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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var events = require('events');
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var stream = require('stream');
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var timers = require('timers');
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var util = require('util');
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var assert = require('assert');
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var cares = process.binding('cares_wrap');
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var cluster;
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function noop() {}
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// constructor for lazy loading
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function createPipe() {
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var Pipe = process.binding('pipe_wrap').Pipe;
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return new Pipe();
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}
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// constructor for lazy loading
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function createTCP() {
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var TCP = process.binding('tcp_wrap').TCP;
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return new TCP();
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}
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var debug;
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if (process.env.NODE_DEBUG && /net/.test(process.env.NODE_DEBUG)) {
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var pid = process.pid;
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debug = function(x) {
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// if console is not set up yet, then skip this.
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if (!console.error)
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return;
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console.error('NET: %d', pid,
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util.format.apply(util, arguments).slice(0, 500));
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};
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} else {
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debug = function() { };
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}
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function isPipeName(s) {
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return typeof s === 'string' && toNumber(s) === false;
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}
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exports.createServer = function() {
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return new Server(arguments[0], arguments[1]);
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};
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// Target API:
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//
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// var s = net.connect({port: 80, host: 'google.com'}, function() {
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// ...
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// });
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//
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// There are various forms:
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//
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// connect(options, [cb])
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// connect(port, [host], [cb])
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// connect(path, [cb]);
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//
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exports.connect = exports.createConnection = function() {
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var args = normalizeConnectArgs(arguments);
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var s = new Socket(args[0]);
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return Socket.prototype.connect.apply(s, args);
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};
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// Returns an array [options] or [options, cb]
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// It is the same as the argument of Socket.prototype.connect().
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function normalizeConnectArgs(args) {
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var options = {};
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if (typeof args[0] === 'object') {
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// connect(options, [cb])
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options = args[0];
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} else if (isPipeName(args[0])) {
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// connect(path, [cb]);
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options.path = args[0];
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} else {
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// connect(port, [host], [cb])
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options.port = args[0];
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if (typeof args[1] === 'string') {
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options.host = args[1];
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}
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}
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var cb = args[args.length - 1];
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return (typeof cb === 'function') ? [options, cb] : [options];
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}
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exports._normalizeConnectArgs = normalizeConnectArgs;
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// called when creating new Socket, or when re-using a closed Socket
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function initSocketHandle(self) {
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self.destroyed = false;
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self.errorEmitted = false;
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self.bytesRead = 0;
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self._bytesDispatched = 0;
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// Handle creation may be deferred to bind() or connect() time.
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if (self._handle) {
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self._handle.owner = self;
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self._handle.onread = onread;
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}
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}
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function Socket(options) {
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if (!(this instanceof Socket)) return new Socket(options);
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this._connecting = false;
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this._handle = null;
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switch (typeof options) {
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case 'number':
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options = { fd: options }; // Legacy interface.
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break;
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case 'undefined':
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options = {};
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break;
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}
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stream.Duplex.call(this, options);
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if (options.handle) {
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this._handle = options.handle; // private
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} else if (typeof options.fd !== 'undefined') {
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this._handle = createPipe();
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this._handle.open(options.fd);
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this.readable = options.readable !== false;
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this.writable = options.writable !== false;
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} else {
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// these will be set once there is a connection
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this.readable = this.writable = false;
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}
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this.onend = null;
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// shut down the socket when we're finished with it.
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this.on('finish', onSocketFinish);
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this.on('_socketEnd', onSocketEnd);
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initSocketHandle(this);
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this._pendingData = null;
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this._pendingEncoding = '';
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// handle strings directly
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this._writableState.decodeStrings = false;
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// default to *not* allowing half open sockets
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this.allowHalfOpen = options && options.allowHalfOpen || false;
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// if we have a handle, then start the flow of data into the
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// buffer. if not, then this will happen when we connect
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if (this._handle && options.readable !== false)
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this.read(0);
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}
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util.inherits(Socket, stream.Duplex);
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// the user has called .end(), and all the bytes have been
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// sent out to the other side.
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// If allowHalfOpen is false, or if the readable side has
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// ended already, then destroy.
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// If allowHalfOpen is true, then we need to do a shutdown,
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// so that only the writable side will be cleaned up.
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function onSocketFinish() {
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debug('onSocketFinish');
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if (!this.readable || this._readableState.ended) {
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debug('oSF: ended, destroy', this._readableState);
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return this.destroy();
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}
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debug('oSF: not ended, call shutdown()');
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// otherwise, just shutdown, or destroy() if not possible
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if (!this._handle || !this._handle.shutdown)
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return this.destroy();
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var shutdownReq = this._handle.shutdown();
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if (!shutdownReq)
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return this._destroy(errnoException(process._errno, 'shutdown'));
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shutdownReq.oncomplete = afterShutdown;
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}
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function afterShutdown(status, handle, req) {
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var self = handle.owner;
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debug('afterShutdown destroyed=%j', self.destroyed,
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self._readableState);
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// callback may come after call to destroy.
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if (self.destroyed)
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return;
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if (self._readableState.ended) {
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debug('readableState ended, destroying');
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self.destroy();
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} else {
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self.once('_socketEnd', self.destroy);
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}
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}
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// the EOF has been received, and no more bytes are coming.
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// if the writable side has ended already, then clean everything
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// up.
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function onSocketEnd() {
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// XXX Should not have to do as much crap in this function.
