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// Copyright 2009 Ryan Dahl <ry@tinyclouds.org>
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#include <node.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h> /* PATH_MAX */
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#include <assert.h>
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#include <unistd.h>
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#include <errno.h>
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#include <dlfcn.h> /* dlopen(), dlsym() */
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#include <events.h>
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#include <dns.h>
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#include <net.h>
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#include <file.h>
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#include <http.h>
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#include <signal_handler.h>
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#include <timer.h>
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#include <child_process.h>
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#include <constants.h>
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#include <node_stdio.h>
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#include <node_natives.h>
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#include <v8-debug.h>
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#include <node_version.h>
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using namespace v8;
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extern char **environ;
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namespace node {
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static int dash_dash_index = 0;
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static bool use_debug_agent = false;
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enum encoding ParseEncoding(Handle<Value> encoding_v, enum encoding _default) {
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HandleScope scope;
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if (!encoding_v->IsString()) return _default;
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String::Utf8Value encoding(encoding_v->ToString());
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if (strcasecmp(*encoding, "utf8") == 0) {
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return UTF8;
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} else if (strcasecmp(*encoding, "utf-8") == 0) {
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return UTF8;
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} else if (strcasecmp(*encoding, "ascii") == 0) {
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return ASCII;
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} else if (strcasecmp(*encoding, "binary") == 0) {
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return BINARY;
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} else if (strcasecmp(*encoding, "raw") == 0) {
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fprintf(stderr, "'raw' (array of integers) has been removed. "
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"Use 'binary'.\n");
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return BINARY;
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} else if (strcasecmp(*encoding, "raws") == 0) {
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fprintf(stderr, "'raws' encoding has been renamed to 'binary'. "
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"Please update your code.\n");
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return BINARY;
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} else {
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return _default;
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}
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}
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Local<Value> Encode(const void *buf, size_t len, enum encoding encoding) {
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HandleScope scope;
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if (!len) return scope.Close(Null());
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if (encoding == BINARY) {
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const unsigned char *cbuf = static_cast<const unsigned char*>(buf);
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uint16_t * twobytebuf = new uint16_t[len];
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for (size_t i = 0; i < len; i++) {
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// XXX is the following line platform independent?
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twobytebuf[i] = cbuf[i];
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}
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Local<String> chunk = String::New(twobytebuf, len);
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delete [] twobytebuf; // TODO use ExternalTwoByteString?
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return scope.Close(chunk);
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}
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// utf8 or ascii encoding
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Local<String> chunk = String::New((const char*)buf, len);
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return scope.Close(chunk);
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}
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// Returns -1 if the handle was not valid for decoding
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ssize_t DecodeBytes(v8::Handle<v8::Value> val, enum encoding encoding) {
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HandleScope scope;
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if (val->IsArray()) {
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fprintf(stderr, "'raw' encoding (array of integers) has been removed. "
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"Use 'binary'.\n");
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assert(0);
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return -1;
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}
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Local<String> str = val->ToString();
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if (encoding == UTF8) return str->Utf8Length();
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return str->Length();
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}
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#ifndef MIN
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# define MIN(a, b) ((a) < (b) ? (a) : (b))
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#endif
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// Returns number of bytes written.
