The domain module has been switched over to use the domain module API as
much as currently possible. There are still some hooks in the
EventEmitter, but hopefully we can remove those in the future.
When `tls.connect()` is called with `socket` option, it should try to
reuse hostname previously passed to `net.connect()` and only after that
fall back to `'localhost'`.
fix#6409
Fix "Assertion failed" when trying to connect to non-int ports:
Assertion failed: (args[2]->Uint32Value()), function Connect,
file ../src/tcp_wrap.cc, line 379.
Abort trap: 6
`dns.lookup` defaults to selecting IPv4 record even if IPv6 is available
for the desired zone. Generally, this approach works, but if IPv4
address is unavailable - there'll be no other way to opt-out and connect using
IPv6 address than calling `dns.lookup` and passing it to `.connect()`
directly.
This commit adds `family` option to `net.connect` method to figure out
this issue.
Don't use v8::Object::SetHiddenValue() to keep a reference alive to the
buffer, we can just as easily do that from JS land and it's a lot faster
to boot.
Because the buffer is now a visible property of the write request
object, it's essential that we do *not* log it - we'd be effectively
serializing the whole buffer to a pretty-printed string.
Libuv now returns errors directly. Make everything in src/ and lib/
follow suit.
The changes to lib/ are not strictly necessary but they remove the need
for the abominations that are process._errno and node::SetErrno().
This is a big commit that touches just about every file in the src/
directory. The V8 API has changed in significant ways. The most
important changes are:
* Binding functions take a const v8::FunctionCallbackInfo<T>& argument
rather than a const v8::Arguments& argument.
* Binding functions return void rather than v8::Handle<v8::Value>. The
return value is returned with the args.GetReturnValue().Set() family
of functions.
* v8::Persistent<T> no longer derives from v8::Handle<T> and no longer
allows you to directly dereference the object that the persistent
handle points to. This means that the common pattern of caching
oft-used JS values in a persistent handle no longer quite works,
you first need to reconstruct a v8::Local<T> from the persistent
handle with the Local<T>::New(isolate, persistent) factory method.
A handful of (internal) convenience classes and functions have been
added to make dealing with the new API a little easier.
The most visible one is node::Cached<T>, which wraps a v8::Persistent<T>
with some template sugar. It can hold arbitrary types but so far it's
exclusively used for v8::Strings (which was by far the most commonly
cached handle type.)
This is only relevant for CentOS 6.3 using kernel version 2.6.32.
On other linuxes and darwin, the `read` call gets an ECONNRESET in that
case. On sunos, the `write` call fails with EPIPE.
However, old CentOS will occasionally send an EOF instead of a
ECONNRESET or EPIPE when the client has been destroyed abruptly.
Make sure we don't keep trying to write or read more in that case.
Fixes#5504
However, there is still the question of what libuv should do when it
gets an EOF. Apparently in this case, it will continue trying to read,
which is almost certainly the wrong thing to do.
That should be fixed in libuv, even though this works around the issue.
Buffer.byteLength() works only for string inputs. Thus, when connection
has pending Buffer to write, it should just use it's length instead of
throwing exception.
Consider this example:
// fd 3 is a bound tcp socket
var s = net.createServer(cb);
s.listen({ fd: 3 });
console.log(s.address()); // prints null
This commit makes net.Server#address() print the actual address.
Ditto for non-listen sockets; properties like net.Socket#localAddress
and net.Socket#remoteAddress now return the correct value.
Fixes#5009.
Don't emit the 'close' event with process.nextTick.
Closing a handle is an operation that usually *but not always* completes
on the next tick of the event loop, hence using process.nextTick is not
reliable.
Use a proper handle close callback and emit the 'close' event from
inside the callback.
Update tests that depend on the intricacies of the old model.
Fixes#3459.
1. Get rid of unnecessary 'finishing' flag
2. Dont check both ending and ended. Extraneous.
Also: Remove extraneous 'finishing' flag, and don't check both 'ending'
and 'ended', since checking just 'ending' is sufficient.
This commit fixes a bug where the cluster module fails to propagate
EADDRINUSE errors.
When a worker starts a (net, http) server, it requests the listen socket
from its master who then creates and binds the socket.
