/src/content/learn/add-react-to-a-website.md

@ -20,7 +20,7 @@ You don't have to build your whole website with React. Adding React to HTML does
React has been designed from the start for gradual adoption. Most websites aren't (and don't need to be) fully built with React. This guide shows how to add some “sprinkles of interactivity” to an existing HTML page.
Try this out with your own website or [an empty HTML file](https://gist.github.com/gaearon/edf814aeee85062bc9b9830aeaf27b88/archive/3b31c3cdcea7dfcfd38a81905a0052dd8e5f71ec.zip). All you need is an internet connection and a text editor like Notepad or VSCode. (Here's [how to configure your editor](/learn/editor-setup/) for syntax highlighting!)
Try this out with your own website or [an empty HTML file.](https://gist.github.com/gaearon/edf814aeee85062bc9b9830aeaf27b88/archive/3b31c3cdcea7dfcfd38a81905a0052dd8e5f71ec.zip) All you need is an internet connection and a text editor like Notepad or VSCode. (Here's [how to configure your editor](/learn/editor-setup/) for syntax highlighting!)
### Step 1: Add a root HTML tag {/*step-1-add-a-root-html-tag*/}
@ -43,7 +43,7 @@ You may have as many root HTML tags as you need on one page.
In the HTML page, right before the closing `</body>` tag, add three `<script>` tags for the following files:
- [`react.development.js`](https://unpkg.com/react@18/umd/react.development.js) lets you define React components.
- [`react-dom.development.js`](https://unpkg.com/react-dom@18/umd/react-dom.development.js) lets React render HTML elements to the [DOM](https://developer.mozilla.org/docs/Web/API/Document_Object_Model).
- [`react-dom.development.js`](https://unpkg.com/react-dom@18/umd/react-dom.development.js) lets React render HTML elements to the [DOM.](https://developer.mozilla.org/docs/Web/API/Document_Object_Model)
- **`like-button.js`** is where you'll write your component in the next step!
Your HTML should now end like this:
@ -121,7 +121,7 @@ If you need to render the same component in many places, you can assign a CSS `c
Unminified JavaScript can significantly slow down page load times for your users. Before deploying your website to production, it's a good idea to minify its scripts.
- **If you don't have a minification step** for your scripts, [here's one way to set it up](https://gist.github.com/gaearon/42a2ffa41b8319948f9be4076286e1f3).
- **If you don't have a minification step** for your scripts, [here's one way to set it up.](https://gist.github.com/gaearon/42a2ffa41b8319948f9be4076286e1f3)
- **If you already minify** your application scripts, your site will be production-ready if you ensure that the deployed HTML loads the versions of React ending in `production.min.js` like so:
```html
@ -145,7 +145,7 @@ return <button onClick={() => setLiked(true)}>Like</button>;
These two code snippets are equivalent. JSX is popular syntax for describing markup in JavaScript. Many people find it familiar and helpful for writing UI code--both with React and with other libraries.
> You can play with transforming HTML markup into JSX using [this online converter](https://babeljs.io/en/repl#?babili=false&browsers=&build=&builtIns=false&spec=false&loose=false&code_lz=DwIwrgLhD2B2AEcDCAbAlgYwNYF4DeAFAJTw4B88EAFmgM4B0tAphAMoQCGETBe86WJgBMAXJQBOYJvAC-RGWQBQ8FfAAyaQYuAB6cFDhkgA&debug=false&forceAllTransforms=false&shippedProposals=false&circleciRepo=&evaluate=false&fileSize=false&timeTravel=false&sourceType=module&lineWrap=true&presets=es2015%2Creact%2Cstage-2&prettier=false&targets=&version=7.17).
> You can play with transforming HTML markup into JSX using [this online converter.](https://babeljs.io/en/repl#?babili=false&browsers=&build=&builtIns=false&spec=false&loose=false&code_lz=DwIwrgLhD2B2AEcDCAbAlgYwNYF4DeAFAJTw4B88EAFmgM4B0tAphAMoQCGETBe86WJgBMAXJQBOYJvAC-RGWQBQ8FfAAyaQYuAB6cFDhkgA&debug=false&forceAllTransforms=false&shippedProposals=false&circleciRepo=&evaluate=false&fileSize=false&timeTravel=false&sourceType=module&lineWrap=true&presets=es2015%2Creact%2Cstage-2&prettier=false&targets=&version=7.17)
### Try JSX {/*try-jsx*/}
@ -214,13 +214,13 @@ The watcher will create a preprocessed **`like-button.js`** with the plain JavaS
<Gotcha>
If you see an error message saying "You have mistakenly installed the `babel` package", you might have missed [the previous step](#add-jsx-to-a-project). Perform it in the same folder, and then try again.
If you see an error message saying "You have mistakenly installed the `babel` package", you might have missed [the previous step.](#add-jsx-to-a-project) Perform it in the same folder, and then try again.
</Gotcha>
The tool you just used is called Babel, and you can learn more about it from [its documentation](https://babeljs.io/docs/en/babel-cli/). In addition to JSX, it lets you use the most recent JavaScript syntax features without worrying about breaking older browsers.
The tool you just used is called Babel, and you can learn more about it from [its documentation.](https://babeljs.io/docs/en/babel-cli/) In addition to JSX, it lets you use the most recent JavaScript syntax features without worrying about breaking older browsers.
If you're getting comfortable with build tools and want them to do more for you, [we cover some of the most popular and approachable toolchains here](/learn/start-a-new-react-project).
If you're getting comfortable with build tools and want them to do more for you, [we cover some of the most popular and approachable toolchains here.](/learn/start-a-new-react-project)
<DeepDive title="React without JSX">

2
beta/src/content/learn/conditional-rendering.md

@ -177,7 +177,7 @@ if (isPacked) {
return <li className="item">{name}</li>;
```
While this duplication isn't harmful, it could make your code harder to maintain. What if you want to change the `className`? You'd have to do it in two places in your code! In such a situation, you could conditionally include a little JSX to make your code more [DRY](https://en.wikipedia.org/wiki/Don%27t_repeat_yourself).
While this duplication isn't harmful, it could make your code harder to maintain. What if you want to change the `className`? You'd have to do it in two places in your code! In such a situation, you could conditionally include a little JSX to make your code more [DRY.](https://en.wikipedia.org/wiki/Don%27t_repeat_yourself)
### Conditional (ternary) operator (`? :`) {/*conditional-ternary-operator--*/}

2
beta/src/content/learn/extracting-state-logic-into-a-reducer.md

@ -2800,7 +2800,7 @@ function dispatch(action) {
}
```
This is because the dispatched actions are queued until the next render, [similar to the updater functions](/learn/queueing-a-series-of-state-updates).
This is because the dispatched actions are queued until the next render, [similar to the updater functions.](/learn/queueing-a-series-of-state-updates)
</Solution>

6
beta/src/content/learn/index.md

@ -92,7 +92,7 @@ function AboutPage() {
}
```
If you have a lot of HTML to port to JSX, you can use an [online converter](https://transform.tools/html-to-jsx).
If you have a lot of HTML to port to JSX, you can use an [online converter.](https://transform.tools/html-to-jsx)
## Adding styles {/*adding-styles*/}
@ -197,7 +197,7 @@ return (
);
```
If you prefer more compact code, you can use the [conditional `?` operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Conditional_Operator). Unlike `if`, it works inside JSX:
If you prefer more compact code, you can use the [conditional `?` operator.](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Conditional_Operator) Unlike `if`, it works inside JSX:
```js
<div>
@ -382,7 +382,7 @@ Notice how each button "remembers" its own `count` state and doesn't affect othe
## Using Hooks {/*using-hooks*/}
Functions starting with `use` are called *Hooks*. `useState` is a built-in Hook provided by React. You can find other built-in Hooks in the [React API reference](/apis/react). You can also write your own Hooks by combining the existing ones.
Functions starting with `use` are called *Hooks*. `useState` is a built-in Hook provided by React. You can find other built-in Hooks in the [React API reference.](/apis/react) You can also write your own Hooks by combining the existing ones.
Hooks are more restrictive than regular functions. You can only call Hooks *at the top level* of your components (or other Hooks). If you want to use `useState` in a condition or a loop, extract a new component and put it there.