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ssize_t DecodeWrite(char *buf, size_t buflen,
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v8::Handle<v8::Value> val,
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enum encoding encoding) {
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size_t i;
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HandleScope scope;
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// XXX
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// A lot of improvement can be made here. See:
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// http://code.google.com/p/v8/issues/detail?id=270
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// http://groups.google.com/group/v8-dev/browse_thread/thread/dba28a81d9215291/ece2b50a3b4022c
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// http://groups.google.com/group/v8-users/browse_thread/thread/1f83b0ba1f0a611
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if (val->IsArray()) {
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fprintf(stderr, "'raw' encoding (array of integers) has been removed. "
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"Use 'binary'.\n");
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assert(0);
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return -1;
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}
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Local<String> str = val->ToString();
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if (encoding == UTF8) {
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str->WriteUtf8(buf, buflen);
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return buflen;
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}
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if (encoding == ASCII) {
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str->WriteAscii(buf, 0, buflen);
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return buflen;
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}
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// THIS IS AWFUL!!! FIXME
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assert(encoding == BINARY);
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uint16_t * twobytebuf = new uint16_t[buflen];
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str->Write(twobytebuf, 0, buflen);
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for (size_t i = 0; i < buflen; i++) {
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unsigned char *b = reinterpret_cast<unsigned char*>(&twobytebuf[i]);
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assert(b[1] == 0);
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buf[i] = b[0];
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}
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delete [] twobytebuf;
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return buflen;
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}
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// Extracts a C str from a V8 Utf8Value.
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const char* ToCString(const v8::String::Utf8Value& value) {
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return *value ? *value : "<str conversion failed>";
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}
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static void ReportException(TryCatch *try_catch) {
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Handle<Message> message = try_catch->Message();
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if (message.IsEmpty()) {
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fprintf(stderr, "Error: (no message)\n");
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fflush(stderr);
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return;
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}
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Handle<Value> error = try_catch->Exception();
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Handle<String> stack;
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if (error->IsObject()) {
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Handle<Object> obj = Handle<Object>::Cast(error);
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Handle<Value> raw_stack = obj->Get(String::New("stack"));
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if (raw_stack->IsString()) stack = Handle<String>::Cast(raw_stack);
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}
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// Print (filename):(line number): (message).
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String::Utf8Value filename(message->GetScriptResourceName());
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const char* filename_string = ToCString(filename);
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int linenum = message->GetLineNumber();
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fprintf(stderr, "%s:%i\n", filename_string, linenum);
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// Print line of source code.
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String::Utf8Value sourceline(message->GetSourceLine());
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const char* sourceline_string = ToCString(sourceline);
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fprintf(stderr, "%s\n", sourceline_string);
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// Print wavy underline (GetUnderline is deprecated).
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int start = message->GetStartColumn();
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for (int i = 0; i < start; i++) {
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fprintf(stderr, " ");
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}
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int end = message->GetEndColumn();
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for (int i = start; i < end; i++) {
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fprintf(stderr, "^");
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}
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fprintf(stderr, "\n");
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if (stack.IsEmpty()) {
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message->PrintCurrentStackTrace(stderr);
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} else {
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String::Utf8Value trace(stack);
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fprintf(stderr, "%s\n", *trace);
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}
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fflush(stderr);
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}
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// Executes a str within the current v8 context.
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Handle<Value> ExecuteString(v8::Handle<v8::String> source,
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v8::Handle<v8::Value> filename) {
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HandleScope scope;
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TryCatch try_catch;
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Handle<Script> script = Script::Compile(source, filename);
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if (script.IsEmpty()) {
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ReportException(&try_catch);
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exit(1);
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}
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Handle<Value> result = script->Run();
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if (result.IsEmpty()) {
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ReportException(&try_catch);
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exit(1);
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}
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return scope.Close(result);
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}
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static Handle<Value> Cwd(const Arguments& args) {
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HandleScope scope;
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char output[PATH_MAX];
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char *r = getcwd(output, PATH_MAX);
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if (r == NULL) {
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return ThrowException(Exception::Error(String::New(strerror(errno))));
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}
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Local<String> cwd = String::New(output);
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return scope.Close(cwd);
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}
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v8::Handle<v8::Value> Exit(const v8::Arguments& args) {
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int r = 0;
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if (args.Length() > 0)
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r = args[0]->IntegerValue();
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fflush(stderr);
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exit(r);
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return Undefined();
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}
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v8::Handle<v8::Value> Kill(const v8::Arguments& args) {
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HandleScope scope;
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if (args.Length() != 2 || !args[0]->IsNumber() || !args[1]->IsInt32()) {
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return ThrowException(Exception::Error(String::New("Bad argument.")));
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}
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pid_t pid = args[0]->IntegerValue();
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int sig = args[1]->Int32Value();
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int r = kill(pid, sig);
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if (r != 0) {
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return ThrowException(Exception::Error(String::New(strerror(errno))));
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}
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return Undefined();
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}
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typedef void (*extInit)(Handle<Object> exports);
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// DLOpen is node.dlopen(). Used to load 'module.node' dynamically shared
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// objects.
