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#include <node.h>
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#include <node_buffer.h>
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#include <req_wrap.h>
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#include <handle_wrap.h>
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#include <stream_wrap.h>
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// Temporary hack: libuv should provide uv_inet_pton and uv_inet_ntop.
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#if defined(__MINGW32__) || defined(_MSC_VER)
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extern "C" {
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# include <inet_net_pton.h>
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# include <inet_ntop.h>
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}
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# define uv_inet_pton ares_inet_pton
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# define uv_inet_ntop ares_inet_ntop
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#else // __POSIX__
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# include <arpa/inet.h>
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# define uv_inet_pton inet_pton
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# define uv_inet_ntop inet_ntop
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#endif
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#define UNWRAP \
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assert(!args.Holder().IsEmpty()); \
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assert(args.Holder()->InternalFieldCount() > 0); \
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TCPWrap* wrap = \
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static_cast<TCPWrap*>(args.Holder()->GetPointerFromInternalField(0)); \
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if (!wrap) { \
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SetErrno(UV_EBADF); \
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return scope.Close(Integer::New(-1)); \
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}
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namespace node {
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using v8::Object;
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using v8::Handle;
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using v8::Local;
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using v8::Persistent;
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using v8::Value;
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using v8::HandleScope;
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using v8::FunctionTemplate;
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using v8::String;
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using v8::Function;
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using v8::TryCatch;
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using v8::Context;
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using v8::Arguments;
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using v8::Integer;
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Persistent<Function> tcpConstructor;
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static Persistent<String> family_symbol;
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static Persistent<String> address_symbol;
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static Persistent<String> port_symbol;
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typedef class ReqWrap<uv_connect_t> ConnectWrap;
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class TCPWrap : public StreamWrap {
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public:
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static void Initialize(Handle<Object> target) {
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HandleWrap::Initialize(target);
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StreamWrap::Initialize(target);
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HandleScope scope;
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Local<FunctionTemplate> t = FunctionTemplate::New(New);
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t->SetClassName(String::NewSymbol("TCP"));
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t->InstanceTemplate()->SetInternalFieldCount(1);
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NODE_SET_PROTOTYPE_METHOD(t, "close", HandleWrap::Close);
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NODE_SET_PROTOTYPE_METHOD(t, "readStart", StreamWrap::ReadStart);
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NODE_SET_PROTOTYPE_METHOD(t, "readStop", StreamWrap::ReadStop);
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NODE_SET_PROTOTYPE_METHOD(t, "write", StreamWrap::Write);
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NODE_SET_PROTOTYPE_METHOD(t, "shutdown", StreamWrap::Shutdown);
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NODE_SET_PROTOTYPE_METHOD(t, "bind", Bind);
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NODE_SET_PROTOTYPE_METHOD(t, "listen", Listen);
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NODE_SET_PROTOTYPE_METHOD(t, "connect", Connect);
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NODE_SET_PROTOTYPE_METHOD(t, "bind6", Bind6);
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NODE_SET_PROTOTYPE_METHOD(t, "connect6", Connect6);
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NODE_SET_PROTOTYPE_METHOD(t, "getsockname", GetSockName);
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tcpConstructor = Persistent<Function>::New(t->GetFunction());
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family_symbol = NODE_PSYMBOL("family");
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address_symbol = NODE_PSYMBOL("address");
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port_symbol = NODE_PSYMBOL("port");
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target->Set(String::NewSymbol("TCP"), tcpConstructor);
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}
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private:
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static Handle<Value> New(const Arguments& args) {
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// This constructor should not be exposed to public javascript.
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// Therefore we assert that we are not trying to call this as a
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// normal function.
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assert(args.IsConstructCall());
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HandleScope scope;
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TCPWrap* wrap = new TCPWrap(args.This());
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assert(wrap);
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return scope.Close(args.This());
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}
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TCPWrap(Handle<Object> object) : StreamWrap(object,
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(uv_stream_t*) &handle_) {
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int r = uv_tcp_init(uv_default_loop(), &handle_);
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assert(r == 0); // How do we proxy this error up to javascript?
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// Suggestion: uv_tcp_init() returns void.