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// ended should already be true, since this is called *after*
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stream: There is no _read cb, there is only push
This makes it so that `stream.push(chunk)` is the only way to signal the
end of reading, removing the confusing disparity between the
callback-style _read method, and the fact that most real-world streams
do not have a 1:1 corollation between the "please give me data" event,
and the actual arrival of a chunk of data.
It is still possible, of course, to implement a `CallbackReadable` on
top of this. Simply provide a method like this as the callback:
function readCallback(er, chunk) {
if (er)
stream.emit('error', er);
else
stream.push(chunk);
}
However, *only* fs streams actually would behave in this way, so it
makes not a lot of sense to make TCP, TLS, HTTP, and all the rest have
to bend into this uncomfortable paradigm.
12 years ago
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// the EOF errno and onread has eof'ed
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debug('onSocketEnd', this._readableState);
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this._readableState.ended = true;
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if (this._readableState.endEmitted) {
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this.readable = false;
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} else {
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this.once('end', function() {
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this.readable = false;
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});
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this.read(0);
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}
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if (!this.allowHalfOpen) {
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this.write = writeAfterFIN;
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this.destroySoon();
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}
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}
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// Provide a better error message when we call end() as a result
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// of the other side sending a FIN. The standard 'write after end'
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// is overly vague, and makes it seem like the user's code is to blame.
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function writeAfterFIN(chunk, encoding, cb) {
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if (typeof encoding === 'function') {
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cb = encoding;
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encoding = null;
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}
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var er = new Error('This socket has been ended by the other party');
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er.code = 'EPIPE';
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var self = this;
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// TODO: defer error events consistently everywhere, not just the cb
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self.emit('error', er);
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if (typeof cb === 'function') {
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process.nextTick(function() {
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cb(er);
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});
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}
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}
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exports.Socket = Socket;
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exports.Stream = Socket; // Legacy naming.
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Socket.prototype.read = function(n) {
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if (n === 0)
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return stream.Readable.prototype.read.call(this, n);
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this.read = stream.Readable.prototype.read;
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this._consuming = true;
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return this.read(n);
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};
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Socket.prototype.listen = function() {
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debug('socket.listen');
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var self = this;
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self.on('connection', arguments[0]);
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listen(self, null, null, null);
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};
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Socket.prototype.setTimeout = function(msecs, callback) {
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if (msecs > 0 && !isNaN(msecs) && isFinite(msecs)) {
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timers.enroll(this, msecs);
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timers.active(this);
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if (callback) {
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this.once('timeout', callback);
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}
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} else if (msecs === 0) {
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timers.unenroll(this);
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if (callback) {
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this.removeListener('timeout', callback);
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}
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}
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};
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Socket.prototype._onTimeout = function() {
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debug('_onTimeout');
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this.emit('timeout');
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};
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Socket.prototype.setNoDelay = function(enable) {
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// backwards compatibility: assume true when `enable` is omitted
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if (this._handle && this._handle.setNoDelay)
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this._handle.setNoDelay(typeof enable === 'undefined' ? true : !!enable);
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};
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Socket.prototype.setKeepAlive = function(setting, msecs) {
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if (this._handle && this._handle.setKeepAlive)
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this._handle.setKeepAlive(setting, ~~(msecs / 1000));
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};
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Socket.prototype.address = function() {
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if (this._handle && this._handle.getsockname) {
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return this._handle.getsockname();
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}
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return null;
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};
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Object.defineProperty(Socket.prototype, 'readyState', {
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get: function() {
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if (this._connecting) {
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return 'opening';
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} else if (this.readable && this.writable) {
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return 'open';
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} else if (this.readable && !this.writable) {
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return 'readOnly';
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} else if (!this.readable && this.writable) {
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return 'writeOnly';
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} else {
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return 'closed';
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}
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}
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});
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Object.defineProperty(Socket.prototype, 'bufferSize', {
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get: function() {
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if (this._handle) {
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return this._handle.writeQueueSize + this._writableState.length;
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}
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}
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});
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// Just call handle.readStart until we have enough in the buffer
|
stream: There is no _read cb, there is only push
This makes it so that `stream.push(chunk)` is the only way to signal the
end of reading, removing the confusing disparity between the
callback-style _read method, and the fact that most real-world streams
do not have a 1:1 corollation between the "please give me data" event,
and the actual arrival of a chunk of data.
It is still possible, of course, to implement a `CallbackReadable` on
top of this. Simply provide a method like this as the callback:
function readCallback(er, chunk) {
if (er)
stream.emit('error', er);
else
stream.push(chunk);
}
However, *only* fs streams actually would behave in this way, so it
makes not a lot of sense to make TCP, TLS, HTTP, and all the rest have
to bend into this uncomfortable paradigm.
12 years ago
|
|
|
Socket.prototype._read = function(n) {
|
|
|
|
debug('_read');
|
stream: There is no _read cb, there is only push
This makes it so that `stream.push(chunk)` is the only way to signal the
end of reading, removing the confusing disparity between the
callback-style _read method, and the fact that most real-world streams
do not have a 1:1 corollation between the "please give me data" event,
and the actual arrival of a chunk of data.
It is still possible, of course, to implement a `CallbackReadable` on
top of this. Simply provide a method like this as the callback:
function readCallback(er, chunk) {
if (er)
stream.emit('error', er);
else
stream.push(chunk);
}
However, *only* fs streams actually would behave in this way, so it
makes not a lot of sense to make TCP, TLS, HTTP, and all the rest have
to bend into this uncomfortable paradigm.
