You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

310 lines
10 KiB

#ifndef SRC_NODE_INTERNALS_H_
#define SRC_NODE_INTERNALS_H_
#include "node.h"
#include "util.h"
#include "util-inl.h"
#include "uv.h"
#include "v8.h"
#include <stdint.h>
#include <stdlib.h>
struct sockaddr;
// Variation on NODE_DEFINE_CONSTANT that sets a String value.
#define NODE_DEFINE_STRING_CONSTANT(target, name, constant) \
do { \
v8::Isolate* isolate = target->GetIsolate(); \
v8::Local<v8::String> constant_name = \
v8::String::NewFromUtf8(isolate, name); \
v8::Local<v8::String> constant_value = \
v8::String::NewFromUtf8(isolate, constant); \
v8::PropertyAttribute constant_attributes = \
static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete); \
target->DefineOwnProperty(isolate->GetCurrentContext(), \
constant_name, \
constant_value, \
constant_attributes).FromJust(); \
} while (0)
namespace node {
// Forward declaration
class Environment;
// If persistent.IsWeak() == false, then do not call persistent.Reset()
// while the returned Local<T> is still in scope, it will destroy the
// reference to the object.
template <class TypeName>
inline v8::Local<TypeName> PersistentToLocal(
v8::Isolate* isolate,
const v8::Persistent<TypeName>& persistent);
// Call with valid HandleScope and while inside Context scope.
v8::Local<v8::Value> MakeCallback(Environment* env,
v8::Local<v8::Object> recv,
const char* method,
int argc = 0,
v8::Local<v8::Value>* argv = nullptr);
// Call with valid HandleScope and while inside Context scope.
v8::Local<v8::Value> MakeCallback(Environment* env,
v8::Local<v8::Object> recv,
uint32_t index,
int argc = 0,
v8::Local<v8::Value>* argv = nullptr);
// Call with valid HandleScope and while inside Context scope.
v8::Local<v8::Value> MakeCallback(Environment* env,
v8::Local<v8::Object> recv,
v8::Local<v8::String> symbol,
int argc = 0,
v8::Local<v8::Value>* argv = nullptr);
// Call with valid HandleScope and while inside Context scope.
v8::Local<v8::Value> MakeCallback(Environment* env,
v8::Local<v8::Value> recv,
v8::Local<v8::Function> callback,
int argc = 0,
v8::Local<v8::Value>* argv = nullptr);
// Convert a struct sockaddr to a { address: '1.2.3.4', port: 1234 } JS object.
// Sets address and port properties on the info object and returns it.
// If |info| is omitted, a new object is returned.
v8::Local<v8::Object> AddressToJS(
Environment* env,
const sockaddr* addr,
v8::Local<v8::Object> info = v8::Local<v8::Object>());
template <typename T, int (*F)(const typename T::HandleType*, sockaddr*, int*)>
void GetSockOrPeerName(const v8::FunctionCallbackInfo<v8::Value>& args) {
T* const wrap = Unwrap<T>(args.Holder());
CHECK(args[0]->IsObject());
sockaddr_storage storage;
int addrlen = sizeof(storage);
sockaddr* const addr = reinterpret_cast<sockaddr*>(&storage);
const int err = F(&wrap->handle_, addr, &addrlen);
if (err == 0)
AddressToJS(wrap->env(), addr, args[0].As<v8::Object>());
args.GetReturnValue().Set(err);
}
#ifdef _WIN32
// emulate snprintf() on windows, _snprintf() doesn't zero-terminate the buffer
// on overflow...
// VS 2015 added a standard conform snprintf
#if defined( _MSC_VER ) && (_MSC_VER < 1900)
#include <stdarg.h>
inline static int snprintf(char *buffer, size_t n, const char *format, ...) {
va_list argp;
va_start(argp, format);
int ret = _vscprintf(format, argp);
vsnprintf_s(buffer, n, _TRUNCATE, format, argp);
va_end(argp);
return ret;
}
#endif
#endif
#if defined(_MSC_VER) && _MSC_VER < 1900
#define arraysize(a) (sizeof(a) / sizeof(*a)) // Workaround for VS 2013.
