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#include <node.h>
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#include <node_buffer.h>
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#define SLAB_SIZE (1024 * 1024)
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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// Rules:
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//
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// - Do not throw from handle methods. Set errno.
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//
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// - MakeCallback may only be made directly off the event loop.
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// That is there can be no JavaScript stack frames underneith it.
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// (Is there anyway to assert that?)
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//
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// - No use of v8::WeakReferenceCallback. The close callback signifies that
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// we're done with a handle - external resources can be freed.
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//
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// - Reusable?
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//
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// - The uv_close_cb is used to free the c++ object. The close callback
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// is not made into javascript land.
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//
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// - uv_ref, uv_unref counts are managed at this layer to avoid needless
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// js/c++ boundary crossing. At the javascript layer that should all be
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// taken care of.
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#define UNWRAP \
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assert(!args.Holder().IsEmpty()); \
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assert(args.Holder()->InternalFieldCount() > 0); \
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TCPWrap* wrap = \
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static_cast<TCPWrap*>(args.Holder()->GetPointerFromInternalField(0)); \
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if (!wrap) { \
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SetErrno(UV_EBADF); \
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return scope.Close(Integer::New(-1)); \
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}
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namespace node {
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using v8::Object;
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using v8::Handle;
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using v8::Local;
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using v8::Persistent;
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using v8::Value;
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using v8::HandleScope;
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using v8::FunctionTemplate;
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using v8::String;
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using v8::Function;
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using v8::TryCatch;
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using v8::Context;
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using v8::Arguments;
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using v8::Integer;
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static Persistent<Function> constructor;
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static size_t slab_used;
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static uv_tcp_t* handle_that_last_alloced;
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static Persistent<String> slab_sym;
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static Persistent<String> buffer_sym;
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static Persistent<String> write_queue_size_sym;
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class TCPWrap;
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class ReqWrap {
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public:
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ReqWrap(uv_handle_t* handle, void* callback) {
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HandleScope scope;
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object_ = Persistent<Object>::New(Object::New());
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uv_req_init(&req_, handle, (void* (*)(void*))callback);
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req_.data = this;
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}
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~ReqWrap() {
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assert(!object_.IsEmpty());
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object_.Dispose();
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object_.Clear();
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}
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Persistent<Object> object_;
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uv_req_t req_;
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};
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class TCPWrap {
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public:
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static void Initialize(Handle<Object> target) {
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HandleScope scope;
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Local<FunctionTemplate> t = FunctionTemplate::New(New);
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t->SetClassName(String::NewSymbol("TCP"));
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t->InstanceTemplate()->SetInternalFieldCount(1);
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NODE_SET_PROTOTYPE_METHOD(t, "bind", Bind);
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NODE_SET_PROTOTYPE_METHOD(t, "listen", Listen);
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NODE_SET_PROTOTYPE_METHOD(t, "readStart", ReadStart);
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NODE_SET_PROTOTYPE_METHOD(t, "readStop", ReadStop);
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NODE_SET_PROTOTYPE_METHOD(t, "write", Write);
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NODE_SET_PROTOTYPE_METHOD(t, "connect", Connect);
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NODE_SET_PROTOTYPE_METHOD(t, "shutdown", Shutdown);
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NODE_SET_PROTOTYPE_METHOD(t, "close", Close);
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NODE_SET_PROTOTYPE_METHOD(t, "bind6", Bind6);
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NODE_SET_PROTOTYPE_METHOD(t, "connect6", Connect6);
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constructor = Persistent<Function>::New(t->GetFunction());
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slab_sym = Persistent<String>::New(String::NewSymbol("slab"));
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buffer_sym = Persistent<String>::New(String::NewSymbol("buffer"));
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write_queue_size_sym =
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Persistent<String>::New(String::NewSymbol("writeQueueSize"));
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target->Set(String::NewSymbol("TCP"), constructor);
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}
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private:
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static Handle<Value> New(const Arguments& args) {
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// This constructor should not be exposed to public javascript.
