When instantiating a new AsyncWrap allow the parent AsyncWrap to be
passed. This is useful for cases like TCP incoming connections, so the
connection can be tied to the server receiving the connection.
Because the current architecture instantiates the *Wrap inside a
v8::FunctionCallback, the parent pointer is currently wrapped inside a
new v8::External every time and passed as an argument. This adds ~80ns
to instantiation time.
A future optimization would be to add the v8::External as the data field
when creating the v8::FunctionTemplate, change the pointer just before
making the call then NULL'ing it out afterwards. This adds enough code
complexity that it will not be attempted until the current approach
demonstrates it is a bottle neck.
PR-URL: https://github.com/joyent/node/pull/8110
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Reviewed-by: Fedor Indutny <fedor@indutny.com>
Reviewed-by: Alexis Campailla <alexis@janeasystems.com>
Reviewed-by: Julien Gilli <julien.gilli@joyent.com>
Instead of simply creating a new v8::Object to contain the connection
information, instantiate a new instance of a FunctionTemplate. This will
allow future improvements for debugging and performance probes.
Additionally, the "provider" argument in the ReqWrap constructor is no
longer optional.
PR-URL: https://github.com/joyent/node/pull/8110
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Reviewed-by: Fedor Indutny <fedor@indutny.com>
Reviewed-by: Alexis Campailla <alexis@janeasystems.com>
Reviewed-by: Julien Gilli <julien.gilli@joyent.com>
node::StringBytes::Write() has appropriate support to write strings with
'binary' encoding. So expose that API through StreamWrap and allow
inheriting classes to use it.
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Replace the CONTAINER_OF macro with a template function that is as
type-safe as a reinterpret_cast<> of an arbitrary pointer can be made.
Signed-off-by: Fedor Indutny <fedor@indutny.com>
This prevents segfaults when a native method is reassigned to a
different object (which corrupts args.This()). When unwrapping,
clients should use args.Holder() instead of args.This().
Closes#6690.
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Previously if you wanted to be notified of pending handles for pipes
you needed to use uv_read2_start, however in v0.11.22 you can query for
pending handles independently.
Expose `setBlocking` on Pipe's and if a pipe is being created for stdio
on windows then make the pipes blocking.
This fixes test-stream2-stderr-sync.js on Windows.
Fixes#3584
These will be used to allow users to filter for which types of calls
they wish their callbacks to run.
Signed-off-by: Timothy J Fontaine <tjfontaine@gmail.com>
Replace call to Number::New() with a call to Integer::NewFromUnsigned().
Profiling a Real World(TM) application with perf(1) suggests that the
conversion of its argument from integer to double is disproportionally
costly: over 60% of CPU cycles accountable to WriteStringImpl() are
attributable to the conversion.
After changing it to Integer::NewFromUnsigned(), WriteStringImpl()
has dropped from the 'most costly functions' top ten altogether.
Create a HandleScope before calling the Environment::GetCurrent() that
takes a v8::Isolate* as an argument because it creates a handle with
the call to v8::Isolate::CurrentContext().
CONTAINER_OF was introduced a while ago but was not used consistently
everywhere yet. This commit fixes that.
Why CONTAINER_OF instead of container_of? The former makes it crystal
clear that it's a macro, not a function.
AsyncListener is a JS API that works in tandem with the AsyncWrap class
to allow the user to be alerted to key events in the life cycle of an
asynchronous event. The AsyncWrap class has its own MakeCallback
implementation that core will be migrated to use, and uses state sharing
techniques to allow quicker communication between JS and C++ whether the
async event callbacks need to be called.
This commit makes it possible to use multiple V8 execution contexts
within a single event loop. Put another way, handle and request wrap
objects now "remember" the context they belong to and switch back to
that context when the time comes to call into JS land.
This could have been done in a quick and hacky way by calling
v8::Object::GetCreationContext() on the wrap object right before
making a callback but that leaves a fairly wide margin for bugs.
Instead, we make the context explicit through a new Environment class
that encapsulates everything (or almost everything) that belongs to
the context. Variables that used to be a static or a global are now
members of the aforementioned class. An additional benefit is that
this approach should make it relatively straightforward to add full
isolate support in due course.
There is no JavaScript API yet but that will be added in the near
future.
This work was graciously sponsored by GitHub, Inc.
Use v8::Integer::NewFromUnsigned() when updating the writeQueueSize
field.
Before this commit, it used v8::Integer::New() but that takes an
int32_t. It's unlikely for a write queue to grow beyond 2**31-1 bytes
but let's use the unsigned integer constructor anyway, just in case.
Don't use v8::Object::SetHiddenValue() to keep a reference alive to the
buffer, we can just as easily do that from JS land and it's a lot faster
to boot.
Because the buffer is now a visible property of the write request
object, it's essential that we do *not* log it - we'd be effectively
serializing the whole buffer to a pretty-printed string.
* Change calls to String::New() and String::NewSymbol() to their
respective one-byte, two-byte and UTF-8 counterparts.
* Add a FIXED_ONE_BYTE_STRING macro that takes a string literal and
turns it into a v8::Local<v8::String>.
* Add helper functions that make v8::String::NewFromOneByte() easier to
work with. Said function expects a `const uint8_t*` but almost every
call site deals with `const char*` or `const unsigned char*`. Helps
us avoid doing reinterpret_casts all over the place.
* Code that handles file system paths keeps using UTF-8 for backwards
compatibility reasons. At least now the use of UTF-8 is explicit.
* Remove v8::String::NewSymbol() entirely. Almost all call sites were
effectively minor de-optimizations. If you create a string only once,
there is no point in making it a symbol. If you are create the same
string repeatedly, it should probably be cached in a persistent
handle.
Add is_named_pipe(), is_named_pipe_ipc() and is_tcp() and update the
code base to use those rather than `stream->type == UV_FOO` and
`reinterpret_cast<uv_pipe_t*>(handle)->ipc` style checks.
Hide member fields behind getters. Make the fields themselves const
in the sense that the pointer is non-assignable - the pointed to object
remains mutable.
Makes reasoning about lifecycle and mutability a little easier.
Libuv now returns errors directly. Make everything in src/ and lib/
follow suit.
The changes to lib/ are not strictly necessary but they remove the need
for the abominations that are process._errno and node::SetErrno().
This is a big commit that touches just about every file in the src/
directory. The V8 API has changed in significant ways. The most
important changes are:
* Binding functions take a const v8::FunctionCallbackInfo<T>& argument
rather than a const v8::Arguments& argument.
* Binding functions return void rather than v8::Handle<v8::Value>. The
return value is returned with the args.GetReturnValue().Set() family
of functions.
* v8::Persistent<T> no longer derives from v8::Handle<T> and no longer
allows you to directly dereference the object that the persistent
handle points to. This means that the common pattern of caching
oft-used JS values in a persistent handle no longer quite works,
you first need to reconstruct a v8::Local<T> from the persistent
handle with the Local<T>::New(isolate, persistent) factory method.
A handful of (internal) convenience classes and functions have been
added to make dealing with the new API a little easier.
The most visible one is node::Cached<T>, which wraps a v8::Persistent<T>
with some template sugar. It can hold arbitrary types but so far it's
exclusively used for v8::Strings (which was by far the most commonly
cached handle type.)
Now that Buffer instantiation has improved, the SlabAllocator is an
unnecessary layer of complexity preventing further performance
optimizations.
Currently there is a small performance loss with very small stream
requests, but this will soon be addressed.
Libuv may provide a NULL buffer to the uv_read callback in case of an
error, so with this assert we'd be using the api incorrectly. None of
the current DoRead implementations rely on this constraint, either.