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// Copyright 2009 Ryan Dahl <ry@tinyclouds.org>
#include <node.h>
#include <stdio.h>
#include <stdlib.h>
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#include <string.h>
#include <limits.h> /* PATH_MAX */
#include <assert.h>
#include <unistd.h>
#include <errno.h>
#include <dlfcn.h> /* dlopen(), dlsym() */
#include <events.h>
#include <dns.h>
#include <net.h>
#include <file.h>
#include <http.h>
#include <signal_handler.h>
#include <timer.h>
#include <child_process.h>
#include <constants.h>
#include <node_stdio.h>
#include <node_natives.h>
#include <v8-debug.h>
#include <node_version.h>
using namespace v8;
extern char **environ;
namespace node {
static int dash_dash_index = 0;
static bool use_debug_agent = false;
enum encoding ParseEncoding(Handle<Value> encoding_v, enum encoding _default) {
HandleScope scope;
if (!encoding_v->IsString()) return _default;
String::Utf8Value encoding(encoding_v->ToString());
if (strcasecmp(*encoding, "utf8") == 0) {
return UTF8;
} else if (strcasecmp(*encoding, "utf-8") == 0) {
return UTF8;
} else if (strcasecmp(*encoding, "ascii") == 0) {
return ASCII;
} else if (strcasecmp(*encoding, "binary") == 0) {
return BINARY;
} else if (strcasecmp(*encoding, "raw") == 0) {
fprintf(stderr, "'raw' (array of integers) has been removed. "
"Use 'binary'.\n");
return BINARY;
} else if (strcasecmp(*encoding, "raws") == 0) {
fprintf(stderr, "'raws' encoding has been renamed to 'binary'. "
"Please update your code.\n");
return BINARY;
} else {
return _default;
}
}
Local<Value> Encode(const void *buf, size_t len, enum encoding encoding) {
HandleScope scope;
if (!len) return scope.Close(Null());
if (encoding == BINARY) {
const unsigned char *cbuf = static_cast<const unsigned char*>(buf);
uint16_t * twobytebuf = new uint16_t[len];
for (size_t i = 0; i < len; i++) {
// XXX is the following line platform independent?
twobytebuf[i] = cbuf[i];
}
Local<String> chunk = String::New(twobytebuf, len);
delete [] twobytebuf; // TODO use ExternalTwoByteString?
return scope.Close(chunk);
}
// utf8 or ascii encoding
Local<String> chunk = String::New((const char*)buf, len);
return scope.Close(chunk);
}
// Returns -1 if the handle was not valid for decoding
ssize_t DecodeBytes(v8::Handle<v8::Value> val, enum encoding encoding) {
HandleScope scope;
if (val->IsArray()) {
fprintf(stderr, "'raw' encoding (array of integers) has been removed. "
"Use 'binary'.\n");
assert(0);
return -1;
}
Local<String> str = val->ToString();
if (encoding == UTF8) return str->Utf8Length();
return str->Length();
}
#ifndef MIN
# define MIN(a, b) ((a) < (b) ? (a) : (b))
#endif
// Returns number of bytes written.
ssize_t DecodeWrite(char *buf, size_t buflen,
v8::Handle<v8::Value> val,
enum encoding encoding) {
size_t i;
HandleScope scope;
// XXX
// A lot of improvement can be made here. See:
// http://code.google.com/p/v8/issues/detail?id=270
// http://groups.google.com/group/v8-dev/browse_thread/thread/dba28a81d9215291/ece2b50a3b4022c
// http://groups.google.com/group/v8-users/browse_thread/thread/1f83b0ba1f0a611
if (val->IsArray()) {
fprintf(stderr, "'raw' encoding (array of integers) has been removed. "
"Use 'binary'.\n");
assert(0);
return -1;
}
Local<String> str = val->ToString();
if (encoding == UTF8) {
str->WriteUtf8(buf, buflen);
return buflen;
}
if (encoding == ASCII) {
str->WriteAscii(buf, 0, buflen);
return buflen;
}
// THIS IS AWFUL!!! FIXME
assert(encoding == BINARY);
uint16_t * twobytebuf = new uint16_t[buflen];
str->Write(twobytebuf, 0, buflen);
for (size_t i = 0; i < buflen; i++) {
unsigned char *b = reinterpret_cast<unsigned char*>(&twobytebuf[i]);
assert(b[1] == 0);
buf[i] = b[0];
}
delete [] twobytebuf;
return buflen;
}
// Extracts a C str from a V8 Utf8Value.
