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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "tcp_wrap.h"
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#include "node.h"
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#include "node_buffer.h"
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#include "node_wrap.h"
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#include "handle_wrap.h"
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#include "req_wrap.h"
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#include "stream_wrap.h"
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#include <stdlib.h>
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namespace node {
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using v8::Function;
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using v8::FunctionCallbackInfo;
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using v8::FunctionTemplate;
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using v8::Handle;
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using v8::HandleScope;
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using v8::Integer;
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using v8::Local;
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using v8::Object;
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using v8::Persistent;
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using v8::PropertyAttribute;
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using v8::String;
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using v8::Undefined;
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using v8::Value;
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static Persistent<Function> tcpConstructor;
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static Cached<String> oncomplete_sym;
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static Cached<String> onconnection_sym;
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typedef class ReqWrap<uv_connect_t> ConnectWrap;
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Local<Object> TCPWrap::Instantiate() {
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// If this assert fire then process.binding('tcp_wrap') hasn't been
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// called yet.
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assert(tcpConstructor.IsEmpty() == false);
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HandleScope scope(node_isolate);
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Local<Object> obj = NewInstance(tcpConstructor);
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return scope.Close(obj);
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}
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void TCPWrap::Initialize(Handle<Object> target) {
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StreamWrap::Initialize(target);
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HandleScope scope(node_isolate);
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Local<FunctionTemplate> t = FunctionTemplate::New(New);
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t->SetClassName(FIXED_ONE_BYTE_STRING(node_isolate, "TCP"));
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t->InstanceTemplate()->SetInternalFieldCount(1);
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enum PropertyAttribute attributes =
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static_cast<PropertyAttribute>(v8::ReadOnly | v8::DontDelete);
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t->InstanceTemplate()->SetAccessor(FIXED_ONE_BYTE_STRING(node_isolate, "fd"),
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StreamWrap::GetFD,
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NULL,
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Handle<Value>(),
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v8::DEFAULT,
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attributes);
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NODE_SET_PROTOTYPE_METHOD(t, "close", HandleWrap::Close);
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NODE_SET_PROTOTYPE_METHOD(t, "ref", HandleWrap::Ref);
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NODE_SET_PROTOTYPE_METHOD(t, "unref", HandleWrap::Unref);
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NODE_SET_PROTOTYPE_METHOD(t, "readStart", StreamWrap::ReadStart);
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NODE_SET_PROTOTYPE_METHOD(t, "readStop", StreamWrap::ReadStop);
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NODE_SET_PROTOTYPE_METHOD(t, "shutdown", StreamWrap::Shutdown);
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NODE_SET_PROTOTYPE_METHOD(t, "writeBuffer", StreamWrap::WriteBuffer);
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NODE_SET_PROTOTYPE_METHOD(t,
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"writeAsciiString",
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StreamWrap::WriteAsciiString);
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NODE_SET_PROTOTYPE_METHOD(t, "writeUtf8String", StreamWrap::WriteUtf8String);
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NODE_SET_PROTOTYPE_METHOD(t, "writeUcs2String", StreamWrap::WriteUcs2String);
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NODE_SET_PROTOTYPE_METHOD(t, "writev", StreamWrap::Writev);
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NODE_SET_PROTOTYPE_METHOD(t, "open", Open);
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NODE_SET_PROTOTYPE_METHOD(t, "bind", Bind);
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NODE_SET_PROTOTYPE_METHOD(t, "listen", Listen);
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NODE_SET_PROTOTYPE_METHOD(t, "connect", Connect);
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NODE_SET_PROTOTYPE_METHOD(t, "bind6", Bind6);
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NODE_SET_PROTOTYPE_METHOD(t, "connect6", Connect6);
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NODE_SET_PROTOTYPE_METHOD(t, "getsockname", GetSockName);
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NODE_SET_PROTOTYPE_METHOD(t, "getpeername", GetPeerName);
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NODE_SET_PROTOTYPE_METHOD(t, "setNoDelay", SetNoDelay);
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NODE_SET_PROTOTYPE_METHOD(t, "setKeepAlive", SetKeepAlive);
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#ifdef _WIN32
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NODE_SET_PROTOTYPE_METHOD(t,
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"setSimultaneousAccepts",
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SetSimultaneousAccepts);
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#endif
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onconnection_sym = FIXED_ONE_BYTE_STRING(node_isolate, "onconnection");
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oncomplete_sym = FIXED_ONE_BYTE_STRING(node_isolate, "oncomplete");
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tcpConstructorTmpl.Reset(node_isolate, t);
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tcpConstructor.Reset(node_isolate, t->GetFunction());
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target->Set(FIXED_ONE_BYTE_STRING(node_isolate, "TCP"), t->GetFunction());
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}
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TCPWrap* TCPWrap::Unwrap(Local<Object> obj) {
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assert(!obj.IsEmpty());
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assert(obj->InternalFieldCount() > 0);
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return static_cast<TCPWrap*>(obj->GetAlignedPointerFromInternalField(0));
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}
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uv_tcp_t* TCPWrap::UVHandle() {
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return &handle_;
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}
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void TCPWrap::New(const FunctionCallbackInfo<Value>& args) {
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// This constructor should not be exposed to public javascript.
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// Therefore we assert that we are not trying to call this as a
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// normal function.
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assert(args.IsConstructCall());
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HandleScope scope(node_isolate);
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TCPWrap* wrap = new TCPWrap(args.This());
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assert(wrap);
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}
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TCPWrap::TCPWrap(Handle<Object> object)
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: StreamWrap(object, reinterpret_cast<uv_stream_t*>(&handle_)) {
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int r = uv_tcp_init(uv_default_loop(), &handle_);
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assert(r == 0); // How do we proxy this error up to javascript?
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// Suggestion: uv_tcp_init() returns void.
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UpdateWriteQueueSize();
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}
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TCPWrap::~TCPWrap() {
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assert(persistent().IsEmpty());
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}
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void TCPWrap::GetSockName(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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struct sockaddr_storage address;
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UNWRAP(TCPWrap)
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assert(args[0]->IsObject());
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Local<Object> out = args[0].As<Object>();
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int addrlen = sizeof(address);
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int err = uv_tcp_getsockname(&wrap->handle_,
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reinterpret_cast<sockaddr*>(&address),
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&addrlen);
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if (err == 0) {
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const sockaddr* addr = reinterpret_cast<const sockaddr*>(&address);
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AddressToJS(addr, out);
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}
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args.GetReturnValue().Set(err);
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}
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void TCPWrap::GetPeerName(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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struct sockaddr_storage address;
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UNWRAP(TCPWrap)
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assert(args[0]->IsObject());
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Local<Object> out = args[0].As<Object>();
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int addrlen = sizeof(address);
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int err = uv_tcp_getpeername(&wrap->handle_,
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reinterpret_cast<sockaddr*>(&address),
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&addrlen);
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if (err == 0) {
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const sockaddr* addr = reinterpret_cast<const sockaddr*>(&address);
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AddressToJS(addr, out);
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}
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args.GetReturnValue().Set(err);
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}
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void TCPWrap::SetNoDelay(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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UNWRAP(TCPWrap)
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int enable = static_cast<int>(args[0]->BooleanValue());
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int err = uv_tcp_nodelay(&wrap->handle_, enable);
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args.GetReturnValue().Set(err);
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}
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void TCPWrap::SetKeepAlive(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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UNWRAP(TCPWrap)
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int enable = args[0]->Int32Value();
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unsigned int delay = args[1]->Uint32Value();
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int err = uv_tcp_keepalive(&wrap->handle_, enable, delay);
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args.GetReturnValue().Set(err);
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}
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#ifdef _WIN32
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void TCPWrap::SetSimultaneousAccepts(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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UNWRAP(TCPWrap)
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bool enable = args[0]->BooleanValue();
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int err = uv_tcp_simultaneous_accepts(&wrap->handle_, enable);
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args.GetReturnValue().Set(err);
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}
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#endif
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void TCPWrap::Open(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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UNWRAP(TCPWrap)
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int fd = args[0]->IntegerValue();
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uv_tcp_open(&wrap->handle_, fd);
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}
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void TCPWrap::Bind(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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UNWRAP(TCPWrap)
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String::AsciiValue ip_address(args[0]);
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int port = args[1]->Int32Value();
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struct sockaddr_in address = uv_ip4_addr(*ip_address, port);
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int err = uv_tcp_bind(&wrap->handle_, address);
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args.GetReturnValue().Set(err);
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}
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void TCPWrap::Bind6(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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UNWRAP(TCPWrap)
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String::AsciiValue ip6_address(args[0]);
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int port = args[1]->Int32Value();
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struct sockaddr_in6 address = uv_ip6_addr(*ip6_address, port);
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int err = uv_tcp_bind6(&wrap->handle_, address);
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args.GetReturnValue().Set(err);
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}
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void TCPWrap::Listen(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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UNWRAP(TCPWrap)
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int backlog = args[0]->Int32Value();
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int err = uv_listen(reinterpret_cast<uv_stream_t*>(&wrap->handle_),
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backlog,
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OnConnection);
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args.GetReturnValue().Set(err);
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}
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void TCPWrap::OnConnection(uv_stream_t* handle, int status) {
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HandleScope scope(node_isolate);
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TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
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assert(&wrap->handle_ == reinterpret_cast<uv_tcp_t*>(handle));
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// We should not be getting this callback if someone as already called
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// uv_close() on the handle.
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assert(wrap->persistent().IsEmpty() == false);
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Local<Value> argv[2] = {
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Integer::New(status, node_isolate),
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Undefined()
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};
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if (status == 0) {
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// Instantiate the client javascript object and handle.
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Local<Object> client_obj = Instantiate();
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// Unwrap the client javascript object.
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assert(client_obj->InternalFieldCount() > 0);
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void* client_wrap_v = client_obj->GetAlignedPointerFromInternalField(0);
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TCPWrap* client_wrap = static_cast<TCPWrap*>(client_wrap_v);
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uv_stream_t* client_handle =
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reinterpret_cast<uv_stream_t*>(&client_wrap->handle_);
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if (uv_accept(handle, client_handle)) return;
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// Successful accept. Call the onconnection callback in JavaScript land.
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argv[1] = client_obj;
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}
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MakeCallback(wrap->object(), onconnection_sym, ARRAY_SIZE(argv), argv);
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}
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void TCPWrap::AfterConnect(uv_connect_t* req, int status) {
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ConnectWrap* req_wrap = static_cast<ConnectWrap*>(req->data);
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TCPWrap* wrap = static_cast<TCPWrap*>(req->handle->data);
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HandleScope scope(node_isolate);
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// The wrap and request objects should still be there.
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assert(req_wrap->persistent().IsEmpty() == false);
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assert(wrap->persistent().IsEmpty() == false);
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Local<Object> req_wrap_obj = req_wrap->object();
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Local<Value> argv[5] = {
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Integer::New(status, node_isolate),
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wrap->object(),
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req_wrap_obj,
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v8::True(node_isolate),
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v8::True(node_isolate)
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};
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MakeCallback(req_wrap_obj, oncomplete_sym, ARRAY_SIZE(argv), argv);
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delete req_wrap;
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}
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void TCPWrap::Connect(const FunctionCallbackInfo<Value>& args) {
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HandleScope scope(node_isolate);
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UNWRAP(TCPWrap)
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assert(args[0]->IsObject());
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assert(args[1]->IsString());
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assert(args[2]->Uint32Value());
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Local<Object> req_wrap_obj = args[0].As<Object>();
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String::AsciiValue ip_address(args[1]);
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int port = args[2]->Uint32Value();
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struct sockaddr_in address = uv_ip4_addr(*ip_address, port);
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// I hate when people program C++ like it was C, and yet I do it too.
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// I'm too lazy to come up with the perfect class hierarchy here. Let's
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// just do some type munging.
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ConnectWrap* req_wrap = new ConnectWrap(req_wrap_obj);
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int err = uv_tcp_connect(&req_wrap->req_,
|
|
|
|
&wrap->handle_,
|
|
|
|
address,
|
|
|
|
AfterConnect);
|
|
|
|
req_wrap->Dispatched();
|
|
|
|
if (err) delete req_wrap;
|
|
|
|
|
|
|
|
args.GetReturnValue().Set(err);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void TCPWrap::Connect6(const FunctionCallbackInfo<Value>& args) {
|
|
|
|
HandleScope scope(node_isolate);
|
|
|
|
|
|
|
|
UNWRAP(TCPWrap)
|
|
|
|
|
|
|
|
assert(args[0]->IsObject());
|
|
|
|
assert(args[1]->IsString());
|
|
|
|
assert(args[2]->Uint32Value());
|
|
|
|
|
|
|
|
Local<Object> req_wrap_obj = args[0].As<Object>();
|
|
|
|
String::AsciiValue ip_address(args[1]);
|
|
|
|
int port = args[2]->Int32Value();
|
|
|
|
|
|
|
|
struct sockaddr_in6 address = uv_ip6_addr(*ip_address, port);
|
|
|
|
|
|
|
|
ConnectWrap* req_wrap = new ConnectWrap(req_wrap_obj);
|
|
|
|
|
|
|
|
int err = uv_tcp_connect6(&req_wrap->req_,
|
|
|
|
&wrap->handle_,
|
|
|
|
address,
|
|
|
|
AfterConnect);
|
|
|
|
req_wrap->Dispatched();
|
|
|
|
if (err) delete req_wrap;
|
|
|
|
|
|
|
|
args.GetReturnValue().Set(err);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// also used by udp_wrap.cc
|
|
|
|
Local<Object> AddressToJS(const sockaddr* addr, Handle<Object> info) {
|
|
|
|
static Cached<String> address_sym;
|
|
|
|
static Cached<String> family_sym;
|
|
|
|
static Cached<String> port_sym;
|
|
|
|
static Cached<String> ipv4_sym;
|
|
|
|
static Cached<String> ipv6_sym;
|
|
|
|
|
|
|
|
HandleScope scope(node_isolate);
|
|
|
|
char ip[INET6_ADDRSTRLEN];
|
|
|
|
const sockaddr_in *a4;
|
|
|
|
const sockaddr_in6 *a6;
|
|
|
|
int port;
|
|
|
|
|
|
|
|
if (address_sym.IsEmpty()) {
|
|
|
|
address_sym = FIXED_ONE_BYTE_STRING(node_isolate, "address");
|
|
|
|
family_sym = FIXED_ONE_BYTE_STRING(node_isolate, "family");
|
|
|
|
port_sym = FIXED_ONE_BYTE_STRING(node_isolate, "port");
|
|
|
|
ipv4_sym = FIXED_ONE_BYTE_STRING(node_isolate, "IPv4");
|
|
|
|
ipv6_sym = FIXED_ONE_BYTE_STRING(node_isolate, "IPv6");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (info.IsEmpty()) info = Object::New();
|
|
|
|
|
|
|
|
switch (addr->sa_family) {
|
|
|
|
case AF_INET6:
|
|
|
|
a6 = reinterpret_cast<const sockaddr_in6*>(addr);
|
|
|
|
uv_inet_ntop(AF_INET6, &a6->sin6_addr, ip, sizeof ip);
|
|
|
|
port = ntohs(a6->sin6_port);
|
|
|
|
info->Set(address_sym, OneByteString(node_isolate, ip));
|
|
|
|
info->Set(family_sym, ipv6_sym);
|
|
|
|
info->Set(port_sym, Integer::New(port, node_isolate));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case AF_INET:
|
|
|
|
a4 = reinterpret_cast<const sockaddr_in*>(addr);
|
|
|
|
uv_inet_ntop(AF_INET, &a4->sin_addr, ip, sizeof ip);
|
|
|
|
port = ntohs(a4->sin_port);
|
|
|
|
info->Set(address_sym, OneByteString(node_isolate, ip));
|
|
|
|
info->Set(family_sym, ipv4_sym);
|
|
|
|
info->Set(port_sym, Integer::New(port, node_isolate));
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
info->Set(address_sym, String::Empty(node_isolate));
|
|
|
|
}
|
|
|
|
|
|
|
|
return scope.Close(info);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} // namespace node
|
|
|
|
|
|
|
|
NODE_MODULE(node_tcp_wrap, node::TCPWrap::Initialize)
|