Now, OS X and Windows don't always signal EADDRINUSE from bind() but
instead defer the error until a later syscall. libuv mimics this
behaviour to provide consistent behaviour across platforms but that
means the worker could end up with a socket that is not actually bound
to the requested addresss.
That's why the worker now checks if the socket is bound, raising
EADDRINUSE if that's not the case.
Fixes#2721.
The stock writable stream "write after end" message is overly vague, if
you have clearly not called end() yourself yet.
When we receive a FIN from the other side, and call destroySoon() as a
result, then generate an EPIPE error (which is what would happen if you
did actually write to the socket), with a message explaining what
actually happened.
This makes it so that `stream.push(chunk)` is the only way to signal the
end of reading, removing the confusing disparity between the
callback-style _read method, and the fact that most real-world streams
do not have a 1:1 corollation between the "please give me data" event,
and the actual arrival of a chunk of data.
It is still possible, of course, to implement a `CallbackReadable` on
top of this. Simply provide a method like this as the callback:
function readCallback(er, chunk) {
if (er)
stream.emit('error', er);
else
stream.push(chunk);
}
However, *only* fs streams actually would behave in this way, so it
makes not a lot of sense to make TCP, TLS, HTTP, and all the rest have
to bend into this uncomfortable paradigm.
Don't emit a 'connect' event on sockets that are handed off to
net.Server 'connection' event listeners.
1. It's superfluous because the connection has already been established
at that point.
2. The implementation is arguably wrong because the event is emitted on
the same tick of the event loop while the rule of thumb is to always
emit it on the next one.
This has been tried before in commit f0a440d but was reverted again in
ede1acc because the change was incomplete (at least one test hadn't
been updated).
Fixes#1047 (again).
Previously, we were only destroying sockets on end if their readable
side had already been ended. This causes a problem for non-readable
streams, since we don't expect to ever see an 'end' event from those.
Treat the lack of a 'readable' flag the same as if it was an ended
readable stream.
Fix#4751
Let ECONNRESET network errors bubble up so clients can detect them.
Commit c4454d2e suppressed and turned them into regular end-of-stream
events to fix the then-failing simple/test-regress-GH-1531 test. See
also issue #1571 for (scant) details.
It turns out that special handling is no longer necessary. Remove the
special casing and let the error bubble up naturally.
pummel/test-https-ci-reneg-attack and pummel/test-tls-ci-reneg-attack
are updated because they expected an EPIPE error code that is now an
ECONNRESET. Suppression of the ECONNRESET prevented the test from
detecting that the connection has been severed whereupon the next
write would fail with an EPIPE.
Fixes#1776.
This commit breaks simple/test-stream2-stderr-sync. Need to figure out
a better way, or just accept that `(function W(){stream.write(b,W)})()`
is going to be noisy. People should really be using the `'drain'` event
for this use-case anyway.
This reverts commit 02f7d1bfd8.
Always defer the _write callback. The optimization here was only
relevant in some oddball edge cases that we don't actually care about.
Our benchmarks confirm that just always deferring the Socket._write cb
is perfectly fine to do, and in some cases, even slightly more
performant.
TCPWrap::Initialize() and PipeWrap::Initialize() should be called before
any data will be read from received socket. But, because of lazy
initialization of these bindings, Initialize() method isn't called.
Init bindings manually upon socket receiving.
See #4669
Keeping list of all sockets that were sent to child process causes memory
leak and thus unacceptable (see #4587). However `server.close()` should
still work properly.
This commit introduces two options:
* child.send(socket, { track: true }) - will send socket and track its status.
You should use it when you want to receive `close` event on sent sockets.
* child.send(socket) - will send socket without tracking it status. This
performs much better, because of smaller number of RTT between master and
child.
With both of these options `server.close()` will wait for all sent
sockets to get closed.
Keeping list of all sockets that were sent to child process causes memory
leak and thus unacceptable (see #4587). However `server.close()` should
still work properly.
This commit introduces two options:
* child.send(socket, { track: true }) - will send socket and track its status.
You should use it when you want `server.connections` to be a reliable
number, and receive `close` event on sent sockets.
* child.send(socket) - will send socket without tracking it status. This
performs much better, because of smaller number of RTT between master and
child.
With both of these options `server.close()` will wait for all sent
sockets to get closed.