#else
template <typename T, size_t N>
constexpr size_t arraysize(const T(&)[N]) { return N; }
#endif
#ifndef ROUND_UP
# define ROUND_UP(a, b) ((a) % (b) ? ((a) + (b)) - ((a) % (b)) : (a))
#endif
buffer: use smalloc as backing data store Memory allocations are now done through smalloc. The Buffer cc class has been removed completely, but for backwards compatibility have left the namespace as Buffer. The .parent attribute is only set if the Buffer is a slice of an allocation. Which is then set to the alloc object (not a Buffer). The .offset attribute is now a ReadOnly set to 0, for backwards compatibility. I&#39;d like to remove it in the future (pre v1.0). A few alterations have been made to how arguments are either coerced or thrown. All primitives will now be coerced to their respective values, and (most) all out of range index requests will throw. The indexes that are coerced were left for backwards compatibility. For example: Buffer slice operates more like Array slice, and coerces instead of throwing out of range indexes. This may change in the future. The reason for wanting to throw for out of range indexes is because giving js access to raw memory has high potential risk. To mitigate that it&#39;s easier to make sure the developer is always quickly alerted to the fact that their code is attempting to access beyond memory bounds. Because SlowBuffer will be deprecated, and simply returns a new Buffer instance, all tests on SlowBuffer have been removed. Heapdumps will now show usage under &#34;smalloc&#34; instead of &#34;Buffer&#34;. ParseArrayIndex was added to node_internals to support proper uint argument checking/coercion for external array data indexes. SlabAllocator had to be updated since handle_ no longer exists.
12 years ago
#if defined(__GNUC__) && __GNUC__ >= 4
# define MUST_USE_RESULT __attribute__((warn_unused_result))
# define NO_RETURN __attribute__((noreturn))
buffer: use smalloc as backing data store Memory allocations are now done through smalloc. The Buffer cc class has been removed completely, but for backwards compatibility have left the namespace as Buffer. The .parent attribute is only set if the Buffer is a slice of an allocation. Which is then set to the alloc object (not a Buffer). The .offset attribute is now a ReadOnly set to 0, for backwards compatibility. I&#39;d like to remove it in the future (pre v1.0). A few alterations have been made to how arguments are either coerced or thrown. All primitives will now be coerced to their respective values, and (most) all out of range index requests will throw. The indexes that are coerced were left for backwards compatibility. For example: Buffer slice operates more like Array slice, and coerces instead of throwing out of range indexes. This may change in the future. The reason for wanting to throw for out of range indexes is because giving js access to raw memory has high potential risk. To mitigate that it&#39;s easier to make sure the developer is always quickly alerted to the fact that their code is attempting to access beyond memory bounds. Because SlowBuffer will be deprecated, and simply returns a new Buffer instance, all tests on SlowBuffer have been removed. Heapdumps will now show usage under &#34;smalloc&#34; instead of &#34;Buffer&#34;. ParseArrayIndex was added to node_internals to support proper uint argument checking/coercion for external array data indexes. SlabAllocator had to be updated since handle_ no longer exists.
12 years ago
#else
# define MUST_USE_RESULT
# define NO_RETURN
buffer: use smalloc as backing data store Memory allocations are now done through smalloc. The Buffer cc class has been removed completely, but for backwards compatibility have left the namespace as Buffer. The .parent attribute is only set if the Buffer is a slice of an allocation. Which is then set to the alloc object (not a Buffer). The .offset attribute is now a ReadOnly set to 0, for backwards compatibility. I&#39;d like to remove it in the future (pre v1.0). A few alterations have been made to how arguments are either coerced or thrown. All primitives will now be coerced to their respective values, and (most) all out of range index requests will throw. The indexes that are coerced were left for backwards compatibility. For example: Buffer slice operates more like Array slice, and coerces instead of throwing out of range indexes. This may change in the future. The reason for wanting to throw for out of range indexes is because giving js access to raw memory has high potential risk. To mitigate that it&#39;s easier to make sure the developer is always quickly alerted to the fact that their code is attempting to access beyond memory bounds. Because SlowBuffer will be deprecated, and simply returns a new Buffer instance, all tests on SlowBuffer have been removed. Heapdumps will now show usage under &#34;smalloc&#34; instead of &#34;Buffer&#34;. ParseArrayIndex was added to node_internals to support proper uint argument checking/coercion for external array data indexes. SlabAllocator had to be updated since handle_ no longer exists.