const char* ToCString(const v8::String::Utf8Value& value) {
return *value ? *value : "<str conversion failed>";
}
static void ReportException(TryCatch *try_catch) {
Handle<Message> message = try_catch->Message();
if (message.IsEmpty()) {
fprintf(stderr, "Error: (no message)\n");
fflush(stderr);
return;
}
Handle<Value> error = try_catch->Exception();
Handle<String> stack;
if (error->IsObject()) {
Handle<Object> obj = Handle<Object>::Cast(error);
Handle<Value> raw_stack = obj->Get(String::New("stack"));
if (raw_stack->IsString()) stack = Handle<String>::Cast(raw_stack);
}
// Print (filename):(line number): (message).
String::Utf8Value filename(message->GetScriptResourceName());
const char* filename_string = ToCString(filename);
int linenum = message->GetLineNumber();
fprintf(stderr, "%s:%i\n", filename_string, linenum);
// Print line of source code.
String::Utf8Value sourceline(message->GetSourceLine());
const char* sourceline_string = ToCString(sourceline);
fprintf(stderr, "%s\n", sourceline_string);
// Print wavy underline (GetUnderline is deprecated).
int start = message->GetStartColumn();
for (int i = 0; i < start; i++) {
fprintf(stderr, " ");
}
int end = message->GetEndColumn();
for (int i = start; i < end; i++) {
fprintf(stderr, "^");
}
fprintf(stderr, "\n");
if (stack.IsEmpty()) {
message->PrintCurrentStackTrace(stderr);
} else {
String::Utf8Value trace(stack);
fprintf(stderr, "%s\n", *trace);
}
fflush(stderr);
}
// Executes a str within the current v8 context.
Handle<Value> ExecuteString(v8::Handle<v8::String> source,
v8::Handle<v8::Value> filename) {
HandleScope scope;
TryCatch try_catch;
Handle<Script> script = Script::Compile(source, filename);
if (script.IsEmpty()) {
ReportException(&try_catch);
exit(1);
}
Handle<Value> result = script->Run();
if (result.IsEmpty()) {
ReportException(&try_catch);
exit(1);
}
return scope.Close(result);
}
static Handle<Value> Cwd(const Arguments& args) {
HandleScope scope;
char output[PATH_MAX];
char *r = getcwd(output, PATH_MAX);
if (r == NULL) {
return ThrowException(Exception::Error(String::New(strerror(errno))));
}
Local<String> cwd = String::New(output);
return scope.Close(cwd);
}
v8::Handle<v8::Value> Exit(const v8::Arguments& args) {
int r = 0;
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if (args.Length() > 0)
r = args[0]->IntegerValue();
fflush(stderr);
exit(r);
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return Undefined();
}
v8::Handle<v8::Value> Kill(const v8::Arguments& args) {
HandleScope scope;
if (args.Length() != 2 || !args[0]->IsNumber() || !args[1]->IsInt32()) {
return ThrowException(Exception::Error(String::New("Bad argument.")));
}
pid_t pid = args[0]->IntegerValue();
int sig = args[1]->Int32Value();
int r = kill(pid, sig);
if (r != 0) {
return ThrowException(Exception::Error(String::New(strerror(errno))));
}
return Undefined();
}
typedef void (*extInit)(Handle<Object> exports);
// DLOpen is node.dlopen(). Used to load 'module.node' dynamically shared
// objects.
Handle<Value> DLOpen(const v8::Arguments& args) {
HandleScope scope;
if (args.Length() < 2) return Undefined();
String::Utf8Value filename(args[0]->ToString()); // Cast
Local<Object> target = args[1]->ToObject(); // Cast
// Actually call dlopen().
// FIXME: This is a blocking function and should be called asynchronously!