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Handle<Value> DLOpen(const v8::Arguments& args) {
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HandleScope scope;
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if (args.Length() < 2) return Undefined();
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String::Utf8Value filename(args[0]->ToString()); // Cast
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Local<Object> target = args[1]->ToObject(); // Cast
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// Actually call dlopen().
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// FIXME: This is a blocking function and should be called asynchronously!
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// This function should be moved to file.cc and use libeio to make this
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// system call.
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void *handle = dlopen(*filename, RTLD_LAZY);
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// Handle errors.
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if (handle == NULL) {
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Local<Value> exception = Exception::Error(String::New(dlerror()));
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return ThrowException(exception);
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}
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// Get the init() function from the dynamically shared object.
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void *init_handle = dlsym(handle, "init");
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// Error out if not found.
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if (init_handle == NULL) {
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Local<Value> exception =
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Exception::Error(String::New("No 'init' symbol found in module."));
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return ThrowException(exception);
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}
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extInit init = (extInit)(init_handle); // Cast
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// Execute the C++ module
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init(target);
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return Undefined();
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}
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v8::Handle<v8::Value> Compile(const v8::Arguments& args) {
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HandleScope scope;
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if (args.Length() < 2) {
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return ThrowException(Exception::TypeError(
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String::New("needs two arguments.")));
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}
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Local<String> source = args[0]->ToString();
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Local<String> filename = args[1]->ToString();
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Handle<Script> script = Script::Compile(source, filename);
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if (script.IsEmpty()) return Undefined();
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Handle<Value> result = script->Run();
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if (result.IsEmpty()) return Undefined();
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return scope.Close(result);
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}
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static void OnFatalError(const char* location, const char* message) {
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#define FATAL_ERROR "\033[1;31mV8 FATAL ERROR.\033[m"
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if (location)
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fprintf(stderr, FATAL_ERROR " %s %s\n", location, message);
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else
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fprintf(stderr, FATAL_ERROR " %s\n", message);
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exit(1);
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}
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void FatalException(TryCatch &try_catch) {
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ReportException(&try_catch);
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exit(1);
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}
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static ev_async eio_watcher;
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// Called from the main thread.
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static void EIOCallback(EV_P_ ev_async *watcher, int revents) {
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assert(watcher == &eio_watcher);
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assert(revents == EV_ASYNC);
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// Give control to EIO to process responses. In nearly every case
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// EIOPromise::After() (file.cc) is called once EIO receives the response.
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eio_poll();
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}
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// EIOWantPoll() is called from the EIO thread pool each time an EIO
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// request (that is, one of the node.fs.* functions) has completed.
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static void EIOWantPoll(void) {
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// Signal the main thread that EIO callbacks need to be processed.
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ev_async_send(EV_DEFAULT_UC_ &eio_watcher);
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// EIOCallback() will be called from the main thread in the next event
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// loop.
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}
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static ev_async debug_watcher;
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static void DebugMessageCallback(EV_P_ ev_async *watcher, int revents) {
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HandleScope scope;
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assert(watcher == &debug_watcher);
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assert(revents == EV_ASYNC);
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ExecuteString(String::New("1+1;"),
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String::New("debug_poll"));
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}
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static void DebugMessageDispatch(void) {
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// This function is called from V8's debug thread when a debug TCP client
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// has sent a message.