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// Therefore we assert that we are not trying to call this as a
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// normal function.
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assert(args.IsConstructCall());
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HandleScope scope;
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TCPWrap* wrap = new TCPWrap(args.This());
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assert(wrap);
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return scope.Close(args.This());
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}
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TCPWrap(Handle<Object> object) {
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int r = uv_tcp_init(&handle_);
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handle_.data = this;
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assert(r == 0); // How do we proxy this error up to javascript?
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// Suggestion: uv_tcp_init() returns void.
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assert(object_.IsEmpty());
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assert(object->InternalFieldCount() > 0);
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object_ = v8::Persistent<v8::Object>::New(object);
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object_->SetPointerInInternalField(0, this);
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UpdateWriteQueueSize();
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}
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~TCPWrap() {
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assert(object_.IsEmpty());
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}
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// Free the C++ object on the close callback.
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static void OnClose(uv_handle_t* handle) {
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TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
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delete wrap;
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}
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inline void UpdateWriteQueueSize() {
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object_->Set(write_queue_size_sym, Integer::New(handle_.write_queue_size));
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}
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static Handle<Value> Bind(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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String::AsciiValue ip_address(args[0]->ToString());
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int port = args[1]->Int32Value();
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struct sockaddr_in address = uv_ip4_addr(*ip_address, port);
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int r = uv_tcp_bind(&wrap->handle_, address);
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error().code);
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return scope.Close(Integer::New(r));
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}
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static Handle<Value> Bind6(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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String::AsciiValue ip6_address(args[0]->ToString());
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int port = args[1]->Int32Value();
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struct sockaddr_in6 address = uv_ip6_addr(*ip6_address, port);
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int r = uv_tcp_bind6(&wrap->handle_, address);
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error().code);
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return scope.Close(Integer::New(r));
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}
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static Handle<Value> Listen(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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int backlog = args[0]->Int32Value();
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int r = uv_tcp_listen(&wrap->handle_, backlog, OnConnection);
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error().code);
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return scope.Close(Integer::New(r));
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}
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static void OnConnection(uv_handle_t* handle, int status) {
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HandleScope scope;
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TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
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assert(&wrap->handle_ == (uv_tcp_t*)handle);
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// We should not be getting this callback if someone as already called
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// uv_close() on the handle. Since we've destroyed object_ at the same
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// time as calling uv_close() we can test for this here.
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assert(wrap->object_.IsEmpty() == false);
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if (status != 0) {
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// TODO Handle server error (call onerror?)
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assert(0);
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uv_close((uv_handle_t*) handle, OnClose);
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return;
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}
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// Instanciate the client javascript object and handle.
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Local<Object> client_obj = constructor->NewInstance();
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// Unwrap the client javascript object.
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assert(client_obj->InternalFieldCount() > 0);
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TCPWrap* client_wrap =
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static_cast<TCPWrap*>(client_obj->GetPointerFromInternalField(0));
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int r = uv_accept(handle, (uv_stream_t*)&client_wrap->handle_);
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// uv_accept should always work.
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assert(r == 0);
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// Successful accept. Call the onconnection callback in JavaScript land.
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Local<Value> argv[1] = { client_obj };
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MakeCallback(wrap->object_, "onconnection", 1, argv);
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}
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static Handle<Value> ReadStart(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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int r = uv_read_start((uv_stream_t*)&wrap->handle_, OnAlloc, OnRead);
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error().code);
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return scope.Close(Integer::New(r));
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}
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static Handle<Value> ReadStop(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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int r = uv_read_stop((uv_stream_t*)&wrap->handle_);
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error().code);
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return scope.Close(Integer::New(r));
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}
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static inline char* NewSlab(Handle<Object> global, Handle<Object> wrap_obj) {
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Buffer* b = Buffer::New(SLAB_SIZE);
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global->SetHiddenValue(slab_sym, b->handle_);
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assert(Buffer::Length(b) == SLAB_SIZE);
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slab_used = 0;
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wrap_obj->SetHiddenValue(slab_sym, b->handle_);
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return Buffer::Data(b);
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}
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static uv_buf_t OnAlloc(uv_stream_t* handle, size_t suggested_size) {
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HandleScope scope;
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TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
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assert(&wrap->handle_ == (uv_tcp_t*)handle);
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char* slab = NULL;
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Handle<Object> global = Context::GetCurrent()->Global();
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Local<Value> slab_v = global->GetHiddenValue(slab_sym);
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if (slab_v.IsEmpty()) {
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// No slab currently. Create a new one.