// This function should be moved to file.cc and use libeio to make this
// system call.
void *handle = dlopen(*filename, RTLD_LAZY);
// Handle errors.
if (handle == NULL) {
Local<Value> exception = Exception::Error(String::New(dlerror()));
return ThrowException(exception);
}
// Get the init() function from the dynamically shared object.
void *init_handle = dlsym(handle, "init");
// Error out if not found.
if (init_handle == NULL) {
Local<Value> exception =
Exception::Error(String::New("No 'init' symbol found in module."));
return ThrowException(exception);
}
extInit init = (extInit)(init_handle); // Cast
// Execute the C++ module
init(target);
return Undefined();
}
v8::Handle<v8::Value> Compile(const v8::Arguments& args) {
HandleScope scope;
if (args.Length() < 2) {
return ThrowException(Exception::TypeError(
String::New("needs two arguments.")));
}
Local<String> source = args[0]->ToString();
Local<String> filename = args[1]->ToString();
Handle<Script> script = Script::Compile(source, filename);
if (script.IsEmpty()) return Undefined();
Handle<Value> result = script->Run();
if (result.IsEmpty()) return Undefined();
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return scope.Close(result);
}
static void OnFatalError(const char* location, const char* message) {
#define FATAL_ERROR "\033[1;31mV8 FATAL ERROR.\033[m"
if (location)
fprintf(stderr, FATAL_ERROR " %s %s\n", location, message);
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else
fprintf(stderr, FATAL_ERROR " %s\n", message);
exit(1);
}
void FatalException(TryCatch &try_catch) {
ReportException(&try_catch);
exit(1);
}
static ev_async eio_watcher;
// Called from the main thread.
static void EIOCallback(EV_P_ ev_async *watcher, int revents) {
assert(watcher == &eio_watcher);
assert(revents == EV_ASYNC);
// Give control to EIO to process responses. In nearly every case
// EIOPromise::After() (file.cc) is called once EIO receives the response.
eio_poll();
}
// EIOWantPoll() is called from the EIO thread pool each time an EIO
// request (that is, one of the node.fs.* functions) has completed.
static void EIOWantPoll(void) {
// Signal the main thread that EIO callbacks need to be processed.
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ev_async_send(EV_DEFAULT_UC_ &eio_watcher);
// EIOCallback() will be called from the main thread in the next event
// loop.
}
static ev_async debug_watcher;
static void DebugMessageCallback(EV_P_ ev_async *watcher, int revents) {
HandleScope scope;
assert(watcher == &debug_watcher);
assert(revents == EV_ASYNC);
ExecuteString(String::New("1+1;"),
String::New("debug_poll"));
}
static void DebugMessageDispatch(void) {
// This function is called from V8's debug thread when a debug TCP client
// has sent a message.
// Send a signal to our main thread saying that it should enter V8 to
// handle the message.
ev_async_send(EV_DEFAULT_UC_ &debug_watcher);
}
static void ExecuteNativeJS(const char *filename, const char *data) {
HandleScope scope;
TryCatch try_catch;
ExecuteString(String::New(data), String::New(filename));
// There should not be any syntax errors in these file!
// If there are exit the process.
if (try_catch.HasCaught()) {
puts("There is an error in Node's built-in javascript");
puts("This should be reported as a bug!");
ReportException(&try_catch);
exit(1);
}
}
static Local<Object> Load(int argc, char *argv[]) {
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HandleScope scope;
// Reference to 'process'
Local<Object> process = Context::GetCurrent()->Global();
Local<Object> node_obj = Object::New(); // Create the 'process.node' object
process->Set(String::NewSymbol("node"), node_obj); // and assign it.
// node.version
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node_obj->Set(String::NewSymbol("version"), String::New(NODE_VERSION));
// node.installPrefix
node_obj->Set(String::NewSymbol("installPrefix"), String::New(NODE_PREFIX));
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// process.ARGV
int i, j;
Local<Array> arguments = Array::New(argc - dash_dash_index + 1);
arguments->Set(Integer::New(0), String::New(argv[0]));
for (j = 1, i = dash_dash_index + 1; i < argc; j++, i++) {
Local<String> arg = String::New(argv[i]);
arguments->Set(Integer::New(j), arg);
}
// assign it
process->Set(String::NewSymbol("ARGV"), arguments);
// create process.ENV
Local<Object> env = Object::New();
for (i = 0; environ[i]; i++) {
// skip entries without a '=' character
for (j = 0; environ[i][j] && environ[i][j] != '='; j++) { ; }
// create the v8 objects
Local<String> field = String::New(environ[i], j);
Local<String> value = Local<String>();
if (environ[i][j] == '=') {
value = String::New(environ[i]+j+1);
}
// assign them
env->Set(field, value);
}
// assign process.ENV
process->Set(String::NewSymbol("ENV"), env);
process->Set(String::NewSymbol("pid"), Integer::New(getpid()));
// define various internal methods
NODE_SET_METHOD(node_obj, "compile", Compile);
NODE_SET_METHOD(node_obj, "reallyExit", Exit);
NODE_SET_METHOD(node_obj, "cwd", Cwd);
NODE_SET_METHOD(node_obj, "dlopen", DLOpen);
NODE_SET_METHOD(node_obj, "kill", Kill);
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// Assign the EventEmitter. It was created in main().