12 years ago
|
|
|
|
|
|
|
if (this._connecting || !this._handle) {
|
|
|
|
debug('_read wait for connection');
|
stream: There is no _read cb, there is only push
This makes it so that `stream.push(chunk)` is the only way to signal the
end of reading, removing the confusing disparity between the
callback-style _read method, and the fact that most real-world streams
do not have a 1:1 corollation between the "please give me data" event,
and the actual arrival of a chunk of data.
It is still possible, of course, to implement a `CallbackReadable` on
top of this. Simply provide a method like this as the callback:
function readCallback(er, chunk) {
if (er)
stream.emit('error', er);
else
stream.push(chunk);
}
However, *only* fs streams actually would behave in this way, so it
makes not a lot of sense to make TCP, TLS, HTTP, and all the rest have
to bend into this uncomfortable paradigm.
12 years ago
|
|
|
this.once('connect', this._read.bind(this, n));
|
|
|
|
} else if (!this._handle.reading) {
|
|
|
|
// not already reading, start the flow
|
|
|
|
debug('Socket._read readStart');
|
|
|
|
this._handle.reading = true;
|
|
|
|
var r = this._handle.readStart();
|
|
|
|
if (r)
|
|
|
|
this._destroy(errnoException(process._errno, 'read'));
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.end = function(data, encoding) {
|
|
|
|
stream.Duplex.prototype.end.call(this, data, encoding);
|
|
|
|
this.writable = false;
|
|
|
|
DTRACE_NET_STREAM_END(this);
|
|
|
|
|
|
|
|
// just in case we're waiting for an EOF.
|
|
|
|
if (this.readable && !this._readableState.endEmitted)
|
|
|
|
this.read(0);
|
|
|
|
return;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.destroySoon = function() {
|
|
|
|
if (this.writable)
|
|
|
|
this.end();
|
|
|
|
|
|
|
|
if (this._writableState.finished)
|
|
|
|
this.destroy();
|
|
|
|
else
|
|
|
|
this.once('finish', this.destroy);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype._destroy = function(exception, cb) {
|
|
|
|
debug('destroy');
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
function fireErrorCallbacks() {
|
|
|
|
if (cb) cb(exception);
|
|
|
|
if (exception && !self.errorEmitted) {
|
|
|
|
process.nextTick(function() {
|
|
|
|
self.emit('error', exception);
|
|
|
|
});
|
|
|
|
self.errorEmitted = true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
if (this.destroyed) {
|
|
|
|
debug('already destroyed, fire error callbacks');
|
|
|
|
fireErrorCallbacks();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
self._connecting = false;
|
|
|
|
|
|
|
|
this.readable = this.writable = false;
|
|
|
|
|
|
|
|
timers.unenroll(this);
|
|
|
|
|
|
|
|
debug('close');
|
|
|
|
if (this._handle) {
|
|
|
|
if (this !== process.stderr)
|
|
|
|
debug('close handle');
|
|
|
|
var isException = exception ? true : false;
|
|
|
|
this._handle.close(function() {
|
|
|
|
debug('emit close');
|
|
|
|
self.emit('close', isException);
|
|
|
|
});
|
|
|
|
this._handle.onread = noop;
|
|
|
|
this._handle = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
fireErrorCallbacks();
|
|
|
|
this.destroyed = true;
|
|
|
|
|
|
|
|
if (this.server) {
|
|
|
|
COUNTER_NET_SERVER_CONNECTION_CLOSE(this);
|
|
|
|
debug('has server');
|
|
|
|
this.server._connections--;
|
|
|
|
if (this.server._emitCloseIfDrained) {
|
|
|
|
this.server._emitCloseIfDrained();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.destroy = function(exception) {
|
|
|
|
debug('destroy', exception);
|
|
|
|
this._destroy(exception);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// This function is called whenever the handle gets a
|
|
|
|
// buffer, or when there's an error reading.
|
|
|
|
function onread(buffer, offset, length) {
|
|
|
|
var handle = this;
|
|
|
|
var self = handle.owner;
|
|
|
|
assert(handle === self._handle, 'handle != self._handle');
|
|
|
|
|
|
|
|
timers.active(self);
|
|
|
|
|
|
|
|
var end = offset + length;
|
|
|
|
debug('onread', process._errno, offset, length, end);
|
|
|
|
|
|
|
|
if (buffer) {
|
|
|
|
debug('got data');
|
|
|
|
|
|
|
|
// read success.
|
|
|
|
// In theory (and in practice) calling readStop right now
|
|
|
|
// will prevent this from being called again until _read() gets
|
|
|
|
// called again.
|
|
|
|
|
|
|
|
// if we didn't get any bytes, that doesn't necessarily mean EOF.
|
|
|
|
// wait for the next one.
|
|
|
|
if (offset === end) {
|
|
|
|
debug('not any data, keep waiting');
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// if it's not enough data, we'll just call handle.readStart()
|
|
|
|
// again right away.
|
|
|
|
self.bytesRead += length;
|
|
|
|
|
|
|
|
// Optimization: emit the original buffer with end points
|
|
|
|
var ret = true;
|
|
|
|
if (self.ondata) self.ondata(buffer, offset, end);
|
|
|
|
else ret = self.push(buffer.slice(offset, end));
|
|
|
|
|
|
|
|
if (handle.reading && !ret) {
|
|
|
|
handle.reading = false;
|
|
|
|
debug('readStop');
|
|
|
|
var r = handle.readStop();
|
|
|
|
if (r)
|
|
|
|
self._destroy(errnoException(process._errno, 'read'));
|
|
|
|
}
|
|
|
|
|
|
|
|
} else if (process._errno == 'EOF') {
|
|
|
|
debug('EOF');
|
|
|
|
|
|
|
|
if (self._readableState.length === 0)
|
|
|
|
self.readable = false;
|
|
|
|
|
|
|
|
if (self.onend) self.once('end', self.onend);
|
|
|
|
|
stream: There is no _read cb, there is only push
This makes it so that `stream.push(chunk)` is the only way to signal the
end of reading, removing the confusing disparity between the
callback-style _read method, and the fact that most real-world streams
do not have a 1:1 corollation between the "please give me data" event,
and the actual arrival of a chunk of data.