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UpdateWriteQueueSize();
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}
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~TCPWrap() {
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assert(object_.IsEmpty());
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}
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static Handle<Value> GetSockName(const Arguments& args) {
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HandleScope scope;
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struct sockaddr address;
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int family;
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int port;
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char ip[INET6_ADDRSTRLEN];
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UNWRAP
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int addrlen = sizeof(address);
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int r = uv_tcp_getsockname(&wrap->handle_,
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reinterpret_cast<sockaddr*>(&address),
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&addrlen);
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Local<Object> sockname = Object::New();
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if (r != 0) {
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SetErrno(uv_last_error(uv_default_loop()).code);
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} else {
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family = address.sa_family;
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if (family == AF_INET) {
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struct sockaddr_in* addrin = (struct sockaddr_in*)&address;
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uv_inet_ntop(AF_INET, &(addrin->sin_addr), ip, INET6_ADDRSTRLEN);
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port = ntohs(addrin->sin_port);
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} else if (family == AF_INET6) {
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struct sockaddr_in6* addrin6 = (struct sockaddr_in6*)&address;
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uv_inet_ntop(AF_INET6, &(addrin6->sin6_addr), ip, INET6_ADDRSTRLEN);
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port = ntohs(addrin6->sin6_port);
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}
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sockname->Set(port_symbol, Integer::New(port));
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sockname->Set(family_symbol, Integer::New(family));
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sockname->Set(address_symbol, String::New(ip));
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}
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return scope.Close(sockname);
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}
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static Handle<Value> Bind(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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String::AsciiValue ip_address(args[0]->ToString());
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int port = args[1]->Int32Value();
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struct sockaddr_in address = uv_ip4_addr(*ip_address, port);
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int r = uv_tcp_bind(&wrap->handle_, address);
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error(uv_default_loop()).code);
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return scope.Close(Integer::New(r));
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}
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static Handle<Value> Bind6(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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String::AsciiValue ip6_address(args[0]->ToString());
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int port = args[1]->Int32Value();
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struct sockaddr_in6 address = uv_ip6_addr(*ip6_address, port);
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int r = uv_tcp_bind6(&wrap->handle_, address);
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error(uv_default_loop()).code);
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return scope.Close(Integer::New(r));
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}
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static Handle<Value> Listen(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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int backlog = args[0]->Int32Value();
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int r = uv_listen((uv_stream_t*)&wrap->handle_, backlog, OnConnection);
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error(uv_default_loop()).code);
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return scope.Close(Integer::New(r));
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}
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static void OnConnection(uv_stream_t* handle, int status) {
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HandleScope scope;
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TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
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assert(&wrap->handle_ == (uv_tcp_t*)handle);
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// We should not be getting this callback if someone as already called
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// uv_close() on the handle.
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assert(wrap->object_.IsEmpty() == false);
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Handle<Value> argv[1];
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if (status == 0) {
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// Instantiate the client javascript object and handle.
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Local<Object> client_obj = tcpConstructor->NewInstance();
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// Unwrap the client javascript object.
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assert(client_obj->InternalFieldCount() > 0);
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TCPWrap* client_wrap =
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static_cast<TCPWrap*>(client_obj->GetPointerFromInternalField(0));
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int r = uv_accept(handle, (uv_stream_t*)&client_wrap->handle_);
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// uv_accept should always work.
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assert(r == 0);
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// Successful accept. Call the onconnection callback in JavaScript land.
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argv[0] = client_obj;
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} else {
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SetErrno(uv_last_error(uv_default_loop()).code);
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argv[0] = v8::Null();
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}
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MakeCallback(wrap->object_, "onconnection", 1, argv);
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}
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static void AfterConnect(uv_connect_t* req, int status) {
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ConnectWrap* req_wrap = (ConnectWrap*) req->data;
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TCPWrap* wrap = (TCPWrap*) req->handle->data;
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HandleScope scope;
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// The wrap and request objects should still be there.
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assert(req_wrap->object_.IsEmpty() == false);
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assert(wrap->object_.IsEmpty() == false);
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if (status) {
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SetErrno(uv_last_error(uv_default_loop()).code);
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}
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Local<Value> argv[3] = {
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Integer::New(status),
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Local<Value>::New(wrap->object_),
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Local<Value>::New(req_wrap->object_)
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};
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MakeCallback(req_wrap->object_, "oncomplete", 3, argv);
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delete req_wrap;
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}
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static Handle<Value> Connect(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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String::AsciiValue ip_address(args[0]->ToString());
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int port = args[1]->Int32Value();
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struct sockaddr_in address = uv_ip4_addr(*ip_address, port);
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// I hate when people program C++ like it was C, and yet I do it too.
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// I'm too lazy to come up with the perfect class hierarchy here. Let's
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// just do some type munging.
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ConnectWrap* req_wrap = new ConnectWrap();
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int r = uv_tcp_connect(&req_wrap->req_, &wrap->handle_, address,
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AfterConnect);
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req_wrap->Dispatched();
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if (r) {
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SetErrno(uv_last_error(uv_default_loop()).code);
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delete req_wrap;
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return scope.Close(v8::Null());
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} else {
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return scope.Close(req_wrap->object_);
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}
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}
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static Handle<Value> Connect6(const Arguments& args) {
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HandleScope scope;
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UNWRAP
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String::AsciiValue ip_address(args[0]->ToString());
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int port = args[1]->Int32Value();
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struct sockaddr_in6 address = uv_ip6_addr(*ip_address, port);
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ConnectWrap* req_wrap = new ConnectWrap();
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int r = uv_tcp_connect6(&req_wrap->req_, &wrap->handle_, address,
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AfterConnect);
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req_wrap->Dispatched();
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if (r) {
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SetErrno(uv_last_error(uv_default_loop()).code);
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delete req_wrap;
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return scope.Close(v8::Null());
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} else {
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return scope.Close(req_wrap->object_);
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}
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}
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uv_tcp_t handle_;
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};
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} // namespace node
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NODE_MODULE(node_tcp_wrap, node::TCPWrap::Initialize);
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