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// Send a signal to our main thread saying that it should enter V8 to
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// handle the message.
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ev_async_send(EV_DEFAULT_UC_ &debug_watcher);
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}
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|
|
|
|
|
|
|
|
|
static void ExecuteNativeJS(const char *filename, const char *data) {
|
|
|
|
HandleScope scope;
|
|
|
|
TryCatch try_catch;
|
|
|
|
ExecuteString(String::New(data), String::New(filename));
|
|
|
|
// There should not be any syntax errors in these file!
|
|
|
|
// If there are exit the process.
|
|
|
|
if (try_catch.HasCaught()) {
|
|
|
|
puts("There is an error in Node's built-in javascript");
|
|
|
|
puts("This should be reported as a bug!");
|
|
|
|
ReportException(&try_catch);
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static Local<Object> Load(int argc, char *argv[]) {
|
|
|
|
HandleScope scope;
|
|
|
|
|
|
|
|
// Reference to 'process'
|
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|
|
Local<Object> process = Context::GetCurrent()->Global();
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|
Local<Object> node_obj = Object::New(); // Create the 'process.node' object
|
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|
|
process->Set(String::NewSymbol("node"), node_obj); // and assign it.
|
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|
|
// node.version
|
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|
|
node_obj->Set(String::NewSymbol("version"), String::New(NODE_VERSION));
|
|
|
|
// node.installPrefix
|
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|
|
node_obj->Set(String::NewSymbol("installPrefix"), String::New(NODE_PREFIX));
|
|
|
|
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|
|
// process.ARGV
|
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|
|
int i, j;
|
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|
|
Local<Array> arguments = Array::New(argc - dash_dash_index + 1);
|
|
|
|
arguments->Set(Integer::New(0), String::New(argv[0]));
|
|
|
|
for (j = 1, i = dash_dash_index + 1; i < argc; j++, i++) {
|
|
|
|
Local<String> arg = String::New(argv[i]);
|
|
|
|
arguments->Set(Integer::New(j), arg);
|
|
|
|
}
|
|
|
|
// assign it
|
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|
|
process->Set(String::NewSymbol("ARGV"), arguments);
|
|
|
|
|
|
|
|
// create process.ENV
|
|
|
|
Local<Object> env = Object::New();
|
|
|
|
for (i = 0; environ[i]; i++) {
|
|
|
|
// skip entries without a '=' character
|
|
|
|
for (j = 0; environ[i][j] && environ[i][j] != '='; j++) { ; }
|
|
|
|
// create the v8 objects
|
|
|
|
Local<String> field = String::New(environ[i], j);
|
|
|
|
Local<String> value = Local<String>();
|
|
|
|
if (environ[i][j] == '=') {
|
|
|
|
value = String::New(environ[i]+j+1);
|
|
|
|
}
|
|
|
|
// assign them
|
|
|
|
env->Set(field, value);
|
|
|
|
}
|
|
|
|
// assign process.ENV
|
|
|
|
process->Set(String::NewSymbol("ENV"), env);
|
|
|
|
process->Set(String::NewSymbol("pid"), Integer::New(getpid()));
|
|
|
|
|
|
|
|
// define various internal methods
|
|
|
|
NODE_SET_METHOD(node_obj, "compile", Compile);
|
|
|
|
NODE_SET_METHOD(node_obj, "reallyExit", Exit);
|
|
|
|
NODE_SET_METHOD(node_obj, "cwd", Cwd);
|
|
|
|
NODE_SET_METHOD(node_obj, "dlopen", DLOpen);
|
|
|
|
NODE_SET_METHOD(node_obj, "kill", Kill);
|
|
|
|
|
|
|
|
// Assign the EventEmitter. It was created in main().