It is still possible, of course, to implement a `CallbackReadable` on
top of this. Simply provide a method like this as the callback:
function readCallback(er, chunk) {
if (er)
stream.emit('error', er);
else
stream.push(chunk);
}
However, *only* fs streams actually would behave in this way, so it
makes not a lot of sense to make TCP, TLS, HTTP, and all the rest have
to bend into this uncomfortable paradigm.
12 years ago
|
|
|
// push a null to signal the end of data.
|
|
|
|
self.push(null);
|
|
|
|
|
|
|
|
// internal end event so that we know that the actual socket
|
|
|
|
// is no longer readable, and we can start the shutdown
|
|
|
|
// procedure. No need to wait for all the data to be consumed.
|
|
|
|
self.emit('_socketEnd');
|
|
|
|
} else {
|
|
|
|
debug('error', process._errno);
|
|
|
|
// Error
|
|
|
|
self._destroy(errnoException(process._errno, 'read'));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype._getpeername = function() {
|
|
|
|
if (!this._handle || !this._handle.getpeername) {
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
if (!this._peername) {
|
|
|
|
this._peername = this._handle.getpeername();
|
|
|
|
// getpeername() returns null on error
|
|
|
|
if (this._peername === null) {
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this._peername;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.__defineGetter__('remoteAddress', function() {
|
|
|
|
return this._getpeername().address;
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.__defineGetter__('remotePort', function() {
|
|
|
|
return this._getpeername().port;
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype._getsockname = function() {
|
|
|
|
if (!this._handle || !this._handle.getsockname) {
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
if (!this._sockname) {
|
|
|
|
this._sockname = this._handle.getsockname();
|
|
|
|
if (this._sockname === null) {
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this._sockname;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.__defineGetter__('localAddress', function() {
|
|
|
|
return this._getsockname().address;
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.__defineGetter__('localPort', function() {
|
|
|
|
return this._getsockname().port;
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.write = function(chunk, encoding, cb) {
|
|
|
|
if (typeof chunk !== 'string' && !Buffer.isBuffer(chunk))
|
|
|
|
throw new TypeError('invalid data');
|
|
|
|
return stream.Duplex.prototype.write.apply(this, arguments);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype._write = function(data, encoding, cb) {
|
|
|
|
// If we are still connecting, then buffer this for later.
|
|
|
|
// The Writable logic will buffer up any more writes while
|
|
|
|
// waiting for this one to be done.
|
|
|
|
if (this._connecting) {
|
|
|
|
this._pendingData = data;
|
|
|
|
this._pendingEncoding = encoding;
|
|
|
|
this.once('connect', function() {
|
|
|
|
this._write(data, encoding, cb);
|
|
|
|
});
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
this._pendingData = null;
|
|
|
|
this._pendingEncoding = '';
|
|
|
|
|
|
|
|
timers.active(this);
|
|
|
|
|
|
|
|
if (!this._handle) {
|
|
|
|
this._destroy(new Error('This socket is closed.'), cb);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
var enc = Buffer.isBuffer(data) ? 'buffer' : encoding;
|
|
|
|
var writeReq = createWriteReq(this._handle, data, enc);
|
|
|
|
|
|
|
|
if (!writeReq || typeof writeReq !== 'object')
|
|
|
|
return this._destroy(errnoException(process._errno, 'write'), cb);
|
|
|
|
|
|
|
|
writeReq.oncomplete = afterWrite;
|
|
|
|
this._bytesDispatched += writeReq.bytes;
|
|
|
|
|
|
|
|
// If it was entirely flushed, we can write some more right now.
|
|
|
|
// However, if more is left in the queue, then wait until that clears.
|
|
|
|
if (this._handle.writeQueueSize === 0)
|
|
|
|
cb();
|
|
|
|
else
|
|
|
|
writeReq.cb = cb;
|
|
|
|
};
|
|
|
|
|
|
|
|
function createWriteReq(handle, data, encoding) {
|
|
|
|
switch (encoding) {
|
|
|
|
case 'buffer':
|
|
|
|
return handle.writeBuffer(data);
|
|
|
|
|
|
|
|
case 'utf8':
|
|
|
|
case 'utf-8':
|
|
|
|
return handle.writeUtf8String(data);
|
|
|
|
|
|
|
|
case 'ascii':
|
|
|
|
return handle.writeAsciiString(data);
|
|
|
|
|
|
|
|
case 'ucs2':
|
|
|
|
case 'ucs-2':
|
|
|
|
case 'utf16le':
|
|
|
|
case 'utf-16le':
|
|
|
|
return handle.writeUcs2String(data);
|
|
|
|
|
|
|
|
default:
|
|
|
|
return handle.writeBuffer(new Buffer(data, encoding));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.__defineGetter__('bytesWritten', function() {
|
|
|
|
var bytes = this._bytesDispatched,
|
|
|
|
state = this._writableState,
|
|
|
|
data = this._pendingData,
|
|
|
|
encoding = this._pendingEncoding;
|
|
|
|
|
|
|
|
state.buffer.forEach(function(el) {
|
|
|
|
el = el[0];
|
|
|
|
bytes += Buffer.byteLength(el[0], el[1]);
|
|
|
|
});
|
|
|
|
|
|
|
|
if (data)
|
|
|
|
bytes += Buffer.byteLength(data, encoding);
|
|
|
|
|
|
|
|
return bytes;
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
function afterWrite(status, handle, req) {
|
|
|
|
var self = handle.owner;
|
|
|
|
var state = self._writableState;
|
|
|
|
if (self !== process.stderr && self !== process.stdout)
|
|
|
|
debug('afterWrite', status, req);
|
|
|
|
|
|
|
|
// callback may come after call to destroy.