4
beta/src/content/learn/installation.md

@ -37,11 +37,11 @@ export default function App() {
You can edit it directly or open it in a new tab by pressing the "Fork" button in the upper right corner.
Most pages in the React documentation contain sandboxes like this. Outside of the React documentation, there are many online sandboxes that support React: for example, [CodeSandbox](https://codesandbox.io/s/new), [StackBlitz](https://stackblitz.com/fork/react), or [CodePen](https://codepen.io/pen?&editors=0010&layout=left&prefill_data_id=3f4569d1-1b11-4bce-bd46-89090eed5ddb).
Most pages in the React documentation contain sandboxes like this. Outside of the React documentation, there are many online sandboxes that support React: for example, [CodeSandbox](https://codesandbox.io/s/new), [StackBlitz](https://stackblitz.com/fork/react), or [CodePen.](https://codepen.io/pen?&editors=0010&layout=left&prefill_data_id=3f4569d1-1b11-4bce-bd46-89090eed5ddb)
### Try React locally {/*try-react-locally*/}
To try React locally on your computer, [download this HTML page](https://raw.githubusercontent.com/reactjs/reactjs.org/main/static/html/single-file-example.html). Open it in your editor and in your browser!
To try React locally on your computer, [download this HTML page.](https://raw.githubusercontent.com/reactjs/reactjs.org/main/static/html/single-file-example.html) Open it in your editor and in your browser!
## Add React to a page {/*add-react-to-a-page*/}

6
beta/src/content/learn/keeping-components-pure.md

@ -81,7 +81,7 @@ If you pass `drinkers={4}`, it will return JSX containing `4 cups of milk`. Alwa
Just like a math formula.
You could think of your components as recipes: if you follow them and don't introduce new ingredients during the cooking process, you will get the same dish every time. That "dish" is the JSX that the component serves to React to [render](render-and-commit).
You could think of your components as recipes: if you follow them and don't introduce new ingredients during the cooking process, you will get the same dish every time. That "dish" is the JSX that the component serves to React to [render.](render-and-commit)
<Illustration src="/images/docs/illustrations/i_puritea-recipe.png" alt="A tea recipe for x people: take x cups of water, add 2x spoons of spices, and x spoons of tea!" />
@ -147,7 +147,7 @@ In general, you should not expect your components to be rendered in any particul
<DeepDive title="Detecting impure calculations with StrictMode">
Although you might not have used them all yet, in React there are three kinds of inputs that you can read while rendering: [props](/learn/passing-props-to-a-component), [state](/learn/state-a-components-memory), and [context](/learn/passing-data-deeply-with-context). You should always treat these inputs as read-only.
Although you might not have used them all yet, in React there are three kinds of inputs that you can read while rendering: [props](/learn/passing-props-to-a-component), [state](/learn/state-a-components-memory), and [context.](/learn/passing-data-deeply-with-context) You should always treat these inputs as read-only.
When you want to *change* something in response to user input, you should [set state](/learn/state-a-components-memory) instead of writing to a variable. You should never change preexisting variables or objects while your component is rendering.
@ -191,7 +191,7 @@ However, it's fine because you've created them *during the same render*, inside
While functional programming relies heavily on purity, at some point, somewhere, _something_ has to change. That's kind of the point of programming! These changes—updating the screen, starting an animation, changing the data—are called **side effects.** They're things that happen _"on the side"_, not during rendering.
In React, **side effects usually belong inside [event handlers](/learn/responding-to-events).** Event handlers are functions that React runs when you perform some action—for example, when you click a button. Even though event handlers are defined *inside* your component, they don't run *during* rendering! **So event handlers don't need to be pure.**
In React, **side effects usually belong inside [event handlers.](/learn/responding-to-events)** Event handlers are functions that React runs when you perform some action—for example, when you click a button. Even though event handlers are defined *inside* your component, they don't run *during* rendering! **So event handlers don't need to be pure.**
If you've exhausted all other options and can't find the right event handler for your side effect, you can still attach it to your returned JSX with a [`useEffect`](/apis/react/useEffect) call in your component. This tells React to execute it later, after rendering, when side effects are allowed. **However, this approach should be your last resort.**

6
beta/src/content/learn/lifecycle-of-reactive-effects.md

@ -577,7 +577,7 @@ In other words, Effects "react" to all values from the component body.
Mutable values (including global variables) aren't reactive.
**A mutable value like [`location.pathname`](https://developer.mozilla.org/en-US/docs/Web/API/Location/pathname) can't be a dependency.** It's mutable, so it can change at any time completely outside of the React rendering data flow. Changing it wouldn't trigger a re-render of your component. Therefore, even if you specified it in the dependencies, React *wouldn't know* to re-synchronize the Effect when it changes. This also breaks the rules of React because reading mutable data during rendering (which is when you calculate the dependencies) breaks [purity of rendering.](/learn/keeping-components-pure) Instead, you should read and subscribe to an external mutable value with [`useSyncExternalStore`](/learn/you-might-not-need-an-effect#subscribing-to-an-external-store).
**A mutable value like [`location.pathname`](https://developer.mozilla.org/en-US/docs/Web/API/Location/pathname) can't be a dependency.** It's mutable, so it can change at any time completely outside of the React rendering data flow. Changing it wouldn't trigger a re-render of your component. Therefore, even if you specified it in the dependencies, React *wouldn't know* to re-synchronize the Effect when it changes. This also breaks the rules of React because reading mutable data during rendering (which is when you calculate the dependencies) breaks [purity of rendering.](/learn/keeping-components-pure) Instead, you should read and subscribe to an external mutable value with [`useSyncExternalStore`.](/learn/you-might-not-need-an-effect#subscribing-to-an-external-store)
**A mutable value like [`ref.current`](/apis/react/useRef#reference) or things you read from it also can't be a dependency.** The ref object returned by `useRef` itself can be a dependency, but its `current` property is intentionally mutable. It lets you [keep track of something without triggering a re-render.](/learn/referencing-values-with-refs) But since changing it doesn't trigger a re-render, it's not a reactive value, and React won't know to re-run your Effect when it changes.
@ -1305,7 +1305,7 @@ body {
Try adding `console.log('Resubscribing')` inside the Effect body and notice that now it only resubscribes when you toggle the checkbox (`canMove` changes) or edit the code. This makes it better than the previous approach that always resubscribed.
You'll learn a more general approach to this type of problem in [Separating Events from Effects](/learn/separating-events-from-effects).
You'll learn a more general approach to this type of problem in [Separating Events from Effects.](/learn/separating-events-from-effects)
</Solution>
@ -1607,7 +1607,7 @@ label { display: block; margin-bottom: 10px; }
</Sandpack>
In this version, the `App` component passes a boolean prop instead of a function. Inside the Effect, you decide which function to use. Since both `createEncryptedConnection` and `createUnencryptedConnection` are declared outside the component, they aren't reactive, and don't need to be dependencies. You'll learn more about this in [Removing Effect Dependencies](/learn/removing-effect-dependencies).
In this version, the `App` component passes a boolean prop instead of a function. Inside the Effect, you decide which function to use. Since both `createEncryptedConnection` and `createUnencryptedConnection` are declared outside the component, they aren't reactive, and don't need to be dependencies. You'll learn more about this in [Removing Effect Dependencies.](/learn/removing-effect-dependencies)
</Solution>