|
|
|
|
node_obj->Set(String::NewSymbol("EventEmitter"),
|
|
|
|
EventEmitter::constructor_template->GetFunction());
|
|
|
|
|
|
|
|
// Initialize the C++ modules..................filename of module
|
|
|
|
Promise::Initialize(node_obj); // events.cc
|
|
|
|
Stdio::Initialize(node_obj); // stdio.cc
|
|
|
|
Timer::Initialize(node_obj); // timer.cc
|
|
|
|
SignalHandler::Initialize(node_obj); // signal_handler.cc
|
|
|
|
ChildProcess::Initialize(node_obj); // child_process.cc
|
|
|
|
DefineConstants(node_obj); // constants.cc
|
|
|
|
// Create node.dns
|
|
|
|
Local<Object> dns = Object::New();
|
|
|
|
node_obj->Set(String::NewSymbol("dns"), dns);
|
|
|
|
DNS::Initialize(dns); // dns.cc
|
|
|
|
Local<Object> fs = Object::New();
|
|
|
|
node_obj->Set(String::NewSymbol("fs"), fs);
|
|
|
|
File::Initialize(fs); // file.cc
|
|
|
|
// Create node.tcp. Note this separate from lib/tcp.js which is the public
|
|
|
|
// frontend.
|
|
|
|
Local<Object> tcp = Object::New();
|
|
|
|
node_obj->Set(String::New("tcp"), tcp);
|
|
|
|
Server::Initialize(tcp); // tcp.cc
|
|
|
|
Connection::Initialize(tcp); // tcp.cc
|
|
|
|
// Create node.http. Note this separate from lib/http.js which is the
|
|
|
|
// public frontend.
|
|
|
|
Local<Object> http = Object::New();
|
|
|
|
node_obj->Set(String::New("http"), http);
|
|
|
|
HTTPServer::Initialize(http); // http.cc
|
|
|
|
HTTPConnection::Initialize(http); // http.cc
|
|
|
|
|
|
|
|
// Compile, execute the src/*.js files. (Which were included a static C
|
|
|
|
// strings in node_natives.h)
|
|
|
|
ExecuteNativeJS("util.js", native_util);
|
|
|
|
ExecuteNativeJS("events.js", native_events);
|
|
|
|
ExecuteNativeJS("file.js", native_file);
|
|
|
|
// In node.js we actually load the file specified in ARGV[1]
|
|
|
|
// so your next reading stop should be node.js!
|
|
|
|
ExecuteNativeJS("node.js", native_node);
|
|
|
|
|
|
|
|
return scope.Close(node_obj);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void EmitExitEvent() {
|
|
|
|
HandleScope scope;
|
|
|
|
|
|
|
|
// Get reference to 'process' object.
|
|
|
|
Local<Object> process = Context::GetCurrent()->Global();
|
|
|
|
// Get the 'emit' function from it.
|
|
|
|
Local<Value> emit_v = process->Get(String::NewSymbol("emit"));
|
|
|
|
if (!emit_v->IsFunction()) {
|
|
|
|
// could not emit exit event so exit
|
|
|
|
exit(10);
|
|
|
|
}
|
|
|
|
// Cast
|
|
|
|
Local<Function> emit = Local<Function>::Cast(emit_v);
|
|
|
|
|
|
|
|
TryCatch try_catch;
|
|
|
|
|
|
|
|
// Arguments for the emit('exit')
|
|
|
|
Local<Value> argv[2] = { String::New("exit"), Integer::New(0) };
|
|
|
|
// Emit!
|
|
|
|
emit->Call(process, 2, argv);
|
|
|
|
|
|
|
|
if (try_catch.HasCaught()) {
|
|
|
|
node::FatalException(try_catch);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void PrintHelp() {
|
|
|
|
printf("Usage: node [options] [--] script.js [arguments] \n"
|
|
|
|
" -v, --version print node's version\n"
|
|
|
|
" --debug enable remote debugging\n" // TODO specify port
|
|
|
|
" --cflags print pre-processor and compiler flags\n"
|
|
|
|
" --v8-options print v8 command line options\n\n"
|
|
|
|
"Documentation can be found at http://tinyclouds.org/node/api.html"
|
|
|
|
" or with 'man node'\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Parse node command line arguments.