12 years ago
#endif
bool IsExceptionDecorated(Environment* env, v8::Local<v8::Value> er);
void AppendExceptionLine(Environment* env,
v8::Local<v8::Value> er,
v8::Local<v8::Message> message);
NO_RETURN void FatalError(const char* location, const char* message);
v8::Local<v8::Value> BuildStatsObject(Environment* env, const uv_stat_t* s);
enum Endianness {
kLittleEndian, // _Not_ LITTLE_ENDIAN, clashes with endian.h.
kBigEndian
};
inline enum Endianness GetEndianness() {
// Constant-folded by the compiler.
const union {
uint8_t u8[2];
uint16_t u16;
} u = {
{ 1, 0 }
};
return u.u16 == 1 ? kLittleEndian : kBigEndian;
}
inline bool IsLittleEndian() {
return GetEndianness() == kLittleEndian;
}
inline bool IsBigEndian() {
return GetEndianness() == kBigEndian;
}
buffer: use smalloc as backing data store Memory allocations are now done through smalloc. The Buffer cc class has been removed completely, but for backwards compatibility have left the namespace as Buffer. The .parent attribute is only set if the Buffer is a slice of an allocation. Which is then set to the alloc object (not a Buffer). The .offset attribute is now a ReadOnly set to 0, for backwards compatibility. I&#39;d like to remove it in the future (pre v1.0). A few alterations have been made to how arguments are either coerced or thrown. All primitives will now be coerced to their respective values, and (most) all out of range index requests will throw. The indexes that are coerced were left for backwards compatibility. For example: Buffer slice operates more like Array slice, and coerces instead of throwing out of range indexes. This may change in the future. The reason for wanting to throw for out of range indexes is because giving js access to raw memory has high potential risk. To mitigate that it&#39;s easier to make sure the developer is always quickly alerted to the fact that their code is attempting to access beyond memory bounds. Because SlowBuffer will be deprecated, and simply returns a new Buffer instance, all tests on SlowBuffer have been removed. Heapdumps will now show usage under &#34;smalloc&#34; instead of &#34;Buffer&#34;. ParseArrayIndex was added to node_internals to support proper uint argument checking/coercion for external array data indexes. SlabAllocator had to be updated since handle_ no longer exists.
12 years ago
// parse index for external array data
inline MUST_USE_RESULT bool ParseArrayIndex(v8::Local<v8::Value> arg,
buffer: use smalloc as backing data store Memory allocations are now done through smalloc. The Buffer cc class has been removed completely, but for backwards compatibility have left the namespace as Buffer. The .parent attribute is only set if the Buffer is a slice of an allocation. Which is then set to the alloc object (not a Buffer). The .offset attribute is now a ReadOnly set to 0, for backwards compatibility. I&#39;d like to remove it in the future (pre v1.0). A few alterations have been made to how arguments are either coerced or thrown. All primitives will now be coerced to their respective values, and (most) all out of range index requests will throw. The indexes that are coerced were left for backwards compatibility. For example: Buffer slice operates more like Array slice, and coerces instead of throwing out of range indexes. This may change in the future. The reason for wanting to throw for out of range indexes is because giving js access to raw memory has high potential risk. To mitigate that it&#39;s easier to make sure the developer is always quickly alerted to the fact that their code is attempting to access beyond memory bounds. Because SlowBuffer will be deprecated, and simply returns a new Buffer instance, all tests on SlowBuffer have been removed. Heapdumps will now show usage under &#34;smalloc&#34; instead of &#34;Buffer&#34;. ParseArrayIndex was added to node_internals to support proper uint argument checking/coercion for external array data indexes. SlabAllocator had to be updated since handle_ no longer exists.
12 years ago
size_t def,
size_t* ret) {
if (arg->IsUndefined()) {
*ret = def;
return true;
}
int32_t tmp_i = arg->Uint32Value();
buffer: use smalloc as backing data store Memory allocations are now done through smalloc. The Buffer cc class has been removed completely, but for backwards compatibility have left the namespace as Buffer. The .parent attribute is only set if the Buffer is a slice of an allocation. Which is then set to the alloc object (not a Buffer). The .offset attribute is now a ReadOnly set to 0, for backwards compatibility. I&#39;d like to remove it in the future (pre v1.0). A few alterations have been made to how arguments are either coerced or thrown. All primitives will now be coerced to their respective values, and (most) all out of range index requests will throw. The indexes that are coerced were left for backwards compatibility. For example: Buffer slice operates more like Array slice, and coerces instead of throwing out of range indexes. This may change in the future. The reason for wanting to throw for out of range indexes is because giving js access to raw memory has high potential risk. To mitigate that it&#39;s easier to make sure the developer is always quickly alerted to the fact that their code is attempting to access beyond memory bounds. Because SlowBuffer will be deprecated, and simply returns a new Buffer instance, all tests on SlowBuffer have been removed. Heapdumps will now show usage under &#34;smalloc&#34; instead of &#34;Buffer&#34;. ParseArrayIndex was added to node_internals to support proper uint argument checking/coercion for external array data indexes. SlabAllocator had to be updated since handle_ no longer exists.