|
|
|
|
if (self.destroyed) {
|
|
|
|
debug('afterWrite destroyed');
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (status) {
|
|
|
|
debug('write failure', errnoException(process._errno, 'write'));
|
|
|
|
self._destroy(errnoException(process._errno, 'write'), req.cb);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
timers.active(self);
|
|
|
|
|
|
|
|
if (self !== process.stderr && self !== process.stdout)
|
|
|
|
debug('afterWrite call cb');
|
|
|
|
|
|
|
|
if (req.cb)
|
|
|
|
req.cb.call(self);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function connect(self, address, port, addressType, localAddress) {
|
|
|
|
// TODO return promise from Socket.prototype.connect which
|
|
|
|
// wraps _connectReq.
|
|
|
|
|
|
|
|
assert.ok(self._connecting);
|
|
|
|
|
|
|
|
if (localAddress) {
|
|
|
|
var r;
|
|
|
|
if (addressType == 6) {
|
|
|
|
r = self._handle.bind6(localAddress);
|
|
|
|
} else {
|
|
|
|
r = self._handle.bind(localAddress);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (r) {
|
|
|
|
self._destroy(errnoException(process._errno, 'bind'));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
var connectReq;
|
|
|
|
if (addressType == 6) {
|
|
|
|
connectReq = self._handle.connect6(address, port);
|
|
|
|
} else if (addressType == 4) {
|
|
|
|
connectReq = self._handle.connect(address, port);
|
|
|
|
} else {
|
|
|
|
connectReq = self._handle.connect(address, afterConnect);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (connectReq !== null) {
|
|
|
|
connectReq.oncomplete = afterConnect;
|
|
|
|
} else {
|
|
|
|
self._destroy(errnoException(process._errno, 'connect'));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.connect = function(options, cb) {
|
|
|
|
if (this.write !== Socket.prototype.write)
|
|
|
|
this.write = Socket.prototype.write;
|
|
|
|
|
|
|
|
if (typeof options !== 'object') {
|
|
|
|
// Old API:
|
|
|
|
// connect(port, [host], [cb])
|
|
|
|
// connect(path, [cb]);
|
|
|
|
var args = normalizeConnectArgs(arguments);
|
|
|
|
return Socket.prototype.connect.apply(this, args);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.destroyed) {
|
|
|
|
this._readableState.reading = false;
|
|
|
|
this._readableState.ended = false;
|
|
|
|
this._writableState.ended = false;
|
|
|
|
this._writableState.ending = false;
|
|
|
|
this._writableState.finished = false;
|
|
|
|
this.destroyed = false;
|
|
|
|
this._handle = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
var pipe = !!options.path;
|
|
|
|
|
|
|
|
if (!this._handle) {
|
|
|
|
this._handle = pipe ? createPipe() : createTCP();
|
|
|
|
initSocketHandle(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (typeof cb === 'function') {
|
|
|
|
self.once('connect', cb);
|
|
|
|
}
|
|
|
|
|
|
|
|
timers.active(this);
|
|
|
|
|
|
|
|
self._connecting = true;
|
|
|
|
self.writable = true;
|
|
|
|
|
|
|
|
if (pipe) {
|
|
|
|
connect(self, options.path);
|
|
|
|
|
|
|
|
} else if (!options.host) {
|
|
|
|
debug('connect: missing host');
|
|
|
|
connect(self, '127.0.0.1', options.port, 4);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
var host = options.host;
|
|
|
|
debug('connect: find host ' + host);
|
|
|
|
require('dns').lookup(host, function(err, ip, addressType) {
|
|
|
|
// It's possible we were destroyed while looking this up.
|
|
|
|
// XXX it would be great if we could cancel the promise returned by
|
|
|
|
// the look up.
|
|
|
|
if (!self._connecting) return;
|
|
|
|
|
|
|
|
if (err) {
|
|
|
|
// net.createConnection() creates a net.Socket object and
|
|
|
|
// immediately calls net.Socket.connect() on it (that's us).
|
|
|
|
// There are no event listeners registered yet so defer the
|
|
|
|
// error event to the next tick.
|
|
|
|
process.nextTick(function() {
|
|
|
|
self.emit('error', err);
|
|
|
|
self._destroy();
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
timers.active(self);
|
|
|
|
|
|
|
|
addressType = addressType || 4;
|
|
|
|
|
|
|
|
// node_net.cc handles null host names graciously but user land
|
|
|
|
// expects remoteAddress to have a meaningful value
|
|
|
|
ip = ip || (addressType === 4 ? '127.0.0.1' : '0:0:0:0:0:0:0:1');
|
|
|
|
|
|
|
|
connect(self, ip, options.port, addressType, options.localAddress);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
return self;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.ref = function() {
|
|
|
|
if (this._handle)
|
|
|
|
this._handle.ref();
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.unref = function() {
|
|
|
|
if (this._handle)
|
|
|
|
this._handle.unref();
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function afterConnect(status, handle, req, readable, writable) {
|
|
|
|
var self = handle.owner;
|
|
|
|
|
|
|
|
// callback may come after call to destroy
|
|
|
|
if (self.destroyed) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
assert(handle === self._handle, 'handle != self._handle');
|
|
|
|
|
|
|
|
debug('afterConnect');
|
|
|
|
|
|
|
|
assert.ok(self._connecting);
|
|
|
|
self._connecting = false;
|
|
|
|
|
|
|
|
if (status == 0) {
|
|
|
|
self.readable = readable;
|
|
|
|
self.writable = writable;
|
|
|
|
timers.active(self);
|
|
|
|
|
|
|
|
self.emit('connect');
|
|
|
|
|
|
|
|
// start the first read, or get an immediate EOF.
