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// Copyright 2010 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_COMPILER_H_
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#define V8_COMPILER_H_
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#include "ast.h"
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#include "frame-element.h"
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#include "register-allocator.h"
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#include "zone.h"
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namespace v8 {
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namespace internal {
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class ScriptDataImpl;
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// CompilationInfo encapsulates some information known at compile time. It
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// is constructed based on the resources available at compile-time.
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class CompilationInfo BASE_EMBEDDED {
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public:
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explicit CompilationInfo(Handle<Script> script);
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explicit CompilationInfo(Handle<SharedFunctionInfo> shared_info);
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explicit CompilationInfo(Handle<JSFunction> closure);
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bool is_lazy() const { return (flags_ & IsLazy::mask()) != 0; }
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bool is_eval() const { return (flags_ & IsEval::mask()) != 0; }
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bool is_global() const { return (flags_ & IsGlobal::mask()) != 0; }
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bool is_json() const { return (flags_ & IsJson::mask()) != 0; }
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bool is_in_loop() const { return (flags_ & IsInLoop::mask()) != 0; }
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FunctionLiteral* function() const { return function_; }
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Scope* scope() const { return scope_; }
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Handle<Code> code() const { return code_; }
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Handle<JSFunction> closure() const { return closure_; }
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Handle<SharedFunctionInfo> shared_info() const { return shared_info_; }
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Handle<Script> script() const { return script_; }
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v8::Extension* extension() const { return extension_; }
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ScriptDataImpl* pre_parse_data() const { return pre_parse_data_; }
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Handle<Context> calling_context() const { return calling_context_; }
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void MarkAsEval() {
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ASSERT(!is_lazy());
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flags_ |= IsEval::encode(true);
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}
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void MarkAsGlobal() {
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ASSERT(!is_lazy());
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flags_ |= IsGlobal::encode(true);
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}
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void MarkAsJson() {
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ASSERT(!is_lazy());
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flags_ |= IsJson::encode(true);
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}
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void MarkAsInLoop() {
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ASSERT(is_lazy());
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flags_ |= IsInLoop::encode(true);
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}
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void SetFunction(FunctionLiteral* literal) {
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ASSERT(function_ == NULL);
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function_ = literal;
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}
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void SetScope(Scope* scope) {
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ASSERT(scope_ == NULL);
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scope_ = scope;
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}
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void SetCode(Handle<Code> code) { code_ = code; }
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void SetExtension(v8::Extension* extension) {
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ASSERT(!is_lazy());
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extension_ = extension;
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}
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void SetPreParseData(ScriptDataImpl* pre_parse_data) {
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ASSERT(!is_lazy());
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pre_parse_data_ = pre_parse_data;
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}
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void SetCallingContext(Handle<Context> context) {
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ASSERT(is_eval());
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calling_context_ = context;
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}
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private:
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// Flags using template class BitField<type, start, length>. All are
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// false by default.
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//
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// Compilation is either eager or lazy.
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class IsLazy: public BitField<bool, 0, 1> {};
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// Flags that can be set for eager compilation.
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class IsEval: public BitField<bool, 1, 1> {};
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class IsGlobal: public BitField<bool, 2, 1> {};
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class IsJson: public BitField<bool, 3, 1> {};
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// Flags that can be set for lazy compilation.
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class IsInLoop: public BitField<bool, 4, 1> {};
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unsigned flags_;
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// Fields filled in by the compilation pipeline.
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// AST filled in by the parser.
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FunctionLiteral* function_;
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// The scope of the function literal as a convenience. Set to indidicate
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// that scopes have been analyzed.
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Scope* scope_;
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// The compiled code.
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Handle<Code> code_;
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// Possible initial inputs to the compilation process.
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Handle<JSFunction> closure_;
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Handle<SharedFunctionInfo> shared_info_;
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Handle<Script> script_;
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// Fields possibly needed for eager compilation, NULL by default.
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v8::Extension* extension_;
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ScriptDataImpl* pre_parse_data_;
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// The context of the caller is needed for eval code, and will be a null
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// handle otherwise.
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Handle<Context> calling_context_;
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DISALLOW_COPY_AND_ASSIGN(CompilationInfo);
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};
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// The V8 compiler
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//
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// General strategy: Source code is translated into an anonymous function w/o
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// parameters which then can be executed. If the source code contains other
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// functions, they will be compiled and allocated as part of the compilation
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// of the source code.
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// Please note this interface returns shared function infos. This means you
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// need to call Factory::NewFunctionFromSharedFunctionInfo before you have a
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// real function with a context.
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class Compiler : public AllStatic {
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public:
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enum ValidationState { DONT_VALIDATE_JSON, VALIDATE_JSON };
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// All routines return a JSFunction.
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// If an error occurs an exception is raised and
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// the return handle contains NULL.
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// Compile a String source within a context.
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static Handle<SharedFunctionInfo> Compile(Handle<String> source,
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Handle<Object> script_name,
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int line_offset,
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int column_offset,
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v8::Extension* extension,
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ScriptDataImpl* pre_data,
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Handle<Object> script_data,
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NativesFlag is_natives_code);
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// Compile a String source within a context for Eval.
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static Handle<SharedFunctionInfo> CompileEval(Handle<String> source,
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Handle<Context> context,
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bool is_global,
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ValidationState validation);
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// Compile from function info (used for lazy compilation). Returns true on
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// success and false if the compilation resulted in a stack overflow.
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static bool CompileLazy(CompilationInfo* info);
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// Compile a shared function info object (the function is possibly lazily
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// compiled).
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static Handle<SharedFunctionInfo> BuildFunctionInfo(FunctionLiteral* node,
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Handle<Script> script);
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// Set the function info for a newly compiled function.
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static void SetFunctionInfo(Handle<SharedFunctionInfo> function_info,
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FunctionLiteral* lit,
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bool is_toplevel,
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Handle<Script> script);
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#ifdef ENABLE_DEBUGGER_SUPPORT
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static bool MakeCodeForLiveEdit(CompilationInfo* info);
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#endif
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private:
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static void RecordFunctionCompilation(Logger::LogEventsAndTags tag,
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Handle<String> name,
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int start_position,
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CompilationInfo* info);
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};
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// During compilation we need a global list of handles to constants
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// for frame elements. When the zone gets deleted, we make sure to
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// clear this list of handles as well.
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class CompilationZoneScope : public ZoneScope {
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public:
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explicit CompilationZoneScope(ZoneScopeMode mode) : ZoneScope(mode) { }
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virtual ~CompilationZoneScope() {
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if (ShouldDeleteOnExit()) {
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FrameElement::ClearConstantList();
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Result::ClearConstantList();
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}
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}
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};
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} } // namespace v8::internal
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#endif // V8_COMPILER_H_
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