|
|
|
|
static void ParseArgs(int *argc, char **argv) {
|
|
|
|
// TODO use parse opts
|
|
|
|
for (int i = 1; i < *argc; i++) {
|
|
|
|
const char *arg = argv[i];
|
|
|
|
if (strcmp(arg, "--") == 0) {
|
|
|
|
dash_dash_index = i;
|
|
|
|
break;
|
|
|
|
} else if (strcmp(arg, "--debug") == 0) {
|
|
|
|
argv[i] = reinterpret_cast<const char*>("");
|
|
|
|
use_debug_agent = true;
|
|
|
|
dash_dash_index = i;
|
|
|
|
} else if (strcmp(arg, "--version") == 0 || strcmp(arg, "-v") == 0) {
|
|
|
|
printf("%s\n", NODE_VERSION);
|
|
|
|
exit(0);
|
|
|
|
} else if (strcmp(arg, "--cflags") == 0) {
|
|
|
|
printf("%s\n", NODE_CFLAGS);
|
|
|
|
exit(0);
|
|
|
|
} else if (strcmp(arg, "--help") == 0 || strcmp(arg, "-h") == 0) {
|
|
|
|
PrintHelp();
|
|
|
|
exit(0);
|
|
|
|
} else if (strcmp(arg, "--v8-options") == 0) {
|
|
|
|
argv[i] = reinterpret_cast<const char*>("--help");
|
|
|
|
dash_dash_index = i+1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace node
|
|
|
|
|
|
|
|
|
|
|
|
int main(int argc, char *argv[]) {
|
|
|
|
// Parse a few arguments which are specific to Node.
|
|
|
|
node::ParseArgs(&argc, argv);
|
|
|
|
// Parse the rest of the args (up to the 'dash_dash_index' (where '--' was
|
|
|
|
// in the command line))
|
|
|
|
V8::SetFlagsFromCommandLine(&node::dash_dash_index, argv, false);
|
|
|
|
|
|
|
|
// Error out if we don't have a script argument.
|
|
|
|
if (argc < 2) {
|
|
|
|
fprintf(stderr, "No script was specified.\n");
|
|
|
|
node::PrintHelp();
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Ignore the SIGPIPE
|
|
|
|
evcom_ignore_sigpipe();
|
|
|
|
|
|
|
|
// Initialize the default ev loop.
|
|
|
|
ev_default_loop(EVFLAG_AUTO);
|
|
|
|
|
|
|
|
// Start the EIO thread pool:
|
|
|
|
// 1. Initialize the ev_async watcher which allows for notification from
|
|
|
|
// the thread pool (in node::EIOWantPoll) to poll for updates (in
|
|
|
|
// node::EIOCallback).
|
|
|
|
ev_async_init(&node::eio_watcher, node::EIOCallback);
|
|
|
|
// 2. Actaully start the thread pool.
|
|
|
|
eio_init(node::EIOWantPoll, NULL);
|
|
|
|
// 3. Start watcher.
|
|
|
|
ev_async_start(EV_DEFAULT_UC_ &node::eio_watcher);
|
|
|
|
// 4. Remove a reference to the async watcher. This means we'll drop out
|
|
|
|
// of the ev_loop even though eio_watcher is active.
|
|
|
|
ev_unref(EV_DEFAULT_UC);
|
|
|
|
|
|
|
|
V8::Initialize();
|
|
|
|
HandleScope handle_scope;
|
|
|
|
|
|
|
|
V8::SetFatalErrorHandler(node::OnFatalError);
|
|
|
|
|
|
|
|
#define AUTO_BREAK_FLAG "--debugger_auto_break"
|
|
|
|
// If the --debug flag was specified then initialize the debug thread.