node_obj->Set(String::NewSymbol("EventEmitter"),
EventEmitter::constructor_template->GetFunction());
// Initialize the C++ modules..................filename of module
Promise::Initialize(node_obj); // events.cc
Stdio::Initialize(node_obj); // stdio.cc
Timer::Initialize(node_obj); // timer.cc
SignalHandler::Initialize(node_obj); // signal_handler.cc
ChildProcess::Initialize(node_obj); // child_process.cc
DefineConstants(node_obj); // constants.cc
// Create node.dns
Local<Object> dns = Object::New();
node_obj->Set(String::NewSymbol("dns"), dns);
DNS::Initialize(dns); // dns.cc
Local<Object> fs = Object::New();
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node_obj->Set(String::NewSymbol("fs"), fs);
File::Initialize(fs); // file.cc
// Create node.tcp. Note this separate from lib/tcp.js which is the public
// frontend.
Local<Object> tcp = Object::New();
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node_obj->Set(String::New("tcp"), tcp);
Server::Initialize(tcp); // tcp.cc
Connection::Initialize(tcp); // tcp.cc
// Create node.http. Note this separate from lib/http.js which is the
// public frontend.
Local<Object> http = Object::New();
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node_obj->Set(String::New("http"), http);
HTTPServer::Initialize(http); // http.cc
HTTPConnection::Initialize(http); // http.cc
// Compile, execute the src/*.js files. (Which were included a static C
// strings in node_natives.h)
ExecuteNativeJS("util.js", native_util);
ExecuteNativeJS("events.js", native_events);
ExecuteNativeJS("file.js", native_file);
// In node.js we actually load the file specified in ARGV[1]
// so your next reading stop should be node.js!
ExecuteNativeJS("node.js", native_node);
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return scope.Close(node_obj);
}
static void EmitExitEvent() {
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HandleScope scope;
// Get reference to 'process' object.
Local<Object> process = Context::GetCurrent()->Global();
// Get the 'emit' function from it.
Local<Value> emit_v = process->Get(String::NewSymbol("emit"));
if (!emit_v->IsFunction()) {
// could not emit exit event so exit
exit(10);
}
// Cast
Local<Function> emit = Local<Function>::Cast(emit_v);
TryCatch try_catch;
// Arguments for the emit('exit')
Local<Value> argv[2] = { String::New("exit"), Integer::New(0) };
// Emit!
emit->Call(process, 2, argv);
if (try_catch.HasCaught()) {
node::FatalException(try_catch);
}
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}
static void PrintHelp() {
printf("Usage: node [options] [--] script.js [arguments] \n"
" -v, --version print node's version\n"
" --debug enable remote debugging\n" // TODO specify port
" --cflags print pre-processor and compiler flags\n"
" --v8-options print v8 command line options\n\n"
"Documentation can be found at http://tinyclouds.org/node/api.html"
" or with 'man node'\n");
}
// Parse node command line arguments.
static void ParseArgs(int *argc, char **argv) {
// TODO use parse opts
for (int i = 1; i < *argc; i++) {
const char *arg = argv[i];
if (strcmp(arg, "--") == 0) {
dash_dash_index = i;
break;
} else if (strcmp(arg, "--debug") == 0) {
argv[i] = reinterpret_cast<const char*>("");
use_debug_agent = true;
dash_dash_index = i;
} else if (strcmp(arg, "--version") == 0 || strcmp(arg, "-v") == 0) {
printf("%s\n", NODE_VERSION);
exit(0);
} else if (strcmp(arg, "--cflags") == 0) {
printf("%s\n", NODE_CFLAGS);
exit(0);
} else if (strcmp(arg, "--help") == 0 || strcmp(arg, "-h") == 0) {
PrintHelp();
exit(0);
} else if (strcmp(arg, "--v8-options") == 0) {
argv[i] = reinterpret_cast<const char*>("--help");
dash_dash_index = i+1;
}
}
}
} // namespace node
int main(int argc, char *argv[]) {
// Parse a few arguments which are specific to Node.