4
beta/src/content/learn/manipulating-the-dom-with-refs.md

@ -80,7 +80,7 @@ To implement this:
3. In the `handleClick` function, read the input DOM node from `inputRef.current` and call [`focus()`](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus) on it with `inputRef.current.focus()`.
4. Pass the `handleClick` event handler to `<button>` with `onClick`.
While DOM manipulation is the most common use case for refs, the `useRef` Hook can be used for storing other things outside React, like timer IDs. Similarly to state, refs remain between renders. Refs are like state variables that don't trigger re-renders when you set them. For an introduction to refs, see [Referencing Values with Refs](/learn/referencing-values-with-refs).
While DOM manipulation is the most common use case for refs, the `useRef` Hook can be used for storing other things outside React, like timer IDs. Similarly to state, refs remain between renders. Refs are like state variables that don't trigger re-renders when you set them. For an introduction to refs, see [Referencing Values with Refs.](/learn/referencing-values-with-refs)
### Example: Scrolling to an element {/*example-scrolling-to-an-element*/}
@ -554,7 +554,7 @@ setTodos([ ...todos, newTodo]);
listRef.current.lastChild.scrollIntoView();
```
In React, [state updates are queued](/learn/queueing-a-series-of-state-updates). Usually, this is what you want. However, here it causes a problem because `setTodos` does not immediately update the DOM. So the time you scroll the list to its last element, the todo has not yet been added. This is why scrolling always "lags behind" by one item.
In React, [state updates are queued.](/learn/queueing-a-series-of-state-updates) Usually, this is what you want. However, here it causes a problem because `setTodos` does not immediately update the DOM. So the time you scroll the list to its last element, the todo has not yet been added. This is why scrolling always "lags behind" by one item.
To fix this issue, you can force React to update ("flush") the DOM synchronously. To do this, import `flushSync` from `react-dom` and **wrap the state update** into a `flushSync` call:

4
beta/src/content/learn/passing-data-deeply-with-context.md

@ -832,7 +832,7 @@ You didn't do anything special for this to work. A `Section` specifies the conte
**Context lets you write components that "adapt to their surroundings" and display themselves differently depending on _where_ (or, in other words, _in which context_) they are being rendered.**
How context works might remind you of [CSS property inheritance](https://developer.mozilla.org/en-US/docs/Web/CSS/inheritance). In CSS, you can specify `color: blue` for a `<div>`, and any DOM node inside of it, no matter how deep, will inherit that color unless some other DOM node in the middle overrides it with `color: green`. Similarly, in React, the only way to override some context coming from above is to wrap children into a context provider with a different value.
How context works might remind you of [CSS property inheritance.](https://developer.mozilla.org/en-US/docs/Web/CSS/inheritance) In CSS, you can specify `color: blue` for a `<div>`, and any DOM node inside of it, no matter how deep, will inherit that color unless some other DOM node in the middle overrides it with `color: green`. Similarly, in React, the only way to override some context coming from above is to wrap children into a context provider with a different value.
In CSS, different properties like `color` and `background-color` don't override each other. You can set all `<div>`'s `color` to red without impacting `background-color`. Similarly, **different React contexts don't override each other.** Each context that you make with `createContext()` is completely separate from other ones, and ties together components using and providing *that particular* context. One component may use or provide many different contexts without a problem.
@ -842,7 +842,7 @@ Context is very tempting to use! However, this also means it's too easy to overu
Here's a few alternatives you should consider before using context:
1. **Start by [passing props](/learn/passing-props-to-a-component).** If your components are not trivial, it's not unusual to pass a dozen props down through a dozen components. It may feel like a slog, but it makes it very clear which components use which data! The person maintaining your code will be glad you've made the data flow explicit with props.
1. **Start by [passing props.](/learn/passing-props-to-a-component)** If your components are not trivial, it's not unusual to pass a dozen props down through a dozen components. It may feel like a slog, but it makes it very clear which components use which data! The person maintaining your code will be glad you've made the data flow explicit with props.
2. **Extract components and [pass JSX as `children`](/learn/passing-props-to-a-component#passing-jsx-as-children) to them.** If you pass some data through many layers of intermediate components that don't use that data (and only pass it further down), this often means that you forgot to extract some components along the way. For example, maybe you pass data props like `posts` to visual components that don't use them directly, like `<Layout posts={posts} />`. Instead, make `Layout` take `children` as a prop, and render `<Layout><Posts posts={posts} /></Layout>`. This reduces the number of layers between the component specifying the data and the one that needs it.
If neither of these approaches works well for you, consider context.

4
beta/src/content/learn/passing-props-to-a-component.md

@ -345,7 +345,7 @@ export function getImageUrl(person, size = 's') {
Try replacing the `<Avatar>` inside `<Card>` with some text to see how the `Card` component can wrap any nested content. It doesn't need to "know" what's being rendered inside of it. You will see this flexible pattern in many places.
You can think of a component with a `children` prop as having a "hole" that can be "filled in" by its parent components with arbitrary JSX. You will often use the `children` prop for visual wrappers: panels, grids, and so on. You can explore this in more detail in [Extracting Layout Components](TODO:/learn/extracting-layout-components).
You can think of a component with a `children` prop as having a "hole" that can be "filled in" by its parent components with arbitrary JSX. You will often use the `children` prop for visual wrappers: panels, grids, and so on. You can explore this in more detail in [Extracting Layout Components.](TODO:/learn/extracting-layout-components)
<Illustration src="/images/docs/illustrations/i_children-prop.png" alt='A puzzle-like Card tile with a slot for "children" pieces like text and Avatar' />
@ -407,7 +407,7 @@ This example illustrates that **a component may receive different props over tim
However, props are [immutable](https://en.wikipedia.org/wiki/Immutable_object)—a term from computer science meaning "unchangeable". When a component needs to change its props (for example, in response to a user interaction or new data), it will have to "ask" its parent component to pass it _different props_—a new object! Its old props will then be cast aside, and eventually the JavaScript engine will reclaim the memory taken by them.
**Don't try to "change props".** When you need to respond to the user input (like changing the selected color), you will need to "set state", which you can learn about in [State: A Component's Memory](/learn/state-a-components-memory).
**Don't try to "change props".** When you need to respond to the user input (like changing the selected color), you will need to "set state", which you can learn about in [State: A Component's Memory.](/learn/state-a-components-memory)
<Recap>

2
beta/src/content/learn/preserving-and-resetting-state.md

@ -943,7 +943,7 @@ This solution is convenient when you only have a few independent components rend
There is also another, more generic, way to reset a component's state.
You might have seen `key`s when [rendering lists](/learn/rendering-lists#keeping-list-items-in-order-with-key). Keys aren't just for lists! You can use keys to make React distinguish between any components. By default, React uses order within the parent ("first counter", "second counter") to discern between components. But keys let you tell React that this is not just a *first* counter, or a *second* counter, but a specific counter--for example, *Taylor's* counter. This way, React will know *Taylor's* counter wherever it appears in the tree!
You might have seen `key`s when [rendering lists.](/learn/rendering-lists#keeping-list-items-in-order-with-key) Keys aren't just for lists! You can use keys to make React distinguish between any components. By default, React uses order within the parent ("first counter", "second counter") to discern between components. But keys let you tell React that this is not just a *first* counter, or a *second* counter, but a specific counter--for example, *Taylor's* counter. This way, React will know *Taylor's* counter wherever it appears in the tree!
In this example, the two `<Counter />`s don't share state even though they appear in the same place in JSX:

2
beta/src/content/learn/queueing-a-series-of-state-updates.md

@ -61,7 +61,7 @@ This might remind you of a waiter taking an order at the restaurant. A waiter do
<Illustration src="/images/docs/illustrations/i_react-batching.png" alt="An elegant cursor at a restaurant places and order multiple times with React, playing the part of the waiter. After she calls setState() multiple times, the waiter writes down the last one she requested as her final order." />
This lets you update multiple state variables--even from multiple components--without triggering too many [re-renders](/learn/render-and-commit#re-renders-when-state-updates). But this also means that the UI won't be updated until _after_ your event handler, and any code in it, completes. This behavior, also known as **batching,** makes your React app run much faster. It also avoids dealing with confusing "half-finished" renders where only some of the variables have been updated.
This lets you update multiple state variables--even from multiple components--without triggering too many [re-renders.](/learn/render-and-commit#re-renders-when-state-updates) But this also means that the UI won't be updated until _after_ your event handler, and any code in it, completes. This behavior, also known as **batching,** makes your React app run much faster. It also avoids dealing with confusing "half-finished" renders where only some of the variables have been updated.
**React does not batch across *multiple* intentional events like clicks**--each click is handled separately. Rest assured that React only does batching when it's generally safe to do. This ensures that, for example, if the first button click disables a form, the second click would not submit it again.

6
beta/src/content/learn/reacting-to-input-with-state.md

@ -344,7 +344,7 @@ Form states
### Step 3: Represent the state in memory with `useState` {/*step-3-represent-the-state-in-memory-with-usestate*/}
Next you'll need to represent the visual states of your component in memory with [`useState`](/apis/react/useState). Simplicity is key: each piece of state is a "moving piece", and **you want as few "moving pieces" as possible.** More complexity leads to more bugs!
Next you'll need to represent the visual states of your component in memory with [`useState`.](/apis/react/useState) Simplicity is key: each piece of state is a "moving piece", and **you want as few "moving pieces" as possible.** More complexity leads to more bugs!
Start with the state that *absolutely must* be there. For example, you'll need to store the `answer` for the input, and the `error` (if it exists) to store the last error:
@ -389,7 +389,7 @@ You know they are essential, because you can't remove any of them without breaki
<DeepDive title="Eliminating “impossible” states with a reducer">
These three variables are a good enough representation of this form's state. However, there are still some intermediate states that don't fully make sense. For example, a non-null `error` doesn't make sense when `status` is `'success'`. To model the state more precisely, you can [extract it into a reducer](/learn/extracting-state-logic-into-a-reducer). Reducers let you unify multiple state variables into a single object and consolidate all the related logic!
These three variables are a good enough representation of this form's state. However, there are still some intermediate states that don't fully make sense. For example, a non-null `error` doesn't make sense when `status` is `'success'`. To model the state more precisely, you can [extract it into a reducer.](/learn/extracting-state-logic-into-a-reducer) Reducers let you unify multiple state variables into a single object and consolidate all the related logic!
</DeepDive>
@ -689,7 +689,7 @@ body { margin: 0; padding: 0; height: 250px; }
</Sandpack>
Keep in mind that if two different JSX chunks describe the same tree, their nesting (first `<div>` → first `<img>`) has to line up. Otherwise, toggling `isActive` would recreate the whole tree below and [reset its state](/learn/preserving-and-resetting-state). This is why, if a similar JSX tree gets returned in both cases, it is better to write them as a single piece of JSX.
Keep in mind that if two different JSX chunks describe the same tree, their nesting (first `<div>` → first `<img>`) has to line up. Otherwise, toggling `isActive` would recreate the whole tree below and [reset its state.](/learn/preserving-and-resetting-state) This is why, if a similar JSX tree gets returned in both cases, it is better to write them as a single piece of JSX.
</Solution>

6
beta/src/content/learn/referencing-values-with-refs.md

@ -270,7 +270,7 @@ Following these principles will make your components more predictable:
- **Treat refs as an escape hatch.** Refs are useful when you work with external systems or browser APIs. If much of your application logic and data flow relies on refs, you might want to rethink your approach.
- **Don't read or write `ref.current` during rendering.** If some information is needed during rendering, use [state](/learn/state-a-components-memory) instead. Since React doesn't know when `ref.current` changes, even reading it while rendering makes your component's behavior difficult to predict. (The only exception to this is code like `if (!ref.current) ref.current = new Thing()` which only sets the ref once during the first render.)
Limitations of React state don't apply to refs. For example, state acts like a [snapshot for every render](/learn/state-as-a-snapshot) and [doesn't update synchronously](/learn/queueing-a-series-of-state-updates). But when you mutate the current value of a ref, it changes immediately:
Limitations of React state don't apply to refs. For example, state acts like a [snapshot for every render](/learn/state-as-a-snapshot) and [doesn't update synchronously.](/learn/queueing-a-series-of-state-updates) But when you mutate the current value of a ref, it changes immediately:
```js
ref.current = 5;
@ -283,7 +283,7 @@ You also don't need to worry about [avoiding mutation](/learn/updating-objects-i
## Refs and the DOM {/*refs-and-the-dom*/}
You can point a ref to any value. However, the most common use case for a ref is to access a DOM element. For example, this is handy if you want to focus an input programmatically. When you pass a ref to a `ref` attribute in JSX, like `<div ref={myRef}>`, React will put the corresponding DOM element into `myRef.current`. You can read more about this in [Manipulating the DOM with Refs](/learn/manipulating-the-dom-with-refs).
You can point a ref to any value. However, the most common use case for a ref is to access a DOM element. For example, this is handy if you want to focus an input programmatically. When you pass a ref to a `ref` attribute in JSX, like `<div ref={myRef}>`, React will put the corresponding DOM element into `myRef.current`. You can read more about this in [Manipulating the DOM with Refs.](/learn/manipulating-the-dom-with-refs)
<Recap>
@ -463,7 +463,7 @@ export default function Toggle() {
#### Fix debouncing {/*fix-debouncing*/}
In this example, all button click handlers are ["debounced"](https://redd.one/blog/debounce-vs-throttle). To see what this means, press one of the buttons. Notice how the message appears a second later. If you press the button while waiting for the message, the timer will reset. So if you keep clicking the same button fast many times, the message won't appear until a second *after* you stop clicking. Debouncing lets you delay some action until the user "stops doing things".
In this example, all button click handlers are ["debounced".](https://redd.one/blog/debounce-vs-throttle) To see what this means, press one of the buttons. Notice how the message appears a second later. If you press the button while waiting for the message, the timer will reset. So if you keep clicking the same button fast many times, the message won't appear until a second *after* you stop clicking. Debouncing lets you delay some action until the user "stops doing things".
This example works, but not quite as intended. The buttons are not independent. To see the problem, click one of the buttons, and then immediately click another button. You'd expect that after a delay, you would see both button's messages. But only the last button's message shows up. The first button's message gets lost.

