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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SRC_NODE_INTERNALS_H_
#define SRC_NODE_INTERNALS_H_
#include "env.h"
#include "util.h"
#include "util-inl.h"
#include "uv.h"
#include "v8.h"
#include <assert.h>
#include <stdint.h>
#include <stdlib.h>
struct sockaddr;
namespace node {
// Defined in node.cc
extern v8::Isolate* node_isolate;
// If persistent.IsWeak() == false, then do not call persistent.Dispose()
// while the returned Local<T> is still in scope, it will destroy the
// reference to the object.
template <class TypeName>
inline v8::Local<TypeName> PersistentToLocal(
v8::Isolate* isolate,
const v8::Persistent<TypeName>& persistent);
// Call with valid HandleScope and while inside Context scope.
v8::Handle<v8::Value> MakeCallback(Environment* env,
v8::Handle<v8::Object> object,
const char* method,
int argc = 0,
v8::Handle<v8::Value>* argv = NULL);
// Call with valid HandleScope and while inside Context scope.
v8::Handle<v8::Value> MakeCallback(Environment* env,
const v8::Handle<v8::Object> object,
uint32_t index,
int argc = 0,
v8::Handle<v8::Value>* argv = NULL);
// Call with valid HandleScope and while inside Context scope.
v8::Handle<v8::Value> MakeCallback(Environment* env,
const v8::Handle<v8::Object> object,
const v8::Handle<v8::String> symbol,
int argc = 0,
v8::Handle<v8::Value>* argv = NULL);
// Call with valid HandleScope and while inside Context scope.
v8::Handle<v8::Value> MakeCallback(Environment* env,
const v8::Handle<v8::Object> object,
const v8::Handle<v8::Function> callback,
int argc = 0,
v8::Handle<v8::Value>* argv = NULL);
// Convert a struct sockaddr to a { address: '1.2.3.4', port: 1234 } JS object.
// Sets address and port properties on the info object and returns it.
// If |info| is omitted, a new object is returned.
v8::Local<v8::Object> AddressToJS(
Environment* env,
const sockaddr* addr,
v8::Local<v8::Object> info = v8::Handle<v8::Object>());
#ifdef _WIN32
// emulate snprintf() on windows, _snprintf() doesn't zero-terminate the buffer
// on overflow...
#include <stdarg.h>
inline static int snprintf(char* buf, unsigned int len, const char* fmt, ...) {
va_list ap;
va_start(ap, fmt);
int n = _vsprintf_p(buf, len, fmt, ap);
if (len)
buf[len - 1] = '\0';
va_end(ap);
return n;
}
#endif
#if defined(__x86_64__)
# define BITS_PER_LONG 64
#else
# define BITS_PER_LONG 32
#endif
#ifndef ARRAY_SIZE
# define ARRAY_SIZE(a) (sizeof((a)) / sizeof((a)[0]))
#endif
#ifndef ROUND_UP
# define ROUND_UP(a, b) ((a) % (b) ? ((a) + (b)) - ((a) % (b)) : (a))
#endif
buffer: use smalloc as backing data store Memory allocations are now done through smalloc. The Buffer cc class has been removed completely, but for backwards compatibility have left the namespace as Buffer. The .parent attribute is only set if the Buffer is a slice of an allocation. Which is then set to the alloc object (not a Buffer). The .offset attribute is now a ReadOnly set to 0, for backwards compatibility. I&#39;d like to remove it in the future (pre v1.0). A few alterations have been made to how arguments are either coerced or thrown. All primitives will now be coerced to their respective values, and (most) all out of range index requests will throw. The indexes that are coerced were left for backwards compatibility. For example: Buffer slice operates more like Array slice, and coerces instead of throwing out of range indexes. This may change in the future. The reason for wanting to throw for out of range indexes is because giving js access to raw memory has high potential risk. To mitigate that it&#39;s easier to make sure the developer is always quickly alerted to the fact that their code is attempting to access beyond memory bounds. Because SlowBuffer will be deprecated, and simply returns a new Buffer instance, all tests on SlowBuffer have been removed. Heapdumps will now show usage under &#34;smalloc&#34; instead of &#34;Buffer&#34;. ParseArrayIndex was added to node_internals to support proper uint argument checking/coercion for external array data indexes. SlabAllocator had to be updated since handle_ no longer exists.
12 years ago
#if defined(__GNUC__) && __GNUC__ >= 4
# define MUST_USE_RESULT __attribute__((warn_unused_result))
# define NO_RETURN __attribute__((noreturn))
buffer: use smalloc as backing data store Memory allocations are now done through smalloc. The Buffer cc class has been removed completely, but for backwards compatibility have left the namespace as Buffer. The .parent attribute is only set if the Buffer is a slice of an allocation. Which is then set to the alloc object (not a Buffer). The .offset attribute is now a ReadOnly set to 0, for backwards compatibility. I&#39;d like to remove it in the future (pre v1.0). A few alterations have been made to how arguments are either coerced or thrown. All primitives will now be coerced to their respective values, and (most) all out of range index requests will throw. The indexes that are coerced were left for backwards compatibility. For example: Buffer slice operates more like Array slice, and coerces instead of throwing out of range indexes. This may change in the future. The reason for wanting to throw for out of range indexes is because giving js access to raw memory has high potential risk. To mitigate that it&#39;s easier to make sure the developer is always quickly alerted to the fact that their code is attempting to access beyond memory bounds. Because SlowBuffer will be deprecated, and simply returns a new Buffer instance, all tests on SlowBuffer have been removed. Heapdumps will now show usage under &#34;smalloc&#34; instead of &#34;Buffer&#34;. ParseArrayIndex was added to node_internals to support proper uint argument checking/coercion for external array data indexes. SlabAllocator had to be updated since handle_ no longer exists.