|
|
|
|
// this doesn't actually consume any bytes, because len=0.
|
|
|
|
if (readable)
|
|
|
|
self.read(0);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
self._connecting = false;
|
|
|
|
self._destroy(errnoException(process._errno, 'connect'));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function errnoException(errorno, syscall) {
|
|
|
|
// TODO make this more compatible with ErrnoException from src/node.cc
|
|
|
|
// Once all of Node is using this function the ErrnoException from
|
|
|
|
// src/node.cc should be removed.
|
|
|
|
var e = new Error(syscall + ' ' + errorno);
|
|
|
|
e.errno = e.code = errorno;
|
|
|
|
e.syscall = syscall;
|
|
|
|
return e;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function Server(/* [ options, ] listener */) {
|
|
|
|
if (!(this instanceof Server)) return new Server(arguments[0], arguments[1]);
|
|
|
|
events.EventEmitter.call(this);
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
var options;
|
|
|
|
|
|
|
|
if (typeof arguments[0] == 'function') {
|
|
|
|
options = {};
|
|
|
|
self.on('connection', arguments[0]);
|
|
|
|
} else {
|
|
|
|
options = arguments[0] || {};
|
|
|
|
|
|
|
|
if (typeof arguments[1] == 'function') {
|
|
|
|
self.on('connection', arguments[1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this._connections = 0;
|
|
|
|
|
|
|
|
Object.defineProperty(this, 'connections', {
|
|
|
|
get: util.deprecate(function() {
|
|
|
|
|
|
|
|
if (self._usingSlaves) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
return self._connections;
|
|
|
|
}, 'connections property is deprecated. Use getConnections() method'),
|
|
|
|
set: util.deprecate(function(val) {
|
|
|
|
return (self._connections = val);
|
|
|
|
}, 'connections property is deprecated. Use getConnections() method'),
|
|
|
|
configurable: true, enumerable: true
|
|
|
|
});
|
|
|
|
|
|
|
|
this._handle = null;
|
|
|
|
this._usingSlaves = false;
|
|
|
|
this._slaves = [];
|
|
|
|
|
|
|
|
this.allowHalfOpen = options.allowHalfOpen || false;
|
|
|
|
}
|
|
|
|
util.inherits(Server, events.EventEmitter);
|
|
|
|
exports.Server = Server;
|
|
|
|
|
|
|
|
|
|
|
|
function toNumber(x) { return (x = Number(x)) >= 0 ? x : false; }
|
|
|
|
|
|
|
|
|
|
|
|
var createServerHandle = exports._createServerHandle =
|
|
|
|
function(address, port, addressType, fd) {
|
|
|
|
var r = 0;
|
|
|
|
// assign handle in listen, and clean up if bind or listen fails
|
|
|
|
var handle;
|
|
|
|
|
|
|
|
if (typeof fd === 'number' && fd >= 0) {
|
|
|
|
var tty_wrap = process.binding('tty_wrap');
|
|
|
|
var type = tty_wrap.guessHandleType(fd);
|
|
|
|
switch (type) {
|
|
|
|
case 'PIPE':
|
|
|
|
debug('listen pipe fd=' + fd);
|
|
|
|
// create a PipeWrap
|
|
|
|
handle = createPipe();
|
|
|
|
handle.open(fd);
|
|
|
|
handle.readable = true;
|
|
|
|
handle.writable = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
// Not a fd we can listen on. This will trigger an error.
|
|
|
|
debug('listen invalid fd=' + fd + ' type=' + type);
|
|
|
|
process._errno = 'EINVAL'; // hack, callers expect that errno is set
|
|
|
|
handle = null;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return handle;
|
|
|
|
|
|
|
|
} else if (port == -1 && addressType == -1) {
|
|
|
|
handle = createPipe();
|
|
|
|
if (process.platform === 'win32') {
|
|
|
|
var instances = parseInt(process.env.NODE_PENDING_PIPE_INSTANCES);
|
|
|
|
if (!isNaN(instances)) {
|
|
|
|
handle.setPendingInstances(instances);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
handle = createTCP();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (address || port) {
|
|
|
|
debug('bind to ' + address);
|
|
|
|
if (addressType == 6) {
|
|
|
|
r = handle.bind6(address, port);
|
|
|
|
} else {
|
|
|
|
r = handle.bind(address, port);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (r) {
|
|
|
|
handle.close();
|
|
|
|
handle = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
return handle;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype._listen2 = function(address, port, addressType, backlog, fd) {
|
|
|
|
debug('listen2', address, port, addressType, backlog);
|
|
|
|
var self = this;
|
|
|
|
var r = 0;
|
|
|
|
|
|
|
|
// If there is not yet a handle, we need to create one and bind.
|
|
|
|
// In the case of a server sent via IPC, we don't need to do this.