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slab = NewSlab(global, wrap->object_);
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} else {
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// Use existing slab.
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Local<Object> slab_obj = slab_v->ToObject();
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slab = Buffer::Data(slab_obj);
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assert(Buffer::Length(slab_obj) == SLAB_SIZE);
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assert(SLAB_SIZE >= slab_used);
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// If less than 64kb is remaining on the slab allocate a new one.
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if (SLAB_SIZE - slab_used < 64 * 1024) {
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slab = NewSlab(global, wrap->object_);
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} else {
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wrap->object_->SetHiddenValue(slab_sym, slab_obj);
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}
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}
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uv_buf_t buf;
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buf.base = slab + slab_used;
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buf.len = MIN(SLAB_SIZE - slab_used, suggested_size);
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wrap->slab_offset_ = slab_used;
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slab_used += buf.len;
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handle_that_last_alloced = (uv_tcp_t*)handle;
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return buf;
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}
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static void OnRead(uv_stream_t* handle, ssize_t nread, uv_buf_t buf) {
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HandleScope scope;
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TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
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// We should not be getting this callback if someone as already called
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// uv_close() on the handle. Since we've destroyed object_ at the same
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// time as calling uv_close() we can test for this here.
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assert(wrap->object_.IsEmpty() == false);
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// Remove the reference to the slab to avoid memory leaks;
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Local<Value> slab_v = wrap->object_->GetHiddenValue(slab_sym);
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wrap->object_->SetHiddenValue(slab_sym, v8::Null());
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if (nread < 0) {
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// EOF or Error
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if (handle_that_last_alloced == (uv_tcp_t*)handle) {
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slab_used -= buf.len;
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}
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SetErrno(uv_last_error().code);
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MakeCallback(wrap->object_, "onread", 0, NULL);
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return;
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}
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assert(nread <= buf.len);
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if (handle_that_last_alloced == (uv_tcp_t*)handle) {
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slab_used -= (buf.len - nread);
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}
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if (nread > 0) {
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Local<Value> argv[3] = {
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slab_v,
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Integer::New(wrap->slab_offset_),
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Integer::New(nread)
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};
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MakeCallback(wrap->object_, "onread", 3, argv);
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}
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}
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// TODO: share me?
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static Handle<Value> Close(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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int r = uv_close((uv_handle_t*) &wrap->handle_, OnClose);
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if (r) SetErrno(uv_last_error().code);
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assert(!wrap->object_.IsEmpty());
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wrap->object_->SetPointerInInternalField(0, NULL);
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wrap->object_.Dispose();
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wrap->object_.Clear();
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return scope.Close(Integer::New(r));
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}
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static void AfterWrite(uv_req_t* req, int status) {
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ReqWrap* req_wrap = (ReqWrap*) req->data;
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TCPWrap* wrap = (TCPWrap*) req->handle->data;
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HandleScope scope;
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// The request object should still be there.