node::ParseArgs(&argc, argv);
// Parse the rest of the args (up to the 'dash_dash_index' (where '--' was
// in the command line))
V8::SetFlagsFromCommandLine(&node::dash_dash_index, argv, false);
// Error out if we don't have a script argument.
if (argc < 2) {
fprintf(stderr, "No script was specified.\n");
node::PrintHelp();
return 1;
}
// Ignore the SIGPIPE
evcom_ignore_sigpipe();
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// Initialize the default ev loop.
ev_default_loop(EVFLAG_AUTO);
// Start the EIO thread pool:
// 1. Initialize the ev_async watcher which allows for notification from
// the thread pool (in node::EIOWantPoll) to poll for updates (in
// node::EIOCallback).
ev_async_init(&node::eio_watcher, node::EIOCallback);
// 2. Actaully start the thread pool.
eio_init(node::EIOWantPoll, NULL);
// 3. Start watcher.
ev_async_start(EV_DEFAULT_UC_ &node::eio_watcher);
// 4. Remove a reference to the async watcher. This means we'll drop out
// of the ev_loop even though eio_watcher is active.
ev_unref(EV_DEFAULT_UC);
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V8::Initialize();
HandleScope handle_scope;
V8::SetFatalErrorHandler(node::OnFatalError);
#define AUTO_BREAK_FLAG "--debugger_auto_break"
// If the --debug flag was specified then initialize the debug thread.
if (node::use_debug_agent) {
// First apply --debugger_auto_break setting to V8. This is so we can
// enter V8 by just executing any bit of javascript
V8::SetFlagsFromString(AUTO_BREAK_FLAG, sizeof(AUTO_BREAK_FLAG));
// Initialize the async watcher for receiving messages from the debug
// thread and marshal it into the main thread. DebugMessageCallback()
// is called from the main thread to execute a random bit of javascript
// - which will give V8 control so it can handle whatever new message
// had been received on the debug thread.
ev_async_init(&node::debug_watcher, node::DebugMessageCallback);
// Set the callback DebugMessageDispatch which is called from the debug
// thread.
Debug::SetDebugMessageDispatchHandler(node::DebugMessageDispatch);
// Start the async watcher.
ev_async_start(EV_DEFAULT_UC_ &node::debug_watcher);
// unref it so that we exit the event loop despite it being active.
ev_unref(EV_DEFAULT_UC);
// Start the debug thread and it's associated TCP server on port 5858.
bool r = Debug::EnableAgent("node " NODE_VERSION, 5858);
// Crappy check that everything went well. FIXME
assert(r);
// Print out some information. REMOVEME
printf("debugger listening on port 5858\n"
"Use 'd8 --remote_debugger' to access it.\n");
}
// Create the global 'process' object's FunctionTemplate.
Local<FunctionTemplate> process_template = FunctionTemplate::New();
// The global object (process) is an instance of EventEmitter. For some
// strange and forgotten reasons we must initialize EventEmitter now
// before creating the Context. EventEmitter will be assigned to it's
// namespace node.EventEmitter in Load() bellow.
node::EventEmitter::Initialize(process_template);
// Create the one and only Context.
Persistent<Context> context = Context::New(NULL,
process_template->InstanceTemplate());
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Context::Scope context_scope(context);
// Actually assign the global object to it's place as 'process'
context->Global()->Set(String::NewSymbol("process"), context->Global());
// Create all the objects, load modules, do everything.
// so your next reading stop should be node::Load()!
Local<Object> node_obj = node::Load(argc, argv);
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// All our arguments are loaded. We've evaluated all of the scripts. We
// might even have created TCP servers. Now we enter the main event loop.
// If there are no watchers on the loop (except for the ones that were
// ev_unref'd) then this function exits. As long as there are active
// watchers, it blocks.
ev_loop(EV_DEFAULT_UC_ 0); // main event loop
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// Once we've dropped out, emit the 'exit' event from 'process'
node::EmitExitEvent();
#ifndef NDEBUG
printf("clean up\n");
// Clean up.
context.Dispose();
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V8::Dispose();
#endif // NDEBUG
return 0;
}