|
|
|
|
if (!self._handle) {
|
|
|
|
debug('_listen2: create a handle');
|
|
|
|
self._handle = createServerHandle(address, port, addressType, fd);
|
|
|
|
if (!self._handle) {
|
|
|
|
var error = errnoException(process._errno, 'listen');
|
|
|
|
process.nextTick(function() {
|
|
|
|
self.emit('error', error);
|
|
|
|
});
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
debug('_listen2: have a handle already');
|
|
|
|
}
|
|
|
|
|
|
|
|
self._handle.onconnection = onconnection;
|
|
|
|
self._handle.owner = self;
|
|
|
|
|
|
|
|
// Use a backlog of 512 entries. We pass 511 to the listen() call because
|
|
|
|
// the kernel does: backlogsize = roundup_pow_of_two(backlogsize + 1);
|
|
|
|
// which will thus give us a backlog of 512 entries.
|
|
|
|
r = self._handle.listen(backlog || 511);
|
|
|
|
|
|
|
|
if (r) {
|
|
|
|
var ex = errnoException(process._errno, 'listen');
|
|
|
|
self._handle.close();
|
|
|
|
self._handle = null;
|
|
|
|
process.nextTick(function() {
|
|
|
|
self.emit('error', ex);
|
|
|
|
});
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// generate connection key, this should be unique to the connection
|
|
|
|
this._connectionKey = addressType + ':' + address + ':' + port;
|
|
|
|
|
|
|
|
process.nextTick(function() {
|
|
|
|
self.emit('listening');
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
function listen(self, address, port, addressType, backlog, fd) {
|
|
|
|
if (!cluster) cluster = require('cluster');
|
|
|
|
|
|
|
|
if (cluster.isMaster) {
|
|
|
|
self._listen2(address, port, addressType, backlog, fd);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
cluster._getServer(self, address, port, addressType, fd, function(handle) {
|
|
|
|
// Some operating systems (notably OS X and Solaris) don't report EADDRINUSE
|
|
|
|
// errors right away. libuv mimics that behavior for the sake of platform
|
|
|
|
// consistency but that means we have have a socket on our hands that is
|
|
|
|
// not actually bound. That's why we check if the actual port matches what
|
|
|
|
// we requested and if not, raise an error. The exception is when port == 0
|
|
|
|
// because that means "any random port".
|
|
|
|
if (port && handle.getsockname && port != handle.getsockname().port) {
|
|
|
|
self.emit('error', errnoException('EADDRINUSE', 'bind'));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
self._handle = handle;
|
|
|
|
self._listen2(address, port, addressType, backlog, fd);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype.listen = function() {
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
var lastArg = arguments[arguments.length - 1];
|
|
|
|
if (typeof lastArg == 'function') {
|
|
|
|
self.once('listening', lastArg);
|
|
|
|
}
|
|
|
|
|
|
|
|
var port = toNumber(arguments[0]);
|
|
|
|
|
|
|
|
// The third optional argument is the backlog size.
|
|
|
|
// When the ip is omitted it can be the second argument.
|
|
|
|
var backlog = toNumber(arguments[1]) || toNumber(arguments[2]);
|
|
|
|
|
|
|
|
var TCP = process.binding('tcp_wrap').TCP;
|
|
|
|
|
|
|
|
if (arguments.length == 0 || typeof arguments[0] == 'function') {
|
|
|
|
// Bind to a random port.
|
|
|
|
listen(self, '0.0.0.0', 0, null, backlog);
|
|
|
|
|
|
|
|
} else if (arguments[0] && typeof arguments[0] === 'object') {
|
|
|
|
var h = arguments[0];
|
|
|
|
if (h._handle) {
|
|
|
|
h = h._handle;
|
|
|
|
} else if (h.handle) {
|
|
|
|
h = h.handle;
|
|
|
|
}
|
|
|
|
if (h instanceof TCP) {
|
|
|
|
self._handle = h;
|
|
|
|
listen(self, null, -1, -1, backlog);
|
|
|
|
} else if (typeof h.fd === 'number' && h.fd >= 0) {
|
|
|
|
listen(self, null, null, null, backlog, h.fd);
|
|
|
|
} else {
|
|
|
|
throw new Error('Invalid listen argument: ' + h);
|
|
|
|
}
|
|
|
|
} else if (isPipeName(arguments[0])) {
|
|
|
|
// UNIX socket or Windows pipe.
|
|
|
|
var pipeName = self._pipeName = arguments[0];
|
|
|
|
listen(self, pipeName, -1, -1, backlog);
|
|
|
|
|
|
|
|
} else if (typeof arguments[1] == 'undefined' ||
|
|
|
|
typeof arguments[1] == 'function' ||
|
|
|
|
typeof arguments[1] == 'number') {
|
|
|
|
// The first argument is the port, no IP given.
|
|
|
|
listen(self, '0.0.0.0', port, 4, backlog);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
// The first argument is the port, the second an IP.