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assert(req_wrap->object_.IsEmpty() == false);
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if (status) {
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|
|
SetErrno(uv_last_error().code);
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}
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|
|
wrap->UpdateWriteQueueSize();
|
|
|
|
|
|
|
|
Local<Value> argv[4] = {
|
|
|
|
Integer::New(status),
|
|
|
|
Local<Value>::New(wrap->object_),
|
|
|
|
Local<Value>::New(req_wrap->object_),
|
|
|
|
req_wrap->object_->GetHiddenValue(buffer_sym),
|
|
|
|
};
|
|
|
|
|
|
|
|
MakeCallback(req_wrap->object_, "oncomplete", 4, argv);
|
|
|
|
|
|
|
|
delete req_wrap;
|
|
|
|
}
|
|
|
|
|
|
|
|
static Handle<Value> Write(const Arguments& args) {
|
|
|
|
HandleScope scope;
|
|
|
|
|
|
|
|
UNWRAP
|
|
|
|
|
|
|
|
// The first argument is a buffer.
|
|
|
|
assert(Buffer::HasInstance(args[0]));
|
|
|
|
Local<Object> buffer_obj = args[0]->ToObject();
|
|
|
|
|
|
|
|
size_t offset = 0;
|
|
|
|
size_t length = Buffer::Length(buffer_obj);
|
|
|
|
|
|
|
|
if (args.Length() > 1) {
|
|
|
|
offset = args[1]->IntegerValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (args.Length() > 2) {
|
|
|
|
length = args[2]->IntegerValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
// I hate when people program C++ like it was C, and yet I do it too.
|
|
|
|
// I'm too lazy to come up with the perfect class hierarchy here. Let's
|
|
|
|
// just do some type munging.
|
|
|
|
ReqWrap* req_wrap = new ReqWrap((uv_handle_t*) &wrap->handle_,
|
|
|
|
(void*)AfterWrite);
|
|
|
|
|
|
|
|
req_wrap->object_->SetHiddenValue(buffer_sym, buffer_obj);
|
|
|
|
|
|
|
|
uv_buf_t buf;
|
|
|
|
buf.base = Buffer::Data(buffer_obj) + offset;
|
|
|
|
buf.len = length;
|
|
|
|
|
|
|
|
int r = uv_write(&req_wrap->req_, &buf, 1);
|
|
|
|
|
|
|
|
wrap->UpdateWriteQueueSize();
|
|
|
|
|
|
|
|
if (r) {
|
|
|
|
SetErrno(uv_last_error().code);
|
|
|
|
delete req_wrap;
|
|
|
|
return scope.Close(v8::Null());
|
|
|
|
} else {
|
|
|
|
return scope.Close(req_wrap->object_);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void AfterConnect(uv_req_t* req, int status) {
|
|
|
|
ReqWrap* req_wrap = (ReqWrap*) req->data;
|
|
|
|
TCPWrap* wrap = (TCPWrap*) req->handle->data;
|
|
|
|
|
|
|
|
HandleScope scope;
|
|
|
|
|
|
|
|
// The request object should still be there.
|
|
|
|
assert(req_wrap->object_.IsEmpty() == false);
|
|
|
|
|
|
|
|
if (status) {
|
|
|
|
SetErrno(uv_last_error().code);
|
|
|
|
}
|
|
|
|
|
|
|
|
Local<Value> argv[3] = {
|
|
|
|
Integer::New(status),
|
|
|
|
Local<Value>::New(wrap->object_),
|
|
|
|
Local<Value>::New(req_wrap->object_)
|
|
|
|
};
|
|
|
|
|
|
|
|
MakeCallback(req_wrap->object_, "oncomplete", 3, argv);
|
|
|
|
|
|
|
|
delete req_wrap;
|
|
|
|
}
|
|
|
|
|
|
|
|
static Handle<Value> Connect(const Arguments& args) {
|
|
|
|
HandleScope scope;
|
|
|
|
|
|
|
|
UNWRAP
|
|
|
|
|
|
|
|
String::AsciiValue ip_address(args[0]->ToString());
|
|
|
|
int port = args[1]->Int32Value();
|
|
|
|
|
|
|
|
struct sockaddr_in address = uv_ip4_addr(*ip_address, port);
|
|
|
|
|
|
|
|
// I hate when people program C++ like it was C, and yet I do it too.
|
|
|
|
// I'm too lazy to come up with the perfect class hierarchy here. Let's
|
|
|
|
// just do some type munging.