12 years ago
#else
# define MUST_USE_RESULT
# define NO_RETURN
buffer: use smalloc as backing data store Memory allocations are now done through smalloc. The Buffer cc class has been removed completely, but for backwards compatibility have left the namespace as Buffer. The .parent attribute is only set if the Buffer is a slice of an allocation. Which is then set to the alloc object (not a Buffer). The .offset attribute is now a ReadOnly set to 0, for backwards compatibility. I&#39;d like to remove it in the future (pre v1.0). A few alterations have been made to how arguments are either coerced or thrown. All primitives will now be coerced to their respective values, and (most) all out of range index requests will throw. The indexes that are coerced were left for backwards compatibility. For example: Buffer slice operates more like Array slice, and coerces instead of throwing out of range indexes. This may change in the future. The reason for wanting to throw for out of range indexes is because giving js access to raw memory has high potential risk. To mitigate that it&#39;s easier to make sure the developer is always quickly alerted to the fact that their code is attempting to access beyond memory bounds. Because SlowBuffer will be deprecated, and simply returns a new Buffer instance, all tests on SlowBuffer have been removed. Heapdumps will now show usage under &#34;smalloc&#34; instead of &#34;Buffer&#34;. ParseArrayIndex was added to node_internals to support proper uint argument checking/coercion for external array data indexes. SlabAllocator had to be updated since handle_ no longer exists.
12 years ago
#endif
// this would have been a template function were it not for the fact that g++
// sometimes fails to resolve it...
#define THROW_ERROR(fun) \
do { \
v8::HandleScope scope(node_isolate); \
v8::ThrowException(fun(OneByteString(node_isolate, errmsg))); \
} \
while (0)
inline static void ThrowError(const char* errmsg) {
THROW_ERROR(v8::Exception::Error);
}
inline static void ThrowTypeError(const char* errmsg) {
THROW_ERROR(v8::Exception::TypeError);
}
inline static void ThrowRangeError(const char* errmsg) {
THROW_ERROR(v8::Exception::RangeError);
}
inline static void ThrowErrnoException(int errorno,
const char* syscall = NULL,
const char* message = NULL,
const char* path = NULL) {
v8::ThrowException(ErrnoException(errorno, syscall, message, path));
}
inline static void ThrowUVException(int errorno,
const char* syscall = NULL,
const char* message = NULL,
const char* path = NULL) {
v8::ThrowException(UVException(errorno, syscall, message, path));
}
NO_RETURN void FatalError(const char* location, const char* message);
v8::Local<v8::Object> BuildStatsObject(Environment* env, const uv_stat_t* s);
enum Endianness {
kLittleEndian, // _Not_ LITTLE_ENDIAN, clashes with endian.h.
kBigEndian
};
inline enum Endianness GetEndianness() {
// Constant-folded by the compiler.
const union {
uint8_t u8[2];
uint16_t u16;
} u = {
{ 1, 0 }
};
return u.u16 == 1 ? kLittleEndian : kBigEndian;
}
inline bool IsLittleEndian() {
return GetEndianness() == kLittleEndian;
}
inline bool IsBigEndian() {
return GetEndianness() == kBigEndian;
}
buffer: use smalloc as backing data store Memory allocations are now done through smalloc. The Buffer cc class has been removed completely, but for backwards compatibility have left the namespace as Buffer. The .parent attribute is only set if the Buffer is a slice of an allocation. Which is then set to the alloc object (not a Buffer). The .offset attribute is now a ReadOnly set to 0, for backwards compatibility. I&#39;d like to remove it in the future (pre v1.0). A few alterations have been made to how arguments are either coerced or thrown. All primitives will now be coerced to their respective values, and (most) all out of range index requests will throw. The indexes that are coerced were left for backwards compatibility. For example: Buffer slice operates more like Array slice, and coerces instead of throwing out of range indexes. This may change in the future. The reason for wanting to throw for out of range indexes is because giving js access to raw memory has high potential risk. To mitigate that it&#39;s easier to make sure the developer is always quickly alerted to the fact that their code is attempting to access beyond memory bounds. Because SlowBuffer will be deprecated, and simply returns a new Buffer instance, all tests on SlowBuffer have been removed. Heapdumps will now show usage under &#34;smalloc&#34; instead of &#34;Buffer&#34;. ParseArrayIndex was added to node_internals to support proper uint argument checking/coercion for external array data indexes. SlabAllocator had to be updated since handle_ no longer exists.
12 years ago
// parse index for external array data
inline MUST_USE_RESULT bool ParseArrayIndex(v8::Handle<v8::Value> arg,
size_t def,
size_t* ret) {
if (arg->IsUndefined()) {
*ret = def;
return true;
}
int32_t tmp_i = arg->Int32Value();
if (tmp_i < 0)
return false;
*ret = static_cast<size_t>(tmp_i);
return true;
}
} // namespace node
#endif // SRC_NODE_INTERNALS_H_