|
|
|
|
require('dns').lookup(arguments[1], function(err, ip, addressType) {
|
|
|
|
if (err) {
|
|
|
|
self.emit('error', err);
|
|
|
|
} else {
|
|
|
|
listen(self, ip || '0.0.0.0', port, ip ? addressType : 4, backlog);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
return self;
|
|
|
|
};
|
|
|
|
|
|
|
|
Server.prototype.address = function() {
|
|
|
|
if (this._handle && this._handle.getsockname) {
|
|
|
|
return this._handle.getsockname();
|
|
|
|
} else if (this._pipeName) {
|
|
|
|
return this._pipeName;
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
function onconnection(clientHandle) {
|
|
|
|
var handle = this;
|
|
|
|
var self = handle.owner;
|
|
|
|
|
|
|
|
debug('onconnection');
|
|
|
|
|
|
|
|
if (!clientHandle) {
|
|
|
|
self.emit('error', errnoException(process._errno, 'accept'));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self.maxConnections && self._connections >= self.maxConnections) {
|
|
|
|
clientHandle.close();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var socket = new Socket({
|
|
|
|
handle: clientHandle,
|
|
|
|
allowHalfOpen: self.allowHalfOpen
|
|
|
|
});
|
|
|
|
socket.readable = socket.writable = true;
|
|
|
|
|
|
|
|
|
|
|
|
self._connections++;
|
|
|
|
socket.server = self;
|
|
|
|
|
|
|
|
DTRACE_NET_SERVER_CONNECTION(socket);
|
|
|
|
COUNTER_NET_SERVER_CONNECTION(socket);
|
|
|
|
self.emit('connection', socket);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype.getConnections = function(cb) {
|
|
|
|
function end(err, connections) {
|
|
|
|
process.nextTick(function() {
|
|
|
|
cb(err, connections);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!this._usingSlaves) {
|
|
|
|
return end(null, this._connections);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Poll slaves
|
|
|
|
var left = this._slaves.length,
|
|
|
|
total = this._connections;
|
|
|
|
|
|
|
|
function oncount(err, count) {
|
|
|
|
if (err) {
|
|
|
|
left = -1;
|
|
|
|
return end(err);
|
|
|
|
}
|
|
|
|
|
|
|
|
total += count;
|
|
|
|
if (--left === 0) return end(null, total);
|
|
|
|
}
|
|
|
|
|
|
|
|
this._slaves.forEach(function(slave) {
|
|
|
|
slave.getConnections(oncount);
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype.close = function(cb) {
|
|
|
|
function onSlaveClose() {
|
|
|
|
if (--left !== 0) return;
|
|
|
|
|
|
|
|
self._connections = 0;
|
|
|
|
self._emitCloseIfDrained();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!this._handle) {
|
|
|
|
// Throw error. Follows net_legacy behaviour.
|
|
|
|
throw new Error('Not running');
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cb) {
|
|
|
|
this.once('close', cb);
|
|
|
|
}
|
|
|
|
this._handle.close();
|
|
|
|
this._handle = null;
|
|
|
|
|
|
|
|
if (this._usingSlaves) {
|
|
|
|
var self = this,
|
|
|
|
left = this._slaves.length;
|
|
|
|
|
|
|
|
// Increment connections to be sure that, even if all sockets will be closed
|
|
|
|
// during polling of slaves, `close` event will be emitted only once.
|
|
|
|
this._connections++;
|
|
|
|
|
|
|
|
// Poll slaves
|
|
|
|
this._slaves.forEach(function(slave) {
|
|
|
|
slave.close(onSlaveClose);
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
this._emitCloseIfDrained();
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
Server.prototype._emitCloseIfDrained = function() {
|
|
|
|
debug('SERVER _emitCloseIfDrained');
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
if (self._handle || self._connections) {
|
|
|
|
debug('SERVER handle? %j connections? %d',
|
|
|
|
!!self._handle, self._connections);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
process.nextTick(function() {
|
|
|
|
debug('SERVER: emit close');
|
|
|
|
self.emit('close');
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype.listenFD = util.deprecate(function(fd, type) {
|
|
|
|
return this.listen({ fd: fd });
|
|
|
|
}, 'listenFD is deprecated. Use listen({fd: <number>}).');
|
|
|
|
|
|
|
|
Server.prototype._setupSlave = function(socketList) {
|
|
|
|
this._usingSlaves = true;
|
|
|
|
this._slaves.push(socketList);
|
|
|
|
};
|
|
|
|
|
|
|
|
Server.prototype.ref = function() {
|
|
|
|
if (this._handle)
|
|
|
|
this._handle.ref();
|
|
|
|
};
|
|
|
|
|
|
|
|
Server.prototype.unref = function() {
|
|
|
|
if (this._handle)
|
|
|
|
this._handle.unref();
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// TODO: isIP should be moved to the DNS code. Putting it here now because
|
|
|
|
// this is what the legacy system did.
|
|
|
|
exports.isIP = cares.isIP;
|
|
|
|
|
|
|
|
|
|
|
|
exports.isIPv4 = function(input) {
|
|
|
|
return exports.isIP(input) === 4;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
exports.isIPv6 = function(input) {
|
|
|
|
return exports.isIP(input) === 6;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
if (process.platform === 'win32') {
|
|
|
|
var simultaneousAccepts;
|
|
|
|
|
|
|
|
exports._setSimultaneousAccepts = function(handle) {
|
|
|
|
if (typeof handle === 'undefined') {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (typeof simultaneousAccepts === 'undefined') {
|
|
|
|
simultaneousAccepts = (process.env.NODE_MANY_ACCEPTS &&
|
|
|
|
process.env.NODE_MANY_ACCEPTS !== '0');
|
|
|
|
}
|
|
|
|
|
|
|
|
if (handle._simultaneousAccepts !== simultaneousAccepts) {
|
|
|
|
handle.setSimultaneousAccepts(simultaneousAccepts);
|
|
|
|
handle._simultaneousAccepts = simultaneousAccepts;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
} else {
|
|
|
|
exports._setSimultaneousAccepts = function(handle) {};
|
|
|
|
}
|