|
|
|
|
ReqWrap* req_wrap = new ReqWrap((uv_handle_t*) &wrap->handle_,
|
|
|
|
(void*)AfterConnect);
|
|
|
|
|
|
|
|
int r = uv_tcp_connect(&req_wrap->req_, address);
|
|
|
|
|
|
|
|
if (r) {
|
|
|
|
SetErrno(uv_last_error().code);
|
|
|
|
delete req_wrap;
|
|
|
|
return scope.Close(v8::Null());
|
|
|
|
} else {
|
|
|
|
return scope.Close(req_wrap->object_);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static Handle<Value> Connect6(const Arguments& args) {
|
|
|
|
HandleScope scope;
|
|
|
|
|
|
|
|
UNWRAP
|
|
|
|
|
|
|
|
String::AsciiValue ip_address(args[0]->ToString());
|
|
|
|
int port = args[1]->Int32Value();
|
|
|
|
|
|
|
|
struct sockaddr_in6 address = uv_ip6_addr(*ip_address, port);
|
|
|
|
|
|
|
|
// I hate when people program C++ like it was C, and yet I do it too.
|
|
|
|
// I'm too lazy to come up with the perfect class hierarchy here. Let's
|
|
|
|
// just do some type munging.
|
|
|
|
ReqWrap* req_wrap = new ReqWrap((uv_handle_t*) &wrap->handle_,
|
|
|
|
(void*)AfterConnect);
|
|
|
|
|
|
|
|
int r = uv_tcp_connect6(&req_wrap->req_, address);
|
|
|
|
|
|
|
|
if (r) {
|
|
|
|
SetErrno(uv_last_error().code);
|
|
|
|
delete req_wrap;
|
|
|
|
return scope.Close(v8::Null());
|
|
|
|
} else {
|
|
|
|
return scope.Close(req_wrap->object_);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void AfterShutdown(uv_req_t* req, int status) {
|
|
|
|
ReqWrap* req_wrap = (ReqWrap*) req->data;
|
|
|
|
TCPWrap* wrap = (TCPWrap*) req->handle->data;
|
|
|
|
|
|
|
|
// The request object should still be there.
|
|
|
|
assert(req_wrap->object_.IsEmpty() == false);
|
|
|
|
|
|
|
|
HandleScope scope;
|
|
|
|
|
|
|
|
if (status) {
|
|
|
|
SetErrno(uv_last_error().code);
|
|
|
|
}
|
|
|
|
|
|
|
|
Local<Value> argv[3] = {
|
|
|
|
Integer::New(status),
|
|
|
|
Local<Value>::New(wrap->object_),
|
|
|
|
Local<Value>::New(req_wrap->object_)
|
|
|
|
};
|
|
|
|
|
|
|
|
MakeCallback(req_wrap->object_, "oncomplete", 3, argv);
|
|
|
|
|
|
|
|
delete req_wrap;
|
|
|
|
}
|
|
|
|
|
|
|
|
static Handle<Value> Shutdown(const Arguments& args) {
|
|
|
|
HandleScope scope;
|
|
|
|
|
|
|
|
UNWRAP
|
|
|
|
|
|
|
|
ReqWrap* req_wrap = new ReqWrap((uv_handle_t*) &wrap->handle_,
|
|
|
|
(void*)AfterShutdown);
|
|
|
|
|
|
|
|
int r = uv_shutdown(&req_wrap->req_);
|
|
|
|
|
|
|
|
if (r) {
|
|
|
|
SetErrno(uv_last_error().code);
|
|
|
|
delete req_wrap;
|
|
|
|
return scope.Close(v8::Null());
|
|
|
|
} else {
|
|
|
|
return scope.Close(req_wrap->object_);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
uv_tcp_t handle_;
|
|
|
|
Persistent<Object> object_;
|
|
|
|
size_t slab_offset_;
|
|
|
|
friend class ReqWrap;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
} // namespace node
|
|
|
|
|
|
|
|
NODE_MODULE(node_tcp_wrap, node::TCPWrap::Initialize);
|