12 years ago
if (tmp_i < 0)
return false;
*ret = static_cast<size_t>(tmp_i);
return true;
}
void ThrowError(v8::Isolate* isolate, const char* errmsg);
void ThrowTypeError(v8::Isolate* isolate, const char* errmsg);
void ThrowRangeError(v8::Isolate* isolate, const char* errmsg);
void ThrowErrnoException(v8::Isolate* isolate,
int errorno,
const char* syscall = nullptr,
const char* message = nullptr,
const char* path = nullptr);
void ThrowUVException(v8::Isolate* isolate,
int errorno,
const char* syscall = nullptr,
const char* message = nullptr,
const char* path = nullptr,
const char* dest = nullptr);
class ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
public:
ArrayBufferAllocator() : env_(nullptr) { }
inline void set_env(Environment* env) { env_ = env; }
virtual void* Allocate(size_t size); // Defined in src/node.cc
virtual void* AllocateUninitialized(size_t size) { return malloc(size); }
virtual void Free(void* data, size_t) { free(data); }
private:
Environment* env_;
};
// Clear any domain and/or uncaughtException handlers to force the error's
// propagation and shutdown the process. Use this to force the process to exit
// by clearing all callbacks that could handle the error.
void ClearFatalExceptionHandlers(Environment* env);
enum NodeInstanceType { MAIN, WORKER };
class NodeInstanceData {
public:
NodeInstanceData(NodeInstanceType node_instance_type,
uv_loop_t* event_loop,
int argc,
const char** argv,
int exec_argc,
const char** exec_argv,
bool use_debug_agent_flag)
: node_instance_type_(node_instance_type),
exit_code_(1),
event_loop_(event_loop),
argc_(argc),
argv_(argv),
exec_argc_(exec_argc),
exec_argv_(exec_argv),
use_debug_agent_flag_(use_debug_agent_flag) {
CHECK_NE(event_loop_, nullptr);
}
uv_loop_t* event_loop() const {
return event_loop_;
}
int exit_code() {
CHECK(is_main());
return exit_code_;
}
void set_exit_code(int exit_code) {
CHECK(is_main());
exit_code_ = exit_code;
}
bool is_main() {
return node_instance_type_ == MAIN;
}
bool is_worker() {
return node_instance_type_ == WORKER;
}
int argc() {
return argc_;
}
const char** argv() {
return argv_;
}
int exec_argc() {
return exec_argc_;
}
const char** exec_argv() {
return exec_argv_;
}
bool use_debug_agent() {
return is_main() && use_debug_agent_flag_;
}
private:
const NodeInstanceType node_instance_type_;
int exit_code_;
uv_loop_t* const event_loop_;
const int argc_;
const char** argv_;
const int exec_argc_;
const char** exec_argv_;
const bool use_debug_agent_flag_;
DISALLOW_COPY_AND_ASSIGN(NodeInstanceData);
};
namespace Buffer {
v8::MaybeLocal<v8::Object> Copy(Environment* env, const char* data, size_t len);
v8::MaybeLocal<v8::Object> New(Environment* env, size_t size);
// Takes ownership of |data|.
v8::MaybeLocal<v8::Object> New(Environment* env,
char* data,
size_t length,
void (*callback)(char* data, void* hint),
void* hint);
// Takes ownership of |data|. Must allocate |data| with malloc() or realloc()
// because ArrayBufferAllocator::Free() deallocates it again with free().
// Mixing operator new and free() is undefined behavior so don't do that.
v8::MaybeLocal<v8::Object> New(Environment* env, char* data, size_t length);
} // namespace Buffer
} // namespace node
#endif // SRC_NODE_INTERNALS_H_