|
|
|
|
if (node::use_debug_agent) {
|
|
|
|
// First apply --debugger_auto_break setting to V8. This is so we can
|
|
|
|
// enter V8 by just executing any bit of javascript
|
|
|
|
V8::SetFlagsFromString(AUTO_BREAK_FLAG, sizeof(AUTO_BREAK_FLAG));
|
|
|
|
// Initialize the async watcher for receiving messages from the debug
|
|
|
|
// thread and marshal it into the main thread. DebugMessageCallback()
|
|
|
|
// is called from the main thread to execute a random bit of javascript
|
|
|
|
// - which will give V8 control so it can handle whatever new message
|
|
|
|
// had been received on the debug thread.
|
|
|
|
ev_async_init(&node::debug_watcher, node::DebugMessageCallback);
|
|
|
|
// Set the callback DebugMessageDispatch which is called from the debug
|
|
|
|
// thread.
|
|
|
|
Debug::SetDebugMessageDispatchHandler(node::DebugMessageDispatch);
|
|
|
|
// Start the async watcher.
|
|
|
|
ev_async_start(EV_DEFAULT_UC_ &node::debug_watcher);
|
|
|
|
// unref it so that we exit the event loop despite it being active.
|
|
|
|
ev_unref(EV_DEFAULT_UC);
|
|
|
|
|
|
|
|
// Start the debug thread and it's associated TCP server on port 5858.
|
|
|
|
bool r = Debug::EnableAgent("node " NODE_VERSION, 5858);
|
|
|
|
// Crappy check that everything went well. FIXME
|
|
|
|
assert(r);
|
|
|
|
// Print out some information. REMOVEME
|
|
|
|
printf("debugger listening on port 5858\n"
|
|
|
|
"Use 'd8 --remote_debugger' to access it.\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create the global 'process' object's FunctionTemplate.
|
|
|
|
Local<FunctionTemplate> process_template = FunctionTemplate::New();
|
|
|
|
|
|
|
|
// The global object (process) is an instance of EventEmitter. For some
|
|
|
|
// strange and forgotten reasons we must initialize EventEmitter now
|
|
|
|
// before creating the Context. EventEmitter will be assigned to it's
|
|
|
|
// namespace node.EventEmitter in Load() bellow.
|
|
|
|
node::EventEmitter::Initialize(process_template);
|
|
|
|
|
|
|
|
// Create the one and only Context.
|
|
|
|
Persistent<Context> context = Context::New(NULL,
|
|
|
|
process_template->InstanceTemplate());
|
|
|
|
Context::Scope context_scope(context);
|
|
|
|
|
|
|
|
// Actually assign the global object to it's place as 'process'
|
|
|
|
context->Global()->Set(String::NewSymbol("process"), context->Global());
|
|
|
|
|
|
|
|
// Create all the objects, load modules, do everything.
|
|
|
|
// so your next reading stop should be node::Load()!
|
|
|
|
Local<Object> node_obj = node::Load(argc, argv);
|
|
|
|
|
|
|
|
// All our arguments are loaded. We've evaluated all of the scripts. We
|
|
|
|
// might even have created TCP servers. Now we enter the main event loop.
|
|
|
|
// If there are no watchers on the loop (except for the ones that were
|
|
|
|
// ev_unref'd) then this function exits. As long as there are active
|
|
|
|
// watchers, it blocks.
|
|
|
|
ev_loop(EV_DEFAULT_UC_ 0); // main event loop
|
|
|
|
|
|
|
|
// Once we've dropped out, emit the 'exit' event from 'process'
|
|
|
|
node::EmitExitEvent();
|
|
|
|
|
|
|
|
#ifndef NDEBUG
|
|
|
|
printf("clean up\n");
|
|
|
|
// Clean up.
|
|
|
|
context.Dispose();
|
|
|
|
V8::Dispose();
|
|
|
|
#endif // NDEBUG
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|