2
beta/src/content/learn/removing-effect-dependencies.md

@ -1241,7 +1241,7 @@ Instead of reading `count` inside the Effect, you pass a `c => c + 1` instructio
#### Fix a retriggering animation
In this example, when you press "Show", a welcome message fades in. The animation takes a second. When you press "Remove", the welcome message immediately disappears. The logic for the fade-in animation is implemented in the `animation.js` file as plain JavaScript [animation loop](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame). You don't need to change that logic. You can treat it as a third-party library. Your Effect creates an instance of `FadeInAnimation` for the DOM node, and then calls `start(duration)` or `stop()` to control the animation. The `duration` is controlled by a slider. Adjust the slider and see how the animation changes.
In this example, when you press "Show", a welcome message fades in. The animation takes a second. When you press "Remove", the welcome message immediately disappears. The logic for the fade-in animation is implemented in the `animation.js` file as plain JavaScript [animation loop.](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame) You don't need to change that logic. You can treat it as a third-party library. Your Effect creates an instance of `FadeInAnimation` for the DOM node, and then calls `start(duration)` or `stop()` to control the animation. The `duration` is controlled by a slider. Adjust the slider and see how the animation changes.
This code already works, but there is something you want to change. Currently, when you move the slider that controls the `duration` state variable, it retriggers the animation. Change the behavior so that the Effect does not "react" to the `duration` variable. When you press "Show", the Effect should use the current `duration` on the slider. However, moving the slider itself should not by itself retrigger the animation.

2
beta/src/content/learn/render-and-commit.md

@ -67,7 +67,7 @@ Try commenting out the `root.render()` call and see the component disappear!
### Re-renders when state updates {/*re-renders-when-state-updates*/}
Once the component has been initially rendered, you can trigger further renders by updating its state with the [`set` function](/apis/react/useState#setstate). Updating your component's state automatically queues a render. (You can imagine these as a restaurant guest ordering tea, dessert, and all sorts of things after putting in their first order, depending on the state of their thirst or hunger.)
Once the component has been initially rendered, you can trigger further renders by updating its state with the [`set` function.](/apis/react/useState#setstate) Updating your component's state automatically queues a render. (You can imagine these as a restaurant guest ordering tea, dessert, and all sorts of things after putting in their first order, depending on the state of their thirst or hunger.)
<IllustrationBlock sequential>
<Illustration caption="State update..." alt="React as a server in a restaurant, serving a Card UI to the user, represented as a patron with a cursor for their head. They patron expresses they want a pink card, not a black one!" src="/images/docs/illustrations/i_rerender1.png" />

2
beta/src/content/learn/rendering-lists.md

@ -260,7 +260,7 @@ const listItems = chemists.map(person => { // Curly brace
});
```
Arrow functions containing `=> {` are said to have a ["block body"](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Arrow_functions#function_body). They let you write more than a single line of code, but you *have to* write a `return` statement yourself. If you forget it, nothing gets returned!
Arrow functions containing `=> {` are said to have a ["block body".](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Arrow_functions#function_body) They let you write more than a single line of code, but you *have to* write a `return` statement yourself. If you forget it, nothing gets returned!
</Gotcha>

2
beta/src/content/learn/responding-to-events.md

@ -520,7 +520,7 @@ Don't confuse `e.stopPropagation()` and `e.preventDefault()`. They are both usef
Absolutely! Event handlers are the best place for side effects.
Unlike rendering functions, event handlers don't need to be [pure](/learn/keeping-components-pure), so it's a great place to *change* something—for example, change an input's value in response to typing, or change a list in response to a button press. However, in order to change some information, you first need some way to store it. In React, this is done by using [state, a component's memory](/learn/state-a-components-memory). You will learn all about it on the next page.
Unlike rendering functions, event handlers don't need to be [pure](/learn/keeping-components-pure), so it's a great place to *change* something—for example, change an input's value in response to typing, or change a list in response to a button press. However, in order to change some information, you first need some way to store it. In React, this is done by using [state, a component's memory.](/learn/state-a-components-memory) You will learn all about it on the next page.
<Recap>

2
beta/src/content/learn/reusing-logic-with-custom-hooks.md

@ -1346,7 +1346,7 @@ export function useOnlineStatus() {
</Sandpack>
In the above example, `useOnlineStatus` is implemented with a pair of [`useState`](/apis/react/useState) and [`useEffect`](/apis/react/useEffect). However, this isn't the best possible solution. There is a number of edge cases it doesn't consider. For example, it assumes that when the component mounts, `isOnline` is already `true`, but this may be wrong if the network already went offline. You can use the browser [`navigator.onLine`](https://developer.mozilla.org/en-US/docs/Web/API/Navigator/onLine) API to check for that, but using it directly would break if you run your React app on the server to generate the initial HTML. In short, this code could be improved.
In the above example, `useOnlineStatus` is implemented with a pair of [`useState`](/apis/react/useState) and [`useEffect`.](/apis/react/useEffect) However, this isn't the best possible solution. There is a number of edge cases it doesn't consider. For example, it assumes that when the component mounts, `isOnline` is already `true`, but this may be wrong if the network already went offline. You can use the browser [`navigator.onLine`](https://developer.mozilla.org/en-US/docs/Web/API/Navigator/onLine) API to check for that, but using it directly would break if you run your React app on the server to generate the initial HTML. In short, this code could be improved.
Luckily, React 18 includes a dedicated API called [`useSyncExternalStore`](/apis/react/useSyncExternalStore) which takes care of all of these problems for you. Here is how your `useOnlineStatus` Hook, rewritten to take advantage of this new API:

4
beta/src/content/learn/scaling-up-with-reducer-and-context.md

@ -233,7 +233,7 @@ In a small example like this, this works well, but if you have tens or hundreds
<!--(TODO: illustration of prop drilling)-->
This is why, as an alternative to passing them through props, you might want to put both the `tasks` state and the `dispatch` function [into context](/learn/passing-data-deeply-with-context). **This way, any component below `TaskApp` in the tree can read the tasks and dispatch actions without the repetitive "prop drilling".**
This is why, as an alternative to passing them through props, you might want to put both the `tasks` state and the `dispatch` function [into context.](/learn/passing-data-deeply-with-context) **This way, any component below `TaskApp` in the tree can read the tasks and dispatch actions without the repetitive "prop drilling".**
<!--(TODO: illustration of context)-->
@ -1346,7 +1346,7 @@ ul, li { margin: 0; padding: 0; }
You can think of `TasksProvider` as a part of the screen that knows how to deal with tasks, `useTasks` as a way to read them, and `useTasksDispatch` as a way to update them from any component below in the tree.
> Functions like `useTasks` and `useTasksDispatch` are called **[Custom Hooks](/learn/reusing-logic-with-custom-hooks).** Your function is considered a custom Hook if its name starts with `use`. This lets you use other Hooks, like `useContext`, inside it.
> Functions like `useTasks` and `useTasksDispatch` are called **[Custom Hooks.](/learn/reusing-logic-with-custom-hooks)** Your function is considered a custom Hook if its name starts with `use`. This lets you use other Hooks, like `useContext`, inside it.
As your app grows, you may have many context-reducer pairs like this. This is a powerful way to scale your app and [lift state up](/learn/sharing-state-between-components) without too much work whenever you want to access the data deep in the tree.

2
beta/src/content/learn/separating-events-from-effects.md

@ -175,7 +175,7 @@ function ChatRoom({ roomId }) {
Reactive values like these can change due to a re-render. For example, the user may edit the `message` or choose a different `roomId` in a dropdown. Event handlers and Effects are different in how they respond to changes:
- **Logic inside event handlers is *not reactive.*** It will not run again unless the user performs the same interaction (for example, a click) again. Event handlers can read reactive values, but they don't "react" to their changes.
- **Logic inside Effects is *reactive.*** If your Effect reads a reactive value, [you have to specify it as a dependency](/learn/lifecycle-of-reactive-effects#effects-react-to-reactive-values). Then, if a re-render causes that value to change, React will re-run your Effect's logic again with the new value.
- **Logic inside Effects is *reactive.*** If your Effect reads a reactive value, [you have to specify it as a dependency.](/learn/lifecycle-of-reactive-effects#effects-react-to-reactive-values) Then, if a re-render causes that value to change, React will re-run your Effect's logic again with the new value.
Let's revisit the previous example to illustrate this difference.

4
beta/src/content/learn/sharing-state-between-components.md

@ -115,7 +115,7 @@ And instead, add `isActive` to the `Panel`'s list of props:
function Panel({ title, children, isActive }) {
```
Now the `Panel`'s parent component can *control* `isActive` by [passing it down as a prop](/learn/passing-props-to-a-component). Conversely, the `Panel` component now has *no control* over the value of `isActive`--it's now up to the parent component!
Now the `Panel`'s parent component can *control* `isActive` by [passing it down as a prop.](/learn/passing-props-to-a-component) Conversely, the `Panel` component now has *no control* over the value of `isActive`--it's now up to the parent component!
### Step 2: Pass hardcoded data from the common parent {/*step-2-pass-hardcoded-data-from-the-common-parent*/}
@ -306,7 +306,7 @@ In a React application, many components will have their own state. Some state ma
Your app will change as you work on it. It is common that you will move state down or back up while you're still figuring out where each piece of the state "lives". This is all part of the process!
To see what this feels like in practice with a few more components, read [Thinking in React](/learn/thinking-in-react).
To see what this feels like in practice with a few more components, read [Thinking in React.](/learn/thinking-in-react)
<Recap>

22
beta/src/content/learn/start-a-new-react-project.md

@ -27,9 +27,9 @@ React is a library that lets you organize UI code by breaking it apart into piec
## Getting started with a minimal toolchain {/*getting-started-with-a-minimal-toolchain*/}
If you're **learning React,** we recommend [Create React App](https://create-react-app.dev/). It is the most popular way to try out React and build a new single-page, client-side application. It's made for React but isn't opinionated about routing or data fetching.
If you're **learning React,** we recommend [Create React App.](https://create-react-app.dev/) It is the most popular way to try out React and build a new single-page, client-side application. It's made for React but isn't opinionated about routing or data fetching.
First, install [Node.js](https://nodejs.org/en/). Then open your terminal and run this line to create a project:
First, install [Node.js.](https://nodejs.org/en/) Then open your terminal and run this line to create a project:
<TerminalBlock>
@ -46,7 +46,7 @@ npm start
</TerminalBlock>
For more information, [check out the official guide](https://create-react-app.dev/docs/getting-started).
For more information, [check out the official guide.](https://create-react-app.dev/docs/getting-started)
> Create React App doesn't handle backend logic or databases. You can use it with any backend. When you build a project, you'll get a folder with static HTML, CSS and JS. Because Create React App can't take advantage of the server, it doesn't provide the best performance. If you're looking for faster loading times and built-in features like routing and server-side logic, we recommend using a framework instead.
@ -71,13 +71,13 @@ The [Next.js Foundations](https://nextjs.org/learn/foundations/about-nextjs) tut
You may prefer to create and configure your own toolchain. A toolchain typically consists of:
* A **package manager** lets you install, update, and manage third-party packages. Popular package managers: [npm](https://www.npmjs.com/) (built into Node.js), [Yarn](https://yarnpkg.com/), [pnpm](https://pnpm.io/).
* A **compiler** lets you compile modern language features and additional syntax like JSX or type annotations for the browsers. Popular compilers: [Babel](https://babeljs.io/), [TypeScript](https://www.typescriptlang.org/), [swc](https://swc.rs/).
* A **bundler** lets you write modular code and bundle it together into small packages to optimize load time. Popular bundlers: [webpack](https://webpack.js.org/), [Parcel](https://parceljs.org/), [esbuild](https://esbuild.github.io/), [swc](https://swc.rs/).
* A **minifier** makes your code more compact so that it loads faster. Popular minifiers: [Terser](https://terser.org/), [swc](https://swc.rs/).
* A **server** handles server requests so that you can render components to HTML. Popular servers: [Express](https://expressjs.com/).
* A **linter** checks your code for common mistakes. Popular linters: [ESLint](https://eslint.org/).
* A **test runner** lets you run tests against your code. Popular test runners: [Jest](https://jestjs.io/).
* A **package manager** lets you install, update, and manage third-party packages. Popular package managers: [npm](https://www.npmjs.com/) (built into Node.js), [Yarn](https://yarnpkg.com/), [pnpm.](https://pnpm.io/)
* A **compiler** lets you compile modern language features and additional syntax like JSX or type annotations for the browsers. Popular compilers: [Babel](https://babeljs.io/), [TypeScript](https://www.typescriptlang.org/), [swc.](https://swc.rs/)
* A **bundler** lets you write modular code and bundle it together into small packages to optimize load time. Popular bundlers: [webpack](https://webpack.js.org/), [Parcel](https://parceljs.org/), [esbuild](https://esbuild.github.io/), [swc.](https://swc.rs/)
* A **minifier** makes your code more compact so that it loads faster. Popular minifiers: [Terser](https://terser.org/), [swc.](https://swc.rs/)
* A **server** handles server requests so that you can render components to HTML. Popular servers: [Express.](https://expressjs.com/)
* A **linter** checks your code for common mistakes. Popular linters: [ESLint.](https://eslint.org/)
* A **test runner** lets you run tests against your code. Popular test runners: [Jest.](https://jestjs.io/)
If you prefer to set up your own JavaScript toolchain from scratch, [check out this guide](https://blog.usejournal.com/creating-a-react-app-from-scratch-f3c693b84658) that re-creates some of the Create React App functionality. A framework will usually also provide a routing and a data fetching solution. In a larger project, you might also want to manage multiple packages in a single repository with a tool like [Nx](https://nx.dev/react) or [Turborepo](https://turborepo.org/).
If you prefer to set up your own JavaScript toolchain from scratch, [check out this guide](https://blog.usejournal.com/creating-a-react-app-from-scratch-f3c693b84658) that re-creates some of the Create React App functionality. A framework will usually also provide a routing and a data fetching solution. In a larger project, you might also want to manage multiple packages in a single repository with a tool like [Nx](https://nx.dev/react) or [Turborepo.](https://turborepo.org/)

6
beta/src/content/learn/state-a-components-memory.md

@ -341,7 +341,7 @@ State is just one of those features, but you will meet the other Hooks later.
<Gotcha>
**Hooks—functions starting with `use`—can only be called at the top level of your components or [your own Hooks](/learn/reusing-logic-with-custom-hooks).** You can't call Hooks inside conditions, loops, or other nested functions. Hooks are functions, but it's helpful to think of them as unconditional declarations about your component's needs. You "use" React features at the top of your component similar to how you "import" modules at the top of your file.
**Hooks—functions starting with `use`—can only be called at the top level of your components or [your own Hooks.](/learn/reusing-logic-with-custom-hooks)** You can't call Hooks inside conditions, loops, or other nested functions. Hooks are functions, but it's helpful to think of them as unconditional declarations about your component's needs. You "use" React features at the top of your component similar to how you "import" modules at the top of your file.
</Gotcha>
@ -524,7 +524,7 @@ You might have noticed that the `useState` call does not receive any information
Instead, to enable their concise syntax, Hooks **rely on a stable call order on every render of the same component.** This works well in practice because if you follow the rule above ("only call Hooks at the top level"), Hooks will always be called in the same order. Additionally, a [linter plugin](https://www.npmjs.com/package/eslint-plugin-react-hooks) catches most mistakes.
Internally, React holds an array of state pairs for every component. It also maintains the current pair index, which is set to `0` before rendering. Each time you call `useState`, React gives you the next state pair and increments the index. You can read more about this mechanism in [React Hooks: Not Magic, Just Arrays](https://medium.com/@ryardley/react-hooks-not-magic-just-arrays-cd4f1857236e).
Internally, React holds an array of state pairs for every component. It also maintains the current pair index, which is set to `0` before rendering. Each time you call `useState`, React gives you the next state pair and increments the index. You can read more about this mechanism in [React Hooks: Not Magic, Just Arrays.](https://medium.com/@ryardley/react-hooks-not-magic-just-arrays-cd4f1857236e)
This example **doesn't use React** but it gives you an idea of how `useState` works internally:
@ -889,7 +889,7 @@ This is what makes state different from regular variables that you might declare
Also notice how the `Page` component doesn't "know" anything about the `Gallery` state or even whether it has any. Unlike props, **state is fully private to the component declaring it.** The parent component can't change it. This lets you add state to any component or remove it without impacting the rest of the components.
What if you wanted both galleries to keep their states in sync? The right way to do it in React is to *remove* state from child components and add it to their closest shared parent. The next few pages will focus on organizing state of a single component, but we will return to this topic in [Sharing State Between Components](/learn/sharing-state-between-components).
What if you wanted both galleries to keep their states in sync? The right way to do it in React is to *remove* state from child components and add it to their closest shared parent. The next few pages will focus on organizing state of a single component, but we will return to this topic in [Sharing State Between Components.](/learn/sharing-state-between-components)
<Recap>

6
beta/src/content/learn/synchronizing-with-effects.md

@ -695,12 +695,12 @@ Writing `fetch` calls inside Effects is a [popular way to fetch data](https://ww
- **Effects don't run on the server.** This means that the initial server-rendered HTML will only include a loading state with no data. The client computer will have to download all JavaScript and render your app only to discover that now it needs to load the data. This is not very efficient.
- **Fetching directly in Effects makes it easy to create "network waterfalls".** You render the parent component, it fetches some data, renders the child components, and then they start fetching their data. If the network is not very fast, this is significantly slower than fetching all data in parallel.
- **Fetching directly in Effects usually means you don't preload or cache data.** For example, if the component unmounts and then mounts again, it would have to fetch the data again.
- **It's not very ergonomic.** There's quite a bit of boilerplate code involved when writing `fetch` calls in a way that doesn't suffer from bugs like [race conditions](https://maxrozen.com/race-conditions-fetching-data-react-with-useeffect).
- **It's not very ergonomic.** There's quite a bit of boilerplate code involved when writing `fetch` calls in a way that doesn't suffer from bugs like [race conditions.](https://maxrozen.com/race-conditions-fetching-data-react-with-useeffect)
This list of downsides is not specific to React. It applies to fetching data on mount with any library. Like with routing, data fetching is not trivial to do well, so we recommend the following approaches:
- **If you use a [framework](/learn/start-a-new-react-project#building-with-a-full-featured-framework), use its built-in data fetching mechanism.** Modern React frameworks have integrated data fetching mechanisms that are efficient and don't suffer from the above pitfalls.
- **Otherwise, consider using or building a client-side cache.** Popular open source solutions include [React Query](https://react-query.tanstack.com/), [useSWR](https://swr.vercel.app/), and [React Router 6.4+](https://beta.reactrouter.com/en/dev/getting-started/data). You can build your own solution too, in which case you would use Effects under the hood but also add logic for deduplicating requests, caching responses, and avoiding network waterfalls (by preloading data or hoisting data requirements to routes).
- **Otherwise, consider using or building a client-side cache.** Popular open source solutions include [React Query](https://react-query.tanstack.com/), [useSWR](https://swr.vercel.app/), and [React Router 6.4+.](https://beta.reactrouter.com/en/dev/getting-started/data) You can build your own solution too, in which case you would use Effects under the hood but also add logic for deduplicating requests, caching responses, and avoiding network waterfalls (by preloading data or hoisting data requirements to routes).
You can continue fetching data directly in Effects if neither of these approaches suit you.
@ -1302,7 +1302,7 @@ body {
#### Fix an interval that fires twice {/*fix-an-interval-that-fires-twice*/}
This `Counter` component displays a counter that should increment every second. On mount, it calls [`setInterval`](https://developer.mozilla.org/en-US/docs/Web/API/setInterval). This causes `onTick` to run every second. The `onTick` function increments the counter.
This `Counter` component displays a counter that should increment every second. On mount, it calls [`setInterval`.](https://developer.mozilla.org/en-US/docs/Web/API/setInterval) This causes `onTick` to run every second. The `onTick` function increments the counter.
However, instead of incrementing once per second, it increments twice. Why is that? Find the cause of the bug and fix it.

4
beta/src/content/learn/thinking-in-react.md

@ -75,7 +75,7 @@ Now that you've identified the components in the mockup, arrange them into a hie
Now that you have your component hierarchy, it's time to implement your app. The most straightforward approach is to build a version that renders the UI from your data model without adding any interactivity... yet! It's often easier to build the static version first and then add interactivity separately. Building a static version requires a lot of typing and no thinking, but adding interactivity requires a lot of thinking and not a lot of typing.
To build a static version of your app that renders your data model, you'll want to build [components](/learn/your-first-component) that reuse other components and pass data using [props](/learn/passing-props-to-a-component). Props are a way of passing data from parent to child. (If you're familiar with the concept of [state](/learn/state-a-components-memory), don't use state at all to build this static version. State is reserved only for interactivity, that is, data that changes over time. Since this is a static version of the app, you don't need it.)
To build a static version of your app that renders your data model, you'll want to build [components](/learn/your-first-component) that reuse other components and pass data using [props.](/learn/passing-props-to-a-component) Props are a way of passing data from parent to child. (If you're familiar with the concept of [state](/learn/state-a-components-memory), don't use state at all to build this static version. State is reserved only for interactivity, that is, data that changes over time. Since this is a static version of the app, you don't need it.)
You can either build "top down" by starting with building the components higher up in the hierarchy (like `FilterableProductTable`) or "bottom up" by working from components lower down (like `ProductRow`). In simpler examples, it’s usually easier to go top-down, and on larger projects, it’s easier to go bottom-up.
@ -271,7 +271,7 @@ Now let's run through our strategy for this state:
So the state values will live in `FilterableProductTable`.
Add state to the component with the [`useState()` Hook](/apis/react/useState). Hooks let you "hook into" a component's [render cycle](/learn/render-and-commit). Add two state variables at the top of `FilterableProductTable` and specify the initial state of your application:
Add state to the component with the [`useState()` Hook.](/apis/react/useState) Hooks let you "hook into" a component's [render cycle.](/learn/render-and-commit) Add two state variables at the top of `FilterableProductTable` and specify the initial state of your application:
```js
function FilterableProductTable({ products }) {

2
beta/src/content/learn/updating-arrays-in-state.md

@ -569,7 +569,7 @@ setMyList(myList.map(artwork => {
});
```
Here, `...` is the object spread syntax used to [create a copy of an object](/learn/updating-objects-in-state#copying-objects-with-the-spread-syntax).
Here, `...` is the object spread syntax used to [create a copy of an object.](/learn/updating-objects-in-state#copying-objects-with-the-spread-syntax)
With this approach, none of the existing state items are being mutated, and the bug is fixed:

8
beta/src/content/learn/updating-objects-in-state.md

@ -103,7 +103,7 @@ onPointerMove={e => {
}}
```
This code modifies the object assigned to `position` from [the previous render](/learn/state-as-a-snapshot#rendering-takes-a-snapshot-in-time). But without using the state setting function, React has no idea that object has changed. So React does not do anything in response. It's like trying to change the order after you've already eaten the meal. While mutating state can work in some cases, we don't recommend it. You should treat the state value you have access to in a render as read-only.
This code modifies the object assigned to `position` from [the previous render.](/learn/state-as-a-snapshot#rendering-takes-a-snapshot-in-time) But without using the state setting function, React has no idea that object has changed. So React does not do anything in response. It's like trying to change the order after you've already eaten the meal. While mutating state can work in some cases, we don't recommend it. You should treat the state value you have access to in a render as read-only.
To actually [trigger a re-render](/learn/state-as-a-snapshot#setting-state-triggers-renders) in this case, **create a *new* object and pass it to the state setting function:**
@ -193,7 +193,7 @@ setPosition({
});
```
Mutation is only a problem when you change *existing* objects that are already in state. Mutating an object you've just created is okay because *no other code references it yet.* Changing it isn't going to accidentally impact something that depends on it. This is called a "local mutation". You can even do local mutation [while rendering](/learn/keeping-components-pure#local-mutation-your-components-little-secret). Very convenient and completely okay!
Mutation is only a problem when you change *existing* objects that are already in state. Mutating an object you've just created is okay because *no other code references it yet.* Changing it isn't going to accidentally impact something that depends on it. This is called a "local mutation". You can even do local mutation [while rendering.](/learn/keeping-components-pure#local-mutation-your-components-little-secret) Very convenient and completely okay!
</DeepDive>
@ -646,7 +646,7 @@ If you were to mutate `obj3.artwork.city`, it would affect both `obj2.artwork.ci
### Write concise update logic with Immer {/*write-concise-update-logic-with-immer*/}
If your state is deeply nested, you might want to consider [flattening it](/learn/choosing-the-state-structure#avoid-deeply-nested-state). But, if you don't want to change your state structure, you might prefer a shortcut to nested spreads. [Immer](https://github.com/immerjs/use-immer) is a popular library that lets you write using the convenient but mutating syntax and takes care of producing the copies for you. With Immer, the code you write looks like you are "breaking the rules" and mutating an object:
If your state is deeply nested, you might want to consider [flattening it.](/learn/choosing-the-state-structure#avoid-deeply-nested-state) But, if you don't want to change your state structure, you might prefer a shortcut to nested spreads. [Immer](https://github.com/immerjs/use-immer) is a popular library that lets you write using the convenient but mutating syntax and takes care of producing the copies for you. With Immer, the code you write looks like you are "breaking the rules" and mutating an object:
```js
updatePerson(draft => {
@ -789,7 +789,7 @@ There are a few reasons:
* **Debugging:** If you use `console.log` and don't mutate state, your past logs won't get clobbered by the more recent state changes. So you can clearly see how state has changed between renders.
* **Optimizations:** Common React [optimization strategies](TODO:/learn/skipping-unchanged-trees) rely on skipping work if previous props or state are the same as the next ones. If you never mutate state, it is very fast to check whether there were any changes. If `prevObj === obj`, you can be sure that nothing could have changed inside of it.
* **New Features:** The new React features we're building rely on state being [treated like a snapshot](/learn/state-as-a-snapshot). If you're mutating past versions of state, that may prevent you from using the new features.
* **New Features:** The new React features we're building rely on state being [treated like a snapshot.](/learn/state-as-a-snapshot) If you're mutating past versions of state, that may prevent you from using the new features.
* **Requirement Changes:** Some application features, like implementing Undo/Redo, showing a history of changes, or letting the user reset a form to earlier values, are easier to do when nothing is mutated. This is because you can keep past copies of state in memory, and reuse them when appropriate. If you start with a mutative approach, features like this can be difficult to add later on.
* **Simpler Implementation:** Because React does not rely on mutation, it does not need to do anything special with your objects. It does not need to hijack their properties, always wrap them into Proxies, or do other work at initialization as many "reactive" solutions do. This is also why React lets you put any object into state--no matter how large--without additional performance or correctness pitfalls.

2
beta/src/content/learn/writing-markup-with-jsx.md

@ -212,7 +212,7 @@ This is why, in React, many HTML and SVG attributes are written in camelCase. Fo
/>
```
You can [find all these attributes in the React DOM Elements](TODO). If you get one wrong, don't worry—React will print a message with a possible correction to the [browser console](https://developer.mozilla.org/docs/Tools/Browser_Console).
You can [find all these attributes in the React DOM Elements.](TODO) If you get one wrong, don't worry—React will print a message with a possible correction to the [browser console.](https://developer.mozilla.org/docs/Tools/Browser_Console)
<Gotcha>

8
beta/src/content/learn/you-might-not-need-an-effect.md

@ -123,7 +123,7 @@ function TodoList({ todos, filter }) {
**This tells React that you don't want the inner function to re-run unless either `todos` or `filter` have changed.** React will remember the return value of `getFilteredTodos()` during the initial render. During the next renders, it will check if `todos` or `filter` are different. If they're the same as last time, `useMemo` will return the last result it has stored. But if they are different, React will call the wrapped function again (and store _that_ result instead).
The function you wrap in [`useMemo`](/apis/react/useMemo) runs during rendering, so this only works for [pure calculations](/learn/keeping-components-pure).
The function you wrap in [`useMemo`](/apis/react/useMemo) runs during rendering, so this only works for [pure calculations.](/learn/keeping-components-pure)
<DeepDive title="How to tell if a calculation is expensive?">
@ -234,7 +234,7 @@ function List({ items }) {
[Storing information from previous renders](/apis/react/useState#storing-information-from-previous-renders) like this can be hard to understand, but it’s better than updating the same state in an Effect. In the above example, `setSelection` is called directly during a render. React will re-render the `List` *immediately* after it exits with a `return` statement. By that point, React hasn't rendered the `List` children or updated the DOM yet, so this lets the `List` children skip rendering the stale `selection` value.
When you update a component during rendering, React throws away the returned JSX and immediately retries rendering. To avoid very slow cascading retries, React only lets you update the *same* component's state during a render. If you update another component's state during a render, you'll see an error. A condition like `items !== prevItems` is necessary to avoid loops. You may adjust state like this, but any other side effects (like changing the DOM or setting a timeout) should remain in event handlers or Effects to [keep your components predictable](/learn/keeping-components-pure).
When you update a component during rendering, React throws away the returned JSX and immediately retries rendering. To avoid very slow cascading retries, React only lets you update the *same* component's state during a render. If you update another component's state during a render, you'll see an error. A condition like `items !== prevItems` is necessary to avoid loops. You may adjust state like this, but any other side effects (like changing the DOM or setting a timeout) should remain in event handlers or Effects to [keep your components predictable.](/learn/keeping-components-pure)
**Although this pattern is more efficient than an Effect, most components shouldn't need it either.** No matter how you do it, adjusting state based on props or other state makes your data flow more difficult to understand and debug. Always check whether you can [reset all state with a key](#resetting-all-state-when-a-prop-changes) or [calculate everything during rendering](#updating-state-based-on-props-or-state) instead. For example, instead of storing (and resetting) the selected *item*, you can store the selected *item ID:*
@ -446,7 +446,7 @@ function Game() {
This is a lot more efficient. Also, if you implement a way to view game history, now you will be able to set each state variable to a move from the past without triggering the Effect chain that adjusts every other value. If you need to reuse logic between several event handlers, you can [extract a function](#sharing-logic-between-event-handlers) and call it from those handlers.
Remember that inside event handlers, [state behaves like a snapshot](/learn/state-as-a-snapshot). For example, even after you call `setRound(round + 1)`, the `round` variable will reflect the value at the time the user clicked the button. If you need to use the next value for calculations, define it manually like `const nextRound = round + 1`.
Remember that inside event handlers, [state behaves like a snapshot.](/learn/state-as-a-snapshot) For example, even after you call `setRound(round + 1)`, the `round` variable will reflect the value at the time the user clicked the button. If you need to use the next value for calculations, define it manually like `const nextRound = round + 1`.
In some cases, you *can't* calculate the next state directly in the event handler. For example, imagine a form with multiple dropdowns where the options of each next dropdown depend on the selected value of the previous dropdown. Then, a chain of Effects fetching data is appropriate because you are synchronizing with network.
@ -465,7 +465,7 @@ function App() {
}
```
However, you'll quickly discover that it [runs twice in development](/learn/synchronizing-with-effects#how-to-handle-the-effect-firing-twice-in-development). This can cause issues--for example, maybe it invalidates the authentication token because the function wasn't designed to be called twice. In general, your components should be resilient to being remounted. This includes your top-level `App` component. Although it may not ever get remounted in practice in production, following the same constraints in all components makes it easier to move and reuse code. If some logic must run *once per app load* rather than *once per component mount*, you can add a top-level variable to track whether it has already executed, and always skip re-running it:
However, you'll quickly discover that it [runs twice in development.](/learn/synchronizing-with-effects#how-to-handle-the-effect-firing-twice-in-development) This can cause issues--for example, maybe it invalidates the authentication token because the function wasn't designed to be called twice. In general, your components should be resilient to being remounted. This includes your top-level `App` component. Although it may not ever get remounted in practice in production, following the same constraints in all components makes it easier to move and reuse code. If some logic must run *once per app load* rather than *once per component mount*, you can add a top-level variable to track whether it has already executed, and always skip re-running it:
```js {1,5-6,10}
let didInit = false;

8
beta/src/content/learn/your-first-component.md

@ -51,7 +51,7 @@ Just like with HTML tags, you can compose, order and nest components to design w
</PageLayout>
```
As your project grows, you will notice that many of your designs can be composed by reusing components you already wrote, speeding up your development. Our table of contents above could be added to any screen with `<TableOfContents />`! You can even jumpstart your project with the thousands of components shared by the React open source community like [Chakra UI](https://chakra-ui.com/) and [Material UI](https://material-ui.com/).
As your project grows, you will notice that many of your designs can be composed by reusing components you already wrote, speeding up your development. Our table of contents above could be added to any screen with `<TableOfContents />`! You can even jumpstart your project with the thousands of components shared by the React open source community like [Chakra UI](https://chakra-ui.com/) and [Material UI.](https://material-ui.com/)
## Defining a component {/*defining-a-component*/}
@ -172,7 +172,7 @@ And `Profile` contains even more HTML: `<img />`. In the end, this is what the b
### Nesting and organizing components {/*nesting-and-organizing-components*/}
Components are regular JavaScript functions, so you can keep multiple components in the same file. This is convenient when components are relatively small or tightly related to each other. If this file gets crowded, you can always move `Profile` to a separate file. You will learn how to do this shortly on the [page about imports](/learn/importing-and-exporting-components).
Components are regular JavaScript functions, so you can keep multiple components in the same file. This is convenient when components are relatively small or tightly related to each other. If this file gets crowded, you can always move `Profile` to a separate file. You will learn how to do this shortly on the [page about imports.](/learn/importing-and-exporting-components)
Because the `Profile` components are rendered inside `Gallery`—even several times!—we can say that `Gallery` is a **parent component,** rendering each `Profile` as a "child". This is part of the magic of React: you can define a component once, and then use it in as many places and as many times as you like.
@ -184,7 +184,7 @@ Most React apps use components all the way down. This means that you won't only
Frameworks like Next.js take this a step further. Instead of using an empty HTML file and letting React "take over" managing the page with JavaScript, they *also* generate the HTML automatically from your React components. This allows your app to show some content before the JavaScript code loads.
Still, many websites only use React to [add "sprinkles of interactivity"](/learn/add-react-to-a-website). They have many root components instead of a single one for the entire page. You can use as much—or as little—React as you need.
Still, many websites only use React to [add "sprinkles of interactivity".](/learn/add-react-to-a-website) They have many root components instead of a single one for the entire page. You can use as much—or as little—React as you need.
</DeepDive>
@ -253,7 +253,7 @@ img { height: 181px; }
</Sandpack>
You might be wondering why writing `export` alone is not enough to fix this example. You can learn the difference between `export` and `export default` in [Importing and Exporting Components](/learn/importing-and-exporting-components).
You might be wondering why writing `export` alone is not enough to fix this example. You can learn the difference between `export` and `export default` in [Importing and Exporting Components.](/learn/importing-and-exporting-components)
</Solution>

Loading…
Cancel
Save