test/simple/test-url.js:31:(0110) Line too long (82 characters).
test/simple/test-url.js:39:(0110) Line too long (85 characters).
test/simple/test-url.js:40:(0110) Line too long (92 characters).
Users too often would forget to add
socket.on('end', function () {
socket.end();
});
Which is a mistake. Therefore we default to this behavior and
only optionally let people handle the 'end' case themselves.
include() should not be used by libraries because it will pollute the global
namespace. To discourage this behavior and bring Node more in-line with
the current CommonJS module system, include() is removed.
Small scripts like unit tests often times do want to pollute the global
namespace for ease. To avoid the boiler plate code of
var x = require("/x.js");
var foo = x.foo;
var bar = x.bar;
The function node.mixin() is stolen from jQuery's jQuery.extend. So that it
can be written:
node.mixin(require("/x.js"));
Reference:
http://docs.jquery.com/Utilities/jQuery.extendhttp://groups.google.com/group/nodejs/browse_thread/thread/f9ac83e5c11e7e87
The constructor for TCP servers can no longer take a connection handler for
purely technical reasons. (The constructor for EventEmitter is implemented
in C++ but addListener is in javascript, and I don't want to make too many
C++ -> Javascript references.) Thus I introduce new constructor methods to
ease the creation of the servers:
node.tcp.createServer()
node.http.createServer()
These work almost the same as the old constructors.
In general we're working towards a future where no constructors are
publicly exposed or take arguments.
The HTTP events like "on_uri" are not yet using the event interface.
onMessage still is a constructor - but this will change soon.
There is one major API change in the refactor: filename extensions are now
required when requiring or including modules.
Added extra test to test-module-loading.js.
Instead servers are passed a function which gets called on connection (like
in the original design) which has one argument, the connecting socket. The
user sets up callbacks on that. It's pretty much how I had it originally.
Encoding is now set via v8 getter/setter and can be changed dynamically.
The timeout for all sockets is fixed at 60 seconds for now. Need to fix
that.
For server-side sockets, no longer pass the server object to the
js constructor. This is set later with SetAcceptor.
I think the change is a bit strage and convoluted but it allows one give
protocol /classes/ to the c++ constructors instead of protocol instances.
This is nice because derived classes (like HTTP) don't need to copy the